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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-15 14:37:29 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-15 14:55:40 -0600
commitca0822add27cfd9c9871abebb43b43a4f3bc93d7 (patch)
treea9591eddd99a0c052e3b9692352ad31952844f4c /crawl-ref/source/dat/des/variable
parent41433f0fcd2501fbaf8c75c8e69c1ad75aa36d8d (diff)
downloadcrawl-ref-ca0822add27cfd9c9871abebb43b43a4f3bc93d7.tar.gz
crawl-ref-ca0822add27cfd9c9871abebb43b43a4f3bc93d7.zip
Make mini_float the default; add a no_exits tag instead.
There have been so many problems with minivaults not having exits that this is an easier solution than the alternative. You're still allowed to explicitly place exits, of course, in which case floating exits go away. There are a couple of other small tweaks to the level documentation here as well.
Diffstat (limited to 'crawl-ref/source/dat/des/variable')
-rw-r--r--crawl-ref/source/dat/des/variable/mini_features.des140
-rw-r--r--crawl-ref/source/dat/des/variable/mini_monsters.des71
2 files changed, 104 insertions, 107 deletions
diff --git a/crawl-ref/source/dat/des/variable/mini_features.des b/crawl-ref/source/dat/des/variable/mini_features.des
index e62289143a..848c2047ab 100644
--- a/crawl-ref/source/dat/des/variable/mini_features.des
+++ b/crawl-ref/source/dat/des/variable/mini_features.des
@@ -33,7 +33,7 @@ default-depth: D, Depths, Elf, Crypt
NAME: glass_columns_a
DEPTH: D, Depths, Elf, Crypt
-TAGS: serial_glass transparent mini_float extra allow_dup decor
+TAGS: serial_glass transparent extra allow_dup decor
WEIGHT: 5
MAP
.....
@@ -45,7 +45,7 @@ ENDMAP
NAME: glass_columns_b
DEPTH: D, Depths, Elf, Crypt
-TAGS: serial_glass transparent mini_float extra allow_dup decor
+TAGS: serial_glass transparent extra allow_dup decor
WEIGHT: 3
MAP
.......
@@ -59,7 +59,7 @@ ENDMAP
NAME: glass_columns_c
DEPTH: D, Depths, Elf, Crypt
-TAGS: serial_glass transparent mini_float extra allow_dup decor
+TAGS: serial_glass transparent extra allow_dup decor
WEIGHT: 2
MAP
.........
@@ -137,7 +137,7 @@ ENDMAP
# Small intersection with statues (Eino)
NAME: small_statue_intersection
DEPTH: D:2-, Depths:2-, !Depths:$, Elf, Crypt, Lair, Abyss
-TAGS: transparent mini_float allow_dup no_hmirror no_vmirror extra
+TAGS: transparent allow_dup no_hmirror no_vmirror extra
TAGS: ruin_lair ruin_abyss decor
MAP
xx.xx
@@ -172,7 +172,7 @@ ENDMAP
# This is an ancient vault.
NAME: solitary_fountain
DEPTH: D, Depths, Elf
-TAGS: transparent mini_float allow_dup extra decor
+TAGS: transparent allow_dup extra decor
SUBST: ?=TUV
KMASK: TU = no_monster_gen
MAP
@@ -186,7 +186,7 @@ ENDMAP
# Another very classical vault.
NAME: fountainhead
DEPTH: D, Depths, Elf, Crypt
-TAGS: transparent mini_float allow_dup extra decor
+TAGS: transparent allow_dup extra decor
SUBST: ?=TUV
MAP
..............
@@ -222,7 +222,7 @@ ENDMAP
NAME: corexii_leaking_fountain
DEPTH: D, Depths, Elf, Crypt
-TAGS: transparent mini_float no_monster_gen no_item_gen extra decor
+TAGS: transparent no_monster_gen no_item_gen extra decor
NSUBST: W = 5:W / *:.
MAP
.....
@@ -280,7 +280,7 @@ MAP
ENDMAP
NAME: nrook_mini_vaults
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MAP
.........
@@ -379,7 +379,7 @@ MAP
ENDMAP
NAME: minmay_door_square
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MAP
.................
@@ -444,7 +444,7 @@ xxx@xxx
ENDMAP
NAME: minmay_misc_feat_pillars
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Elf, Crypt
SUBST: x : xxxxcvbmG
MAP
@@ -456,7 +456,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_square
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
SUBST: x = x.
