diff options
author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-15 14:37:29 -0600 |
---|---|---|
committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-15 14:55:40 -0600 |
commit | ca0822add27cfd9c9871abebb43b43a4f3bc93d7 (patch) | |
tree | a9591eddd99a0c052e3b9692352ad31952844f4c /crawl-ref/source/dat/des/variable | |
parent | 41433f0fcd2501fbaf8c75c8e69c1ad75aa36d8d (diff) | |
download | crawl-ref-ca0822add27cfd9c9871abebb43b43a4f3bc93d7.tar.gz crawl-ref-ca0822add27cfd9c9871abebb43b43a4f3bc93d7.zip |
Make mini_float the default; add a no_exits tag instead.
There have been so many problems with minivaults not having exits that
this is an easier solution than the alternative.
You're still allowed to explicitly place exits, of course, in which case
floating exits go away.
There are a couple of other small tweaks to the level documentation here
as well.
Diffstat (limited to 'crawl-ref/source/dat/des/variable')
-rw-r--r-- | crawl-ref/source/dat/des/variable/mini_features.des | 140 | ||||
-rw-r--r-- | crawl-ref/source/dat/des/variable/mini_monsters.des | 71 |
2 files changed, 104 insertions, 107 deletions
diff --git a/crawl-ref/source/dat/des/variable/mini_features.des b/crawl-ref/source/dat/des/variable/mini_features.des index e62289143a..848c2047ab 100644 --- a/crawl-ref/source/dat/des/variable/mini_features.des +++ b/crawl-ref/source/dat/des/variable/mini_features.des @@ -33,7 +33,7 @@ default-depth: D, Depths, Elf, Crypt NAME: glass_columns_a DEPTH: D, Depths, Elf, Crypt -TAGS: serial_glass transparent mini_float extra allow_dup decor +TAGS: serial_glass transparent extra allow_dup decor WEIGHT: 5 MAP ..... @@ -45,7 +45,7 @@ ENDMAP NAME: glass_columns_b DEPTH: D, Depths, Elf, Crypt -TAGS: serial_glass transparent mini_float extra allow_dup decor +TAGS: serial_glass transparent extra allow_dup decor WEIGHT: 3 MAP ....... @@ -59,7 +59,7 @@ ENDMAP NAME: glass_columns_c DEPTH: D, Depths, Elf, Crypt -TAGS: serial_glass transparent mini_float extra allow_dup decor +TAGS: serial_glass transparent extra allow_dup decor WEIGHT: 2 MAP ......... @@ -137,7 +137,7 @@ ENDMAP # Small intersection with statues (Eino) NAME: small_statue_intersection DEPTH: D:2-, Depths:2-, !Depths:$, Elf, Crypt, Lair, Abyss -TAGS: transparent mini_float allow_dup no_hmirror no_vmirror extra +TAGS: transparent allow_dup no_hmirror no_vmirror extra TAGS: ruin_lair ruin_abyss decor MAP xx.xx @@ -172,7 +172,7 @@ ENDMAP # This is an ancient vault. NAME: solitary_fountain DEPTH: D, Depths, Elf -TAGS: transparent mini_float allow_dup extra decor +TAGS: transparent allow_dup extra decor SUBST: ?=TUV KMASK: TU = no_monster_gen MAP @@ -186,7 +186,7 @@ ENDMAP # Another very classical vault. NAME: fountainhead DEPTH: D, Depths, Elf, Crypt -TAGS: transparent mini_float allow_dup extra decor +TAGS: transparent allow_dup extra decor SUBST: ?