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authortenofswords <mwclaws@gmail.com>2014-03-29 13:14:58 -0400
committertenofswords <mwclaws@gmail.com>2014-03-29 13:14:58 -0400
commit347b99035e8e2fa6b640df6902e5b47d2d3858dd (patch)
tree6f5726973b635c9e7b45178d3e287089c3e8f5c7 /crawl-ref/source/dat/des/altar/overflow.des
parent45324f109bf426c1373718aa90ac51fd94c25fa0 (diff)
downloadcrawl-ref-347b99035e8e2fa6b640df6902e5b47d2d3858dd.tar.gz
crawl-ref-347b99035e8e2fa6b640df6902e5b47d2d3858dd.zip
Pull together some quick edits to box_level_dp
* Throw out the liquid monster code, it is extremely excessive and spammy while not providing much of a threat compared to recently-toned-down liquid monster generation anyway. This does at least place a dragon over both lava pond and river, though. * Apparently, since the vault was first made, there were some intended monster sets in the boxes off to the side of the main giant box. Thus, I'm actually using that code as a way to make the level less generic while placing stuff more coherent (and weaker) than the usual mess of Depths spawns, with random sets of either orcs + elves, spriggans + giants, or tengu + salamanders. * Actually place a bloody queen bee with the hive while there's still a hive stuck in this level and while I can't think of any good replacements. (Also, fix compilation.)
Diffstat (limited to 'crawl-ref/source/dat/des/altar/overflow.des')
-rw-r--r--crawl-ref/source/dat/des/altar/overflow.des1
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diff --git a/crawl-ref/source/dat/des/altar/overflow.des b/crawl-ref/source/dat/des/altar/overflow.des
index d28c7d4853..641fba83ea 100644
--- a/crawl-ref/source/dat/des/altar/overflow.des
+++ b/crawl-ref/source/dat/des/altar/overflow.des
@@ -792,7 +792,6 @@ DEPTH: D:2-9
MONS: vampire bat / nothing w:7, bat skeleton / bat zombie
KFEAT: A = altar_kikubaaqudgha
NSUBST: . = 4:2 / 3 = 2. / *:.
-NSUBST:
MAP
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