KPROP: x = no_rtele_into
@@ -471,7 +471,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_plants
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
MONS: plant, bush, fungus
DEPTH: D, Depths
SUBST: x : xxxxcvbmGt123
@@ -491,7 +491,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_rows
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Elf, Crypt
MAP
.......
@@ -508,7 +508,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_diagonals
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Elf
SUBST: x : xmb
MAP
@@ -522,7 +522,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_doors
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MAP
x.x.x.x.x
@@ -567,7 +567,7 @@ xxxxxxxxxxxxxxxxxxxx
ENDMAP
NAME: minmay_misc_feat_five
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Elf, Crypt
SUBST: x : xxxxcvbm
MAP
@@ -579,7 +579,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_chi
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MAP
..........
@@ -618,7 +618,7 @@ xx?xx xx?xx
ENDMAP
NAME: minmay_misc_feat_enclosed
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
SUBST: X = xx.
KPROP: ' = no_rtele_into
@@ -636,7 +636,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_room
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
SUBST: ? = GGGTUV
KMASK: TU = no_monster_gen
@@ -651,7 +651,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_iff
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
SUBST: X : xcvb.
MAP
@@ -670,7 +670,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_columns
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Elf, Crypt
MAP
...
@@ -685,7 +685,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_cross
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Elf, Crypt
SUBST: X : x.
MAP
@@ -751,7 +751,7 @@ xx@xx@xx
ENDMAP
NAME: minmay_misc_feat_nine_boxes
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
NSUBST: A = 1:. / *:x, B = 1:. / *:x, C = 1:. / *:x
NSUBST: D = 1:. / *:x, E = 1:. / *:x, F = 1:. / *:x
@@ -773,7 +773,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_four_crosses
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
SUBST: c : ccx
SUBST: G : GGGb
@@ -792,7 +792,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_roman
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MAP
.............
@@ -807,7 +807,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_more_columns
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
SUBST: X : x.
MAP
@@ -824,7 +824,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_x
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MAP
........ ........
@@ -840,7 +840,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_secret_circle
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
SUBST: X : x.
SUBST: Y : x.
@@ -870,7 +870,7 @@ MAP
ENDMAP
NAME: minmay_misc_feat_tiny
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MAP
......
@@ -882,7 +882,7 @@ MAP
ENDMAP
NAME: minmay_stone_trees_small
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Lair
WEIGHT: 6
MAP
@@ -896,7 +896,7 @@ MAP
ENDMAP
NAME: minmay_stone_trees_medium
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Lair
WEIGHT: 3
MAP
@@ -916,7 +916,7 @@ MAP
ENDMAP
NAME: minmay_stone_trees_large
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Lair
WEIGHT: 1
SUBST: T = t.
@@ -954,7 +954,7 @@ wwwwwwwww
ENDMAP
NAME: minmay_holes
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D:5-, !D:$, Depths, !Depths:$, Lair:1-7
KFEAT: ^ = known shaft trap
SUBST: . = . ^:1, ' = . ^:2, " = . ^:4
@@ -977,7 +977,7 @@ MAP
ENDMAP
NAME: minmay_splitting_lines
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
WEIGHT: 5
MAP
@@ -1005,7 +1005,7 @@ MAP
ENDMAP
NAME: minmay_curled_crystal
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Elf
WEIGHT: 3
MAP
@@ -1018,7 +1018,7 @@ MAP
ENDMAP
NAME: minmay_parallelograms
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
WEIGHT: 2
SHUFFLE: EFGH
@@ -1042,7 +1042,7 @@ MAP
ENDMAP
NAME: minmay_large_rounded_square
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Crypt
WEIGHT: 1
SUBST: x : x c:2 v:1 b:1
@@ -1154,7 +1154,7 @@ MAP
ENDMAP
NAME: roderic_chinese_pattern_swastika
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
WEIGHT: 1
MAP
@@ -1303,7 +1303,7 @@ ENDMAP
#cross filled (sun sumbol) in ancient Mid East and Greece
NAME: roderic_filled_cross
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
WEIGHT: 1
SUBST: ? = x+
@@ -1325,7 +1325,7 @@ ENDMAP
#cross of infinity
NAME: roderic_cross_of_infinity
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
WEIGHT: 1
MAP
@@ -1347,7 +1347,7 @@ ENDMAP
#nine men's morris (Roderic)
NAME: roderic_nine_men_s_morris
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths, Elf
WEIGHT: 1
SHUFFLE: defgh
@@ -1395,7 +1395,7 @@ x'...'...'x
ENDMAP
NAME: roderic_ancient_swastika
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
WEIGHT: 1
SHUFFLE: '"
@@ -1419,7 +1419,7 @@ MAP
ENDMAP
NAME: roderic_lattice_a
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MAP
...........................................