=TUV MAP .............. @@ -222,7 +222,7 @@ ENDMAP NAME: corexii_leaking_fountain DEPTH: D, Depths, Elf, Crypt -TAGS: transparent mini_float no_monster_gen no_item_gen extra decor +TAGS: transparent no_monster_gen no_item_gen extra decor NSUBST: W = 5:W / *:. MAP ..... @@ -280,7 +280,7 @@ MAP ENDMAP NAME: nrook_mini_vaults -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MAP ......... @@ -379,7 +379,7 @@ MAP ENDMAP NAME: minmay_door_square -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MAP ................. @@ -444,7 +444,7 @@ xxx@xxx ENDMAP NAME: minmay_misc_feat_pillars -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Elf, Crypt SUBST: x : xxxxcvbmG MAP @@ -456,7 +456,7 @@ MAP ENDMAP NAME: minmay_misc_feat_square -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths SUBST: x = x. KPROP: x = no_rtele_into @@ -471,7 +471,7 @@ MAP ENDMAP NAME: minmay_misc_feat_plants -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor MONS: plant, bush, fungus DEPTH: D, Depths SUBST: x : xxxxcvbmGt123 @@ -491,7 +491,7 @@ MAP ENDMAP NAME: minmay_misc_feat_rows -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Elf, Crypt MAP ....... @@ -508,7 +508,7 @@ MAP ENDMAP NAME: minmay_misc_feat_diagonals -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Elf SUBST: x : xmb MAP @@ -522,7 +522,7 @@ MAP ENDMAP NAME: minmay_misc_feat_doors -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MAP x.x.x.x.x @@ -567,7 +567,7 @@ xxxxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_misc_feat_five -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Elf, Crypt SUBST: x : xxxxcvbm MAP @@ -579,7 +579,7 @@ MAP ENDMAP NAME: minmay_misc_feat_chi -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MAP .......... @@ -618,7 +618,7 @@ xx?xx xx?xx ENDMAP NAME: minmay_misc_feat_enclosed -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths SUBST: X = xx. KPROP: ' = no_rtele_into @@ -636,7 +636,7 @@ MAP ENDMAP NAME: minmay_misc_feat_room -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths SUBST: ? = GGGTUV KMASK: TU = no_monster_gen @@ -651,7 +651,7 @@ MAP ENDMAP NAME: minmay_misc_feat_iff -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths SUBST: X : xcvb. MAP @@ -670,7 +670,7 @@ MAP ENDMAP NAME: minmay_misc_feat_columns -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Elf, Crypt MAP ... @@ -685,7 +685,7 @@ MAP ENDMAP NAME: minmay_misc_feat_cross -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Elf, Crypt SUBST: X : x. MAP @@ -751,7 +751,7 @@ xx@xx@xx ENDMAP NAME: minmay_misc_feat_nine_boxes -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths NSUBST: A = 1:. / *:x, B = 1:. / *:x, C = 1:. / *:x NSUBST: D = 1:. / *:x, E = 1:. / *:x, F = 1:. / *:x @@ -773,7 +773,7 @@ MAP ENDMAP NAME: minmay_misc_feat_four_crosses -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths SUBST: c : ccx SUBST: G : GGGb @@ -792,7 +792,7 @@ MAP ENDMAP NAME: minmay_misc_feat_roman -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MAP ............. @@ -807,7 +807,7 @@ MAP ENDMAP NAME: minmay_misc_feat_more_columns -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths SUBST: X : x. MAP @@ -824,7 +824,7 @@ MAP ENDMAP NAME: minmay_misc_feat_x -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MAP ........ ........ @@ -840,7 +840,7 @@ MAP ENDMAP NAME: minmay_misc_feat_secret_circle -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths SUBST: X : x. SUBST: Y : x. @@ -870,7 +870,7 @@ MAP ENDMAP NAME: minmay_misc_feat_tiny -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MAP ...... @@ -882,7 +882,7 @@ MAP ENDMAP NAME: minmay_stone_trees_small -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Lair WEIGHT: 6 MAP @@ -896,7 +896,7 @@ MAP ENDMAP NAME: minmay_stone_trees_medium -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Lair