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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-12 17:35:45 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-12 17:35:45 +0000 |
commit | 2ad1fa9b0f50c91442995b715d0261138be1f167 (patch) | |
tree | a89abd6f1425af85e26d2a8f00c67fbd44360cf7 /crawl-ref/source/dat/database/FAQ.txt | |
parent | 84f487691c1387775ce6195c0bd89e327a19828c (diff) | |
download | crawl-ref-2ad1fa9b0f50c91442995b715d0261138be1f167.tar.gz crawl-ref-2ad1fa9b0f50c91442995b715d0261138be1f167.zip |
Various documentation tweaks. Among others, replace all references to
"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/database/FAQ.txt')
-rw-r--r-- | crawl-ref/source/dat/database/FAQ.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dat/database/FAQ.txt b/crawl-ref/source/dat/database/FAQ.txt index 7b79ece236..c7c08394ac 100644 --- a/crawl-ref/source/dat/database/FAQ.txt +++ b/crawl-ref/source/dat/database/FAQ.txt @@ -162,7 +162,7 @@ Keep in mind that you don't absolutely have to fight every monster you meet, and with ghosts it's even easier: they cannot leave the level they were created on. -Alternatively, you could play a couple of strong species/class combinations +Alternatively, you could play a couple of strong species/job combinations for the sole purpose of busting those ghosts, for example Berserkers or a spellcaster who's learned Dispel Undead. %%%% |