@@ -1448,7 +1448,7 @@ ENDMAP
# Malta's cross
NAME: roderic_malta_cross
-TAGS: transparent mini_float allow_dup extra decor
+TAGS: transparent allow_dup extra decor
WEIGHT: 1
DEPTH: D, Depths
MAP
@@ -1466,7 +1466,7 @@ MAP
ENDMAP
NAME: roderic_whirl
-TAGS: transparent mini_float allow_dup extra decor
+TAGS: transparent allow_dup extra decor
DEPTH: D, Depths, Elf
WEIGHT: 1
SUBST: ? : ttTTG
@@ -1512,7 +1512,7 @@ MAP
ENDMAP
NAME: hex_tiny
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
MAP
...
.x.x.
@@ -1524,7 +1524,7 @@ MAP
ENDMAP
NAME: hex_medium
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
MAP
.......
.x.x.x.x.
@@ -1544,7 +1544,7 @@ MAP
ENDMAP
NAME: hex_large
-TAGS: transparent mini_float extra
+TAGS: transparent extra
MAP
...........
.x.x.x.x.x.x.
@@ -1615,7 +1615,7 @@ ENDMAP
NAME: moated_statue
DEPTH: D, Depths, Elf, Crypt
-TAGS: transparent extra allow_dup mini_float decor
+TAGS: transparent extra allow_dup decor
MAP
xxxxxxx
.WWGWW.
@@ -1642,7 +1642,7 @@ xx..m..mm.....mm..m..xx
ENDMAP
NAME: wad_floor_pattern_1
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
WEIGHT: 2
FTILE: ' = floor_volcanic
COLOUR: ' = red
@@ -1674,7 +1674,7 @@ MAP
ENDMAP
NAME: wad_floor_pattern_2
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
WEIGHT: 2
FTILE: ' = floor_pebble_cyan
COLOUR: ' = green
@@ -1706,7 +1706,7 @@ MAP
ENDMAP
NAME: wad_floor_pattern_untrapped
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
WEIGHT: 4
KFEAT: ~ = floor
FTILE: GT = floor_pebble_darkgray
@@ -2758,7 +2758,7 @@ ENDMAP
# Not hard to obtain as is, but requires getting shafted.
NAME: minmay_item_behind_shaft
-TAGS: extra mini_float
+TAGS: extra
DEPTH: D:2-, !D:$, Depths, !Depths:$
KFEAT: S = shaft trap
MAP
@@ -2943,7 +2943,7 @@ xxxx
ENDMAP
NAME: eino_small_chamber_without_monster
-TAGS: mini_float allow_dup extra ruin_lair ruin_abyss
+TAGS: allow_dup extra ruin_lair ruin_abyss
DEPTH: D:4-, Depths, Lair, Abyss
MAP
xxxxx
@@ -3102,7 +3102,7 @@ NAME: nicolae_benzene_ring
DEPTH: D:6-, Depths
NSUBST: d = d / .
ITEM: any ring
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
MAP
xxxxxxxxxx...xxxxxxxxxx
xxxxxxxx...x...xxxxxxxx
@@ -3332,7 +3332,7 @@ MARKER: * = lua:fog_machine { cloud_type="flame", \
COLOUR: n = red
SUBST: * = .
: if you.branch() == "Geh" then
-TAGS: transparent mini_float extra
+TAGS: transparent extra
: end
MAP
...........
@@ -3604,7 +3604,7 @@ cvvv+vvvc
ENDMAP
NAME: nrook_campfire
-TAGS: transparent mini_float extra decor
+TAGS: transparent extra decor
DEPTH: D, Depths
MARKER: P = lua:fog_machine { cloud_type = "flame", \
pow_min = 10, pow_max = 10, delay = 5, \
@@ -3654,7 +3654,7 @@ ENDMAP
#######################################################################
NAME: minivault_1
-TAGS: transparent mini_float allow_dup extra ruin_abyss
+TAGS: transparent allow_dup extra ruin_abyss
DEPTH: D:4-, Depths, Abyss
MAP
............