WEIGHT: 3 MAP @@ -916,7 +916,7 @@ MAP ENDMAP NAME: minmay_stone_trees_large -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Lair WEIGHT: 1 SUBST: T = t. @@ -954,7 +954,7 @@ wwwwwwwww ENDMAP NAME: minmay_holes -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D:5-, !D:$, Depths, !Depths:$, Lair:1-7 KFEAT: ^ = known shaft trap SUBST: . = . ^:1, ' = . ^:2, " = . ^:4 @@ -977,7 +977,7 @@ MAP ENDMAP NAME: minmay_splitting_lines -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths WEIGHT: 5 MAP @@ -1005,7 +1005,7 @@ MAP ENDMAP NAME: minmay_curled_crystal -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Elf WEIGHT: 3 MAP @@ -1018,7 +1018,7 @@ MAP ENDMAP NAME: minmay_parallelograms -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths WEIGHT: 2 SHUFFLE: EFGH @@ -1042,7 +1042,7 @@ MAP ENDMAP NAME: minmay_large_rounded_square -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Crypt WEIGHT: 1 SUBST: x : x c:2 v:1 b:1 @@ -1154,7 +1154,7 @@ MAP ENDMAP NAME: roderic_chinese_pattern_swastika -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths WEIGHT: 1 MAP @@ -1303,7 +1303,7 @@ ENDMAP #cross filled (sun sumbol) in ancient Mid East and Greece NAME: roderic_filled_cross -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths WEIGHT: 1 SUBST: ? = x+ @@ -1325,7 +1325,7 @@ ENDMAP #cross of infinity NAME: roderic_cross_of_infinity -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths WEIGHT: 1 MAP @@ -1347,7 +1347,7 @@ ENDMAP #nine men's morris (Roderic) NAME: roderic_nine_men_s_morris -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths, Elf WEIGHT: 1 SHUFFLE: defgh @@ -1395,7 +1395,7 @@ x'...'...'x ENDMAP NAME: roderic_ancient_swastika -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths WEIGHT: 1 SHUFFLE: '" @@ -1419,7 +1419,7 @@ MAP ENDMAP NAME: roderic_lattice_a -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MAP ........................................... @@ -1448,7 +1448,7 @@ ENDMAP # Malta's cross NAME: roderic_malta_cross -TAGS: transparent mini_float allow_dup extra decor +TAGS: transparent allow_dup extra decor WEIGHT: 1 DEPTH: D, Depths MAP @@ -1466,7 +1466,7 @@ MAP ENDMAP NAME: roderic_whirl -TAGS: transparent mini_float allow_dup extra decor +TAGS: transparent allow_dup extra decor DEPTH: D, Depths, Elf WEIGHT: 1 SUBST: ? : ttTTG @@ -1512,7 +1512,7 @@ MAP ENDMAP NAME: hex_tiny -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor MAP ... .x.x. @@ -1524,7 +1524,7 @@ MAP ENDMAP NAME: hex_medium -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor MAP ....... .x.x.x.x. @@ -1544,7 +1544,7 @@ MAP ENDMAP NAME: hex_large -TAGS: transparent mini_float extra +TAGS: transparent extra MAP ........... .x.x.x.x.x.x. @@ -1615,7 +1615,7 @@ ENDMAP NAME: moated_statue DEPTH: D, Depths, Elf, Crypt -TAGS: transparent extra allow_dup mini_float decor +TAGS: transparent extra allow_dup decor MAP xxxxxxx .WWGWW. @@ -1642,7 +1642,7 @@ xx..m..mm.....mm..m..xx ENDMAP NAME: wad_floor_pattern_1 -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor WEIGHT: 2 FTILE: ' = floor_volcanic COLOUR: ' = red @@ -1674,7 +1674,7 @@ MAP ENDMAP NAME: wad_floor_pattern_2 -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor WEIGHT: 2 FTILE: ' = floor_pebble_cyan COLOUR: ' = green @@ -1706,7 +1706,7 @@ MAP ENDMAP NAME: