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author | tenofswords <mwclaws@gmail.com> | 2014-03-29 13:14:58 -0400 |
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committer | tenofswords <mwclaws@gmail.com> | 2014-03-29 13:14:58 -0400 |
commit | 347b99035e8e2fa6b640df6902e5b47d2d3858dd (patch) | |
tree | 6f5726973b635c9e7b45178d3e287089c3e8f5c7 /crawl-ref/source/dat/des/altar/overflow.des | |
parent | 45324f109bf426c1373718aa90ac51fd94c25fa0 (diff) | |
download | crawl-ref-347b99035e8e2fa6b640df6902e5b47d2d3858dd.tar.gz crawl-ref-347b99035e8e2fa6b640df6902e5b47d2d3858dd.zip |
Pull together some quick edits to box_level_dp
* Throw out the liquid monster code, it is extremely excessive
and spammy while not providing much of a threat compared to
recently-toned-down liquid monster generation anyway. This does
at least place a dragon over both lava pond and river, though.
* Apparently, since the vault was first made, there were some
intended monster sets in the boxes off to the side of the main
giant box. Thus, I'm actually using that code as a way to make
the level less generic while placing stuff more coherent (and
weaker) than the usual mess of Depths spawns, with random sets of
either orcs + elves, spriggans + giants, or tengu + salamanders.
* Actually place a bloody queen bee with the hive while there's
still a hive stuck in this level and while I can't think of any
good replacements.
(Also, fix compilation.)
Diffstat (limited to 'crawl-ref/source/dat/des/altar/overflow.des')
-rw-r--r-- | crawl-ref/source/dat/des/altar/overflow.des | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/dat/des/altar/overflow.des b/crawl-ref/source/dat/des/altar/overflow.des index d28c7d4853..641fba83ea 100644 --- a/crawl-ref/source/dat/des/altar/overflow.des +++ b/crawl-ref/source/dat/des/altar/overflow.des @@ -792,7 +792,6 @@ DEPTH: D:2-9 MONS: vampire bat / nothing w:7, bat skeleton / bat zombie KFEAT: A = altar_kikubaaqudgha NSUBST: . = 4:2 / 3 = 2. / *:. -NSUBST: MAP xxxxxxxxx xx.V1V.xx |