@@ -3672,7 +3672,7 @@ MAP
ENDMAP
NAME: minivault_4
-TAGS: transparent mini_float allow_dup extra ruin_abyss decor
+TAGS: transparent allow_dup extra ruin_abyss decor
DEPTH: D, Elf, Crypt, Abyss
MAP
............
@@ -3711,7 +3711,7 @@ ENDMAP
NAME: minivault_10
DEPTH: D:6-, Depths, !Depths:$
SUBST: * = %:30 * |:1
-TAGS: mini_float extra
+TAGS: extra
MAP
xxxx xxxx
x**x x**x
@@ -3728,7 +3728,7 @@ ENDMAP
# Multicoloured onion
NAME: minivault_11
DEPTH: D, Depths, Elf, Crypt, Lair, Abyss
-TAGS: transparent mini_float extra ruin_abyss ruin_lair decor
+TAGS: transparent extra ruin_abyss ruin_lair decor
SHUFFLE: bcv
MAP
............
@@ -3747,7 +3747,7 @@ ENDMAP
# Water cross
NAME: minivault_14
-TAGS: transparent mini_float allow_dup extra decor
+TAGS: transparent allow_dup extra decor
MAP
............
.wwwww.wwww.
@@ -3764,7 +3764,7 @@ MAP
ENDMAP
NAME: minivault_19
-TAGS: transparent mini_float allow_dup extra ruin_abyss decor
+TAGS: transparent allow_dup extra ruin_abyss decor
DEPTH: D, Elf, Crypt, Lair, Abyss
MAP
............
@@ -3782,7 +3782,7 @@ MAP
ENDMAP
NAME: minivault_21
-TAGS: transparent mini_float allow_dup extra
+TAGS: transparent allow_dup extra
DEPTH: D:8-, !D:$, Depths:2-, !Depths:$
MAP
............
@@ -3800,7 +3800,7 @@ MAP
ENDMAP
NAME: minivault_22
-TAGS: transparent mini_float allow_dup extra ruin_abyss
+TAGS: transparent allow_dup extra ruin_abyss
DEPTH: D:6-, Depths, !Depths:$, Abyss
SUBST: $ : $ *:5
SUBST: ~ : . +:2
@@ -3820,7 +3820,7 @@ MAP
ENDMAP
NAME: minivault_23
-TAGS: transparent mini_float allow_dup extra ruin_abyss decor
+TAGS: transparent allow_dup extra ruin_abyss decor
DEPTH: D, Elf, Crypt, Lair, Abyss
MAP
x.x.x.x.x.x.
@@ -3838,7 +3838,7 @@ x.x.x.x.x.x.
ENDMAP
NAME: minivault_24
-TAGS: transparent mini_float allow_dup extra ruin_abyss decor
+TAGS: transparent allow_dup extra ruin_abyss decor
DEPTH: D, Elf, Crypt, Lair, Abyss
MAP
............
@@ -3856,7 +3856,7 @@ MAP
ENDMAP
NAME: minivault_25
-TAGS: transparent mini_float allow_dup extra ruin_abyss decor
+TAGS: transparent allow_dup extra ruin_abyss decor
DEPTH: D, Elf, Crypt, Lair, Abyss
SHUFFLE: XY
SUBST: X=x, Y=+
@@ -3876,7 +3876,7 @@ MAP
ENDMAP
NAME: minivault_26
-TAGS: transparent mini_float allow_dup extra ruin_abyss decor
+TAGS: transparent allow_dup extra ruin_abyss decor
DEPTH: D, Elf, Crypt, Lair, Abyss
MAP
c..........c
@@ -3894,7 +3894,7 @@ c..........c
ENDMAP
NAME: minivault_27
-TAGS: transparent mini_float allow_dup extra ruin_abyss decor
+TAGS: transparent allow_dup extra ruin_abyss decor
DEPTH: D, Elf, Crypt, Lair, Abyss
MAP
............