wad_floor_pattern_untrapped -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor WEIGHT: 4 KFEAT: ~ = floor FTILE: GT = floor_pebble_darkgray @@ -2758,7 +2758,7 @@ ENDMAP # Not hard to obtain as is, but requires getting shafted. NAME: minmay_item_behind_shaft -TAGS: extra mini_float +TAGS: extra DEPTH: D:2-, !D:$, Depths, !Depths:$ KFEAT: S = shaft trap MAP @@ -2943,7 +2943,7 @@ xxxx ENDMAP NAME: eino_small_chamber_without_monster -TAGS: mini_float allow_dup extra ruin_lair ruin_abyss +TAGS: allow_dup extra ruin_lair ruin_abyss DEPTH: D:4-, Depths, Lair, Abyss MAP xxxxx @@ -3102,7 +3102,7 @@ NAME: nicolae_benzene_ring DEPTH: D:6-, Depths NSUBST: d = d / . ITEM: any ring -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor MAP xxxxxxxxxx...xxxxxxxxxx xxxxxxxx...x...xxxxxxxx @@ -3332,7 +3332,7 @@ MARKER: * = lua:fog_machine { cloud_type="flame", \ COLOUR: n = red SUBST: * = . : if you.branch() == "Geh" then -TAGS: transparent mini_float extra +TAGS: transparent extra : end MAP ........... @@ -3604,7 +3604,7 @@ cvvv+vvvc ENDMAP NAME: nrook_campfire -TAGS: transparent mini_float extra decor +TAGS: transparent extra decor DEPTH: D, Depths MARKER: P = lua:fog_machine { cloud_type = "flame", \ pow_min = 10, pow_max = 10, delay = 5, \ @@ -3654,7 +3654,7 @@ ENDMAP ####################################################################### NAME: minivault_1 -TAGS: transparent mini_float allow_dup extra ruin_abyss +TAGS: transparent allow_dup extra ruin_abyss DEPTH: D:4-, Depths, Abyss MAP ............ @@ -3672,7 +3672,7 @@ MAP ENDMAP NAME: minivault_4 -TAGS: transparent mini_float allow_dup extra ruin_abyss decor +TAGS: transparent allow_dup extra ruin_abyss decor DEPTH: D, Elf, Crypt, Abyss MAP ............ @@ -3711,7 +3711,7 @@ ENDMAP NAME: minivault_10 DEPTH: D:6-, Depths, !Depths:$ SUBST: * = %:30 * |:1 -TAGS: mini_float extra +TAGS: extra MAP xxxx xxxx x**x x**x @@ -3728,7 +3728,7 @@ ENDMAP # Multicoloured onion NAME: minivault_11 DEPTH: D, Depths, Elf, Crypt, Lair, Abyss -TAGS: transparent mini_float extra ruin_abyss ruin_lair decor +TAGS: transparent extra ruin_abyss ruin_lair decor SHUFFLE: bcv MAP ............ @@ -3747,7 +3747,7 @@ ENDMAP # Water cross NAME: minivault_14 -TAGS: transparent mini_float allow_dup extra decor +TAGS: transparent allow_dup extra decor MAP ............ .wwwww.wwww. @@ -3764,7 +3764,7 @@ MAP ENDMAP NAME: minivault_19 -TAGS: transparent mini_float allow_dup extra ruin_abyss decor +TAGS: transparent allow_dup extra ruin_abyss decor DEPTH: D, Elf, Crypt, Lair, Abyss MAP ............ @@ -3782,7 +3782,7 @@ MAP ENDMAP NAME: minivault_21 -TAGS: transparent mini_float allow_dup extra +TAGS: transparent allow_dup extra DEPTH: D:8-, !D:$, Depths:2-, !Depths:$ MAP ............ @@ -3800,7 +3800,7 @@ MAP ENDMAP NAME: minivault_22 -TAGS: transparent mini_float allow_dup extra ruin_abyss +TAGS: transparent allow_dup extra ruin_abyss DEPTH: D:6-, Depths, !Depths:$, Abyss SUBST: $ : $ *:5 SUBST: ~ : . +:2 @@ -3820,7 +3820,7 @@ MAP ENDMAP NAME: minivault_23 -TAGS: transparent mini_float allow_dup extra ruin_abyss decor +TAGS: transparent allow_dup extra ruin_abyss decor DEPTH: D, Elf, Crypt, Lair, Abyss MAP x.x.x.x.x.x. @@ -3838,7 +3838,7 @@ x.x.x.x.x.x. ENDMAP NAME: minivault_24 -TAGS: transparent mini_float allow_dup extra ruin_abyss decor +TAGS: transparent allow_dup extra ruin_abyss decor DEPTH: D, Elf, Crypt, Lair, Abyss MAP ............ @@ -3856,7 +3856,7 @@ MAP ENDMAP NAME: minivault_25 -TAGS: transparent mini_float allow_dup extra ruin_abyss decor +TAGS: transparent allow_dup extra ruin_abyss decor DEPTH: D, Elf, Crypt, Lair, Abyss SHUFFLE: XY SUBST: X=x, Y=+ @@ -3876,7 +3876,7 @@ MAP ENDMAP NAME: minivault_26 -TAGS: transparent mini_float allow_dup extra ruin_abyss decor +TAGS: transparent allow_dup extra ruin_abyss decor DEPTH: D, Elf, Crypt, Lair, Abyss MAP c..........c @@ -3894,7 +3894,7 @@ c..........c ENDMAP NAME: minivault_27 -TAGS: transparent mini_float allow_dup extra ruin_abyss decor +TAGS: transparent allow_dup extra ruin_abyss decor DEPTH: D, Elf, Crypt, Lair, Abyss MAP ............ diff --git a/crawl-ref/source/dat/des/variable/mini_monsters.des b/crawl-ref/source/dat/des/variable/mini_monsters.des index 50cc376d46..cbe018e8eb 100644 --- a/crawl-ref/source/dat/des/variable/mini_monsters.des +++ b/crawl-ref/source/dat/des/variable/mini_monsters.des @@ -346,7 +346,7 @@ MAP ENDMAP NAME: hangedman_stitches_earthworm -TAGS: no_monster_gen no_item_gen transparent no_pool_fixup mini_float +TAGS: no_monster_gen no_item_gen transparent no_pool_fixup DEPTH: Depths, Spider:2-, Abyss KMONS: 0 = 0 KMONS: 1 = giant slug @@ -455,7 +455,6 @@ MAP ENDMAP NAME: rats_and_rats_again -TAGS: mini_float DEPTH: D:8-14 MONS: shadow imp MONS: rat w:40 / green rat w:20 / orange rat w:1 / nothing @@ -809,7 +808,7 @@ ENDMAP # A raven's nest, containing some jewellery. # Could be used as a subvault in some forest vault. NAME: roderic_ravens_nest -TAGS: extra mini_float +TAGS: extra DEPTH: D:8-12, Lair:3-, Swamp KMONS: 1 = raven KITEM: % = any jewellery @@ -1036,7 +1035,7 @@ xxx+xxxx xxx+xxxx xxx+xxxx xxx+xxxx ENDMAP NAME: hangedman_misty_isle -TAGS: transparent mini_float no_monster_gen no_pool_fixup patrolling +TAGS: transparent no_monster_gen no_pool_fixup patrolling DEPTH: D:7-12 KMONS: 123 = sky beast KMONS: 45 = insubstantial wisp @@ -1066,7 +1065,7 @@ MAP ENDMAP NAME: guppyfry_early_lair_pool -TAGS: patrolling no_monster_gen transparent mini_float +TAGS: patrolling no_monster_gen transparent DEPTH: D:2-5 KMONS: 1 = big fish KMONS: 2 = giant slug / adder @@ -1297,7 +1296,7 @@ ENDMAP # Necromancer has a house with a fridge (and a nice garden) (Eino) NAME: eino_house_with_fridge DEPTH: D:9-15, Lair:2- -TAGS: no_monster_gen no_item_gen mini_float +TAGS: no_monster_gen no_item_gen MONS: patrolling necromancer, plant MONS: green rat simulacrum / wolf simulacrum / \ yak simulacrum / polar bear simulacrum @@ -1355,7 +1354,6 @@ ENDMAP NAME: nooodl_orcs_dogs DEPTH: D:10-, Depths:1, Orc -TAGS: mini_float : if you.absdepth() > 18 then MONS: w:5 orc warlord / orc knight / orc warrior / orc sorcerer / w:5 orc wizard : elseif you.absdepth() > 13 then @@ -1830,7 +1828,7 @@ ENDMAP NAME: guppyfry_early_elven_hall DEPTH: D:6-9 -TAGS: patrolling no_monster_gen mini_float transparent +TAGS: patrolling no_monster_gen transparent MONS: deep elf fighter, plant ITEM: any scroll / any food / any book SUBST: - = 2....GTd$% @@ -1854,7 +1852,7 @@ ENDMAP NAME: guppyfry_early_orc_mine DEPTH: D:2-5 -TAGS: patrolling no_monster_gen mini_float transparent +TAGS: patrolling no_monster_gen transparent MONS: orc, goblin, hobgoblin, orc priest, orc wizard, orc