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authorAdam Borowski <kilobyte@angband.pl>2013-05-26 06:05:02 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-05-26 06:05:02 +0200
commit55b8bbff7c99c51cd8ef051f5ef0bfeda383e8c5 (patch)
tree3c115feb0236c59f4b9763bb91c66094dc7cd22b /crawl-ref/source/ctest.cc
parent43a2646eb2d39304ac98a7384a5e32e1253bde38 (diff)
downloadcrawl-ref-55b8bbff7c99c51cd8ef051f5ef0bfeda383e8c5.tar.gz
crawl-ref-55b8bbff7c99c51cd8ef051f5ef0bfeda383e8c5.zip
Add a few checks for mon-data to --test.
It currently does not validate, as I'm introducing a new requirement: any monster that drops a corpse must work with Simulacrum. It's debatable which ones should allow zombies as well, but at least there's now support for having spectrals/simulacra/skeletons but no zombies. The word "zombifiable" is quite ambiguous, too.
Diffstat (limited to 'crawl-ref/source/ctest.cc')
-rw-r--r--crawl-ref/source/ctest.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/ctest.cc b/crawl-ref/source/ctest.cc
index 38f39c5e04..f24a6152c4 100644
--- a/crawl-ref/source/ctest.cc
+++ b/crawl-ref/source/ctest.cc
@@ -26,6 +26,7 @@
#include "maps.h"
#include "message.h"
#include "mon-pick.h"
+#include "mon-util.h"
#include "ng-init.h"
#include "state.h"
#include "stuff.h"
@@ -169,6 +170,7 @@ bool run_tests(bool exit_on_complete)
_run_test("makeitem", makeitem_tests);
_run_test("zotdef_wave", debug_waves);
_run_test("mon-pick", debug_monpick);
+ _run_test("mon-data", debug_mondata);
// Get a list of Lua files in test. Order of execution of
// tests should be irrelevant.