diff --git a/crawl-ref/source/dat/des/variable/mini_monsters.des b/crawl-ref/source/dat/des/variable/mini_monsters.des
index 50cc376d46..cbe018e8eb 100644
--- a/crawl-ref/source/dat/des/variable/mini_monsters.des
+++ b/crawl-ref/source/dat/des/variable/mini_monsters.des
@@ -346,7 +346,7 @@ MAP
ENDMAP
NAME: hangedman_stitches_earthworm
-TAGS: no_monster_gen no_item_gen transparent no_pool_fixup mini_float
+TAGS: no_monster_gen no_item_gen transparent no_pool_fixup
DEPTH: Depths, Spider:2-, Abyss
KMONS: 0 = 0
KMONS: 1 = giant slug
@@ -455,7 +455,6 @@ MAP
ENDMAP
NAME: rats_and_rats_again
-TAGS: mini_float
DEPTH: D:8-14
MONS: shadow imp
MONS: rat w:40 / green rat w:20 / orange rat w:1 / nothing
@@ -809,7 +808,7 @@ ENDMAP
# A raven's nest, containing some jewellery.
# Could be used as a subvault in some forest vault.
NAME: roderic_ravens_nest
-TAGS: extra mini_float
+TAGS: extra
DEPTH: D:8-12, Lair:3-, Swamp
KMONS: 1 = raven
KITEM: % = any jewellery
@@ -1036,7 +1035,7 @@ xxx+xxxx xxx+xxxx xxx+xxxx xxx+xxxx
ENDMAP
NAME: hangedman_misty_isle
-TAGS: transparent mini_float no_monster_gen no_pool_fixup patrolling
+TAGS: transparent no_monster_gen no_pool_fixup patrolling
DEPTH: D:7-12
KMONS: 123 = sky beast
KMONS: 45 = insubstantial wisp
@@ -1066,7 +1065,7 @@ MAP
ENDMAP
NAME: guppyfry_early_lair_pool
-TAGS: patrolling no_monster_gen transparent mini_float
+TAGS: patrolling no_monster_gen transparent
DEPTH: D:2-5
KMONS: 1 = big fish
KMONS: 2 = giant slug / adder
@@ -1297,7 +1296,7 @@ ENDMAP
# Necromancer has a house with a fridge (and a nice garden) (Eino)
NAME: eino_house_with_fridge
DEPTH: D:9-15, Lair:2-
-TAGS: no_monster_gen no_item_gen mini_float
+TAGS: no_monster_gen no_item_gen
MONS: patrolling necromancer, plant
MONS: green rat simulacrum / wolf simulacrum / \
yak simulacrum / polar bear simulacrum
@@ -1355,7 +1354,6 @@ ENDMAP
NAME: nooodl_orcs_dogs
DEPTH: D:10-, Depths:1, Orc
-TAGS: mini_float
: if you.absdepth() > 18 then
MONS: w:5 orc warlord / orc knight / orc warrior / orc sorcerer / w:5 orc wizard
: elseif you.absdepth() > 13 then
@@ -1830,7 +1828,7 @@ ENDMAP
NAME: guppyfry_early_elven_hall
DEPTH: D:6-9
-TAGS: patrolling no_monster_gen mini_float transparent
+TAGS: patrolling no_monster_gen transparent
MONS: deep elf fighter, plant
ITEM: any scroll / any food / any book
SUBST: - = 2....GTd$%
@@ -1854,7 +1852,7 @@ ENDMAP
NAME: guppyfry_early_orc_mine
DEPTH: D:2-5
-TAGS: patrolling no_monster_gen mini_float transparent
+TAGS: patrolling no_monster_gen transparent
MONS: orc, goblin, hobgoblin, orc priest, orc wizard, orc warrior
ITEM: stone / large rock q:1 w:1
NSUBST: ? = 2:$ / 2:d / *:.