warrior ITEM: stone / large rock q:1 w:1 NSUBST: ? = 2:$ / 2:d / *:. @@ -1879,7 +1877,7 @@ MAP ENDMAP NAME: guppyfry_library_mini -TAGS: patrolling mini_float no_monster_gen transparent +TAGS: patrolling no_monster_gen transparent DEPTH: Snake, Elf, Orc, Zot ITEM: gold / any scroll / any book w:4 SUBST: ? = 123d @@ -2253,7 +2251,7 @@ ENDMAP ##### Red devils (4) can use weapons and armour. NAME: einodemon_armed_red_devil_minivault -TAGS: patrolling mini_float +TAGS: patrolling DEPTH: D:12-, Elf, !Elf:$ MONS: red devil ; spear | trident . ring mail | scale mail MONS: red devil ; spear | trident . buckler @@ -2277,7 +2275,7 @@ ENDMAP ##### Demonic crawlers (s) and beetles. NAME: einodemon_crawler_minivault -TAGS: patrolling mini_float +TAGS: patrolling DEPTH: D:13-, Elf, Spider MONS: demonic crawler MONS: goliath beetle / boulder beetle w:8 / demonic crawler w:2 / \ @@ -2319,7 +2317,7 @@ ENDMAP # Carrion pond # Bad water, a lot of carrion and feeders around, yuck! NAME: roderic_carrion_pond -TAGS: no_monster_gen no_trap_gen mini_float +TAGS: no_monster_gen no_trap_gen DEPTH: Lair:2-7, Swamp MONS: necrophage SUBST: ' = 111. @@ -2423,7 +2421,7 @@ ENDMAP NAME: hallowed_hall -TAGS: no_monster_gen no_trap_gen mini_float +TAGS: no_monster_gen no_trap_gen DEPTH: Depths MONS: pearl dragon, apis, ophan, plant ITEM: potion of curing ident:type / potion of heal wounds ident:type @@ -2754,7 +2752,7 @@ ccccccccc@c ENDMAP NAME: disabler_island -TAGS: no_monster_gen no_pool_fixup mini_float +TAGS: no_monster_gen no_pool_fixup DEPTH: D:8-14, Lair SUBST: ? = W.. NSUBST: ' = 3:* / 1:> / 6:1 / *:., 1 : 2:1 / 2 = 1.. / *:w @@ -3331,7 +3329,6 @@ MAP ENDMAP NAME: minmay_three_doors -TAGS: mini_float DEPTH: D:6-, Depths SHUFFLE: 089, ABC SUBST: AB = ., C = * @@ -3383,7 +3380,7 @@ ENDMAP # Small chamber for a nice item (Eino) NAME: small_chamber_with_monster -TAGS: mini_float extra +TAGS: extra DEPTH: D:8-, Depths, Elf, Crypt MAP xxxxxxx @@ -3658,7 +3655,7 @@ ENDMAP NAME: evilmike_bad_box DEPTH: D:13-, Depths -TAGS: mini_float no_wall_fixup +TAGS: no_wall_fixup MONS: boring beetle NSUBST: 9 = 1:1 / 1:19 / *:9 KMONS: 8 = 8 @@ -3710,7 +3707,7 @@ ccccccccccccccccccc ENDMAP NAME: hangedman_feature_mirror -TAGS: transparent mini_float extra allow_dup no_monster_gen +TAGS: transparent extra allow_dup no_monster_gen TAGS: no_item_gen no_trap_gen no_pool_fixup patrolling DEPTH: D, Depths, Orc, Elf, Crypt, Snake, Shoals, Geh, Coc, Dis, Tar, Zot WEIGHT: 10 (D), 1 (Geh, Coc, Dis, Tar, Zot), 4 @@ -3826,7 +3823,7 @@ ENDMAP ################## # Stair vaults. They place a few random monsters but are mainly for variety. NAME: st_stairs_1 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Elf, Crypt NSUBST: ' = 1:> / *:., . = 2 = 0:19 .:1 / 2 = 0:1 .:4 / *:. SUBST: > = }]) @@ -3843,7 +3840,7 @@ MAP ENDMAP NAME: st_stairs_2 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Elf, Crypt NSUBST: . = 1:> / 2 = 0:19 .:1 / 2 = 0:1 .:4 / *:. SUBST: > = }]) @@ -3862,7 +3859,7 @@ MAP ENDMAP NAME: st_stairs_3 -TAGS: extra transparent allow_dup ruin_lair mini_float luniq_st_stairs +TAGS: extra transparent allow_dup ruin_lair luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: ' = 1:> / 2 = 0:19 .:1 / 2 = 0:1 .:4 / *:. SUBST: > = }]) @@ -3879,7 +3876,7 @@ MAP ENDMAP NAME: st_stairs_4 