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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-31 14:02:32 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-31 15:56:03 +0100
commit93057974cdb8277159b52a7c9e2f9f6c50cdb6a7 (patch)
treefac804494c16682b178a2f55c202a7c821034a48 /crawl-ref/source/coordit.h
parent72324ce5f5822239d5df3461f8811bd1e160fd06 (diff)
downloadcrawl-ref-93057974cdb8277159b52a7c9e2f9f6c50cdb6a7.tar.gz
crawl-ref-93057974cdb8277159b52a7c9e2f9f6c50cdb6a7.zip
Make Yred's gifts follow through stairways even if behind zombies.
Monsters that would qualify as followers but are incapable of using stairs now also get the MF_TAKING_STAIRS flag. In files.cc, _grab_follower_at() they get filtered out from transit, but this way followers not adjacent to the player, but connected via other allies can be considered anyway. Tested for Beogh and Yredelemnul, without problems. In practise this currently only matters for Yredelemnul if your gifted undead are not adjacent to you, but rather standing behind some zombies or skeletons. However, I am certain we'll find quickly other applications, too. :)
Diffstat (limited to 'crawl-ref/source/coordit.h')
-rw-r--r--crawl-ref/source/coordit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/coordit.h b/crawl-ref/source/coordit.h
index 6cf3a2a011..cd982ecc1d 100644
--- a/crawl-ref/source/coordit.h
+++ b/crawl-ref/source/coordit.h
@@ -85,7 +85,7 @@ class adjacent_iterator : public radius_iterator
public:
explicit adjacent_iterator(const coord_def& pos,
bool _exclude_center = true) :
- radius_iterator(pos, 1, C_SQUARE, NULL, _exclude_center) {}
+ radius_iterator(pos, 1, C_SQUARE, NULL, _exclude_center) {}
};
#endif