@@ -1879,7 +1877,7 @@ MAP
ENDMAP
NAME: guppyfry_library_mini
-TAGS: patrolling mini_float no_monster_gen transparent
+TAGS: patrolling no_monster_gen transparent
DEPTH: Snake, Elf, Orc, Zot
ITEM: gold / any scroll / any book w:4
SUBST: ? = 123d
@@ -2253,7 +2251,7 @@ ENDMAP
##### Red devils (4) can use weapons and armour.
NAME: einodemon_armed_red_devil_minivault
-TAGS: patrolling mini_float
+TAGS: patrolling
DEPTH: D:12-, Elf, !Elf:$
MONS: red devil ; spear | trident . ring mail | scale mail
MONS: red devil ; spear | trident . buckler
@@ -2277,7 +2275,7 @@ ENDMAP
##### Demonic crawlers (s) and beetles.
NAME: einodemon_crawler_minivault
-TAGS: patrolling mini_float
+TAGS: patrolling
DEPTH: D:13-, Elf, Spider
MONS: demonic crawler
MONS: goliath beetle / boulder beetle w:8 / demonic crawler w:2 / \
@@ -2319,7 +2317,7 @@ ENDMAP
# Carrion pond
# Bad water, a lot of carrion and feeders around, yuck!
NAME: roderic_carrion_pond
-TAGS: no_monster_gen no_trap_gen mini_float
+TAGS: no_monster_gen no_trap_gen
DEPTH: Lair:2-7, Swamp
MONS: necrophage
SUBST: ' = 111.
@@ -2423,7 +2421,7 @@ ENDMAP
NAME: hallowed_hall
-TAGS: no_monster_gen no_trap_gen mini_float
+TAGS: no_monster_gen no_trap_gen
DEPTH: Depths
MONS: pearl dragon, apis, ophan, plant
ITEM: potion of curing ident:type / potion of heal wounds ident:type
@@ -2754,7 +2752,7 @@ ccccccccc@c
ENDMAP
NAME: disabler_island
-TAGS: no_monster_gen no_pool_fixup mini_float
+TAGS: no_monster_gen no_pool_fixup
DEPTH: D:8-14, Lair
SUBST: ? = W..
NSUBST: ' = 3:* / 1:> / 6:1 / *:., 1 : 2:1 / 2 = 1.. / *:w
@@ -3331,7 +3329,6 @@ MAP
ENDMAP
NAME: minmay_three_doors
-TAGS: mini_float
DEPTH: D:6-, Depths
SHUFFLE: 089, ABC
SUBST: AB = ., C = *
@@ -3383,7 +3380,7 @@ ENDMAP
# Small chamber for a nice item (Eino)
NAME: small_chamber_with_monster
-TAGS: mini_float extra
+TAGS: extra
DEPTH: D:8-, Depths, Elf, Crypt
MAP
xxxxxxx
@@ -3658,7 +3655,7 @@ ENDMAP
NAME: evilmike_bad_box
DEPTH: D:13-, Depths
-TAGS: mini_float no_wall_fixup
+TAGS: no_wall_fixup
MONS: boring beetle
NSUBST: 9 = 1:1 / 1:19 / *:9
KMONS: 8 = 8
@@ -3710,7 +3707,7 @@ ccccccccccccccccccc
ENDMAP
NAME: hangedman_feature_mirror
-TAGS: transparent mini_float extra allow_dup no_monster_gen
+TAGS: transparent extra allow_dup no_monster_gen
TAGS: no_item_gen no_trap_gen no_pool_fixup patrolling
DEPTH: D, Depths, Orc, Elf, Crypt, Snake, Shoals, Geh, Coc, Dis, Tar, Zot
WEIGHT: 10 (D), 1 (Geh, Coc, Dis, Tar, Zot), 4
@@ -3826,7 +3823,7 @@ ENDMAP
##################
# Stair vaults. They place a few random monsters but are mainly for variety.
NAME: st_stairs_1
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Elf, Crypt
NSUBST: ' = 1:> / *:., . = 2 = 0:19 .:1 / 2 = 0:1 .:4 / *:.
SUBST: > = }])
@@ -3843,7 +3840,7 @@ MAP
ENDMAP
NAME: st_stairs_2
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Elf, Crypt
NSUBST: . = 1:> / 2 = 0:19 .:1 / 2 = 0:1 .:4 / *:.
SUBST: > = }])
@@ -3862,7 +3859,7 @@ MAP
ENDMAP
NAME: st_stairs_3
-TAGS: extra transparent allow_dup ruin_lair mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup ruin_lair luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: ' = 1:> / 2 = 0:19 .:1 / 2 = 0:1 .:4 / *:.
SUBST: > = }])
@@ -3879,7 +3876,7 @@ MAP
ENDMAP
NAME: st_stairs_4
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: ' = 1:> / 2 = 0:19 .:1 / 2 = 0:1 .:4 / *:.