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: ' = 1:> / 2 = 0:19 .:1 / 2 = 0:1 .:4 / *:. SUBST: > = }]) @@ -3896,7 +3893,7 @@ x.x.x.x.x ENDMAP NAME: st_stairs_5 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: ' = 1:> / 2 = 0:19 .:1 / 3 = 0:1 .:4 / *:. SUBST: > = }]) @@ -3914,7 +3911,7 @@ xx..xx..xx ENDMAP NAME: st_stairs_6 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: ' = 1:> / 1 = 0:19 .:1 / 2 = 0:1 .:4 / *:. SUBST: > = }]) @@ -3928,7 +3925,7 @@ xx..xx ENDMAP NAME: st_stairs_7 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: ' = 1:> / 1 = 0:19 .:1 / 2 = 0:1 .:4 / *:. SUBST: > = }]) @@ -3944,7 +3941,7 @@ ENDMAP # I like the way these ones can turn out, # it reminds me of those rooms in Angband NAME: st_stairs_8 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: . = 1:> / 1 = 0:19 .:1 / 2 = 0:1 .:4 / *:. : random_stair(_G, ">") @@ -3959,7 +3956,7 @@ x.x.x.x ENDMAP NAME: st_stairs_9 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: . = 1:> / 2:0 / 2 = .:3 0:1 / *:. : random_stair(_G, ">") @@ -3976,7 +3973,7 @@ x.x.x.x.x ENDMAP NAME: st_stairs_10 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: . = 1:> / 2 = 0:19 .:1 / 4 = 0:1 .:4 / *:. : random_stair(_G, ">") @@ -3995,7 +3992,7 @@ x.x.x.x.x.x ENDMAP NAME: st_stairs_11 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: . = 1:> / 3 = 0:19 .:1 / 5 = 0:1 .:9 / *:. : random_stair(_G, ">") @@ -4014,7 +4011,7 @@ x.x.x.x.x.x.x.x.x ENDMAP NAME: st_stairs_12 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: . = 1:> / 1 : 0:19 .:1 / 2 = 0:1 .:4 / *:. : random_stair(_G, ">") @@ -4029,7 +4026,7 @@ x.x.x.x.x.x.x.x.x ENDMAP NAME: st_stairs_13 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt NSUBST: . = 1:> / 1 : 0:19 .:1 / 2 = 0:1 .:4 / *:. : random_stair(_G, ">") @@ -4042,7 +4039,7 @@ x.x.x.x.x.x.x.x.x.x.x ENDMAP NAME: st_stairs_14 -TAGS: extra transparent allow_dup mini_float luniq_st_stairs +TAGS: extra transparent allow_dup luniq_st_stairs DEPTH: D, Depths, Zot, Snake, Elf, Crypt NSUBST: . = 1 : 0:19 .:1 / 2 = 0:1 .:4 / *:. : random_stair(_G, ">") @@ -4120,7 +4117,7 @@ ENDMAP NAME: lightli_fourway_metalbox DEPTH: D:9-, Depths -TAGS: mini_float transparent +TAGS: transparent NSUBST: % = 1:* / *:% NSUBST: 0 = 1:9 / *:0 MAP @@ -4520,7 +4517,7 @@ ENDMAP # Some miniature stair vaults; these all place a couple of monsters, # but they're mainly around for the decor (same principle as st's). NAME: grunt_ministairs_1 -TAGS: extra transparent allow_dup mini_float luniq_grunt_ministairs +TAGS: extra transparent allow_dup luniq_grunt_ministairs DEPTH: D:2-, Depths, Zot, Snake, Elf, Crypt : grunt_ministairs_setup(_G, false) MAP @@ -4534,7 +4531,7 @@ MAP ENDMAP NAME: grunt_ministairs_2 -TAGS: extra transparent allow_dup mini_float luniq_grunt_ministairs +TAGS: extra transparent allow_dup luniq_grunt_ministairs DEPTH: D:2-, Depths, Zot, Snake, Elf, Crypt : grunt_ministairs_setup(_G, false) MAP @@ -5771,7 +5768,7 @@ ENDMAP # If the vault comes up in Orc or Elf, there will be natives around. # NAME: sword_in_stone -TAGS: no_monster_gen mini_float patrolling vaults_hard +TAGS: no_monster_gen patrolling vaults_hard DEPTH: D:5-, Depths, !Depths:$, Vaults, Orc, Elf KMONS: A = Blork the orc / orc warrior ; great sword . chain mail | plate armour, \ orc warrior ; great sword . chain mail | plate armour / nothing |