SUBST: > = }])
@@ -3896,7 +3893,7 @@ x.x.x.x.x
ENDMAP
NAME: st_stairs_5
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: ' = 1:> / 2 = 0:19 .:1 / 3 = 0:1 .:4 / *:.
SUBST: > = }])
@@ -3914,7 +3911,7 @@ xx..xx..xx
ENDMAP
NAME: st_stairs_6
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: ' = 1:> / 1 = 0:19 .:1 / 2 = 0:1 .:4 / *:.
SUBST: > = }])
@@ -3928,7 +3925,7 @@ xx..xx
ENDMAP
NAME: st_stairs_7
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: ' = 1:> / 1 = 0:19 .:1 / 2 = 0:1 .:4 / *:.
SUBST: > = }])
@@ -3944,7 +3941,7 @@ ENDMAP
# I like the way these ones can turn out,
# it reminds me of those rooms in Angband
NAME: st_stairs_8
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: . = 1:> / 1 = 0:19 .:1 / 2 = 0:1 .:4 / *:.
: random_stair(_G, ">")
@@ -3959,7 +3956,7 @@ x.x.x.x
ENDMAP
NAME: st_stairs_9
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: . = 1:> / 2:0 / 2 = .:3 0:1 / *:.
: random_stair(_G, ">")
@@ -3976,7 +3973,7 @@ x.x.x.x.x
ENDMAP
NAME: st_stairs_10
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: . = 1:> / 2 = 0:19 .:1 / 4 = 0:1 .:4 / *:.
: random_stair(_G, ">")
@@ -3995,7 +3992,7 @@ x.x.x.x.x.x
ENDMAP
NAME: st_stairs_11
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: . = 1:> / 3 = 0:19 .:1 / 5 = 0:1 .:9 / *:.
: random_stair(_G, ">")
@@ -4014,7 +4011,7 @@ x.x.x.x.x.x.x.x.x
ENDMAP
NAME: st_stairs_12
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: . = 1:> / 1 : 0:19 .:1 / 2 = 0:1 .:4 / *:.
: random_stair(_G, ">")
@@ -4029,7 +4026,7 @@ x.x.x.x.x.x.x.x.x
ENDMAP
NAME: st_stairs_13
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Lair, Elf, Crypt
NSUBST: . = 1:> / 1 : 0:19 .:1 / 2 = 0:1 .:4 / *:.
: random_stair(_G, ">")
@@ -4042,7 +4039,7 @@ x.x.x.x.x.x.x.x.x.x.x
ENDMAP
NAME: st_stairs_14
-TAGS: extra transparent allow_dup mini_float luniq_st_stairs
+TAGS: extra transparent allow_dup luniq_st_stairs
DEPTH: D, Depths, Zot, Snake, Elf, Crypt
NSUBST: . = 1 : 0:19 .:1 / 2 = 0:1 .:4 / *:.
: random_stair(_G, ">")
@@ -4120,7 +4117,7 @@ ENDMAP
NAME: lightli_fourway_metalbox
DEPTH: D:9-, Depths
-TAGS: mini_float transparent
+TAGS: transparent
NSUBST: % = 1:* / *:%
NSUBST: 0 = 1:9 / *:0
MAP
@@ -4520,7 +4517,7 @@ ENDMAP
# Some miniature stair vaults; these all place a couple of monsters,
# but they're mainly around for the decor (same principle as st's).
NAME: grunt_ministairs_1
-TAGS: extra transparent allow_dup mini_float luniq_grunt_ministairs
+TAGS: extra transparent allow_dup luniq_grunt_ministairs
DEPTH: D:2-, Depths, Zot, Snake, Elf, Crypt
: grunt_ministairs_setup(_G, false)
MAP
@@ -4534,7 +4531,7 @@ MAP
ENDMAP
NAME: grunt_ministairs_2
-TAGS: extra transparent allow_dup mini_float luniq_grunt_ministairs
+TAGS: extra transparent allow_dup luniq_grunt_ministairs
DEPTH: D:2-, Depths, Zot, Snake, Elf, Crypt
: grunt_ministairs_setup(_G, false)
MAP
@@ -5771,7 +5768,7 @@ ENDMAP
# If the vault comes up in Orc or Elf, there will be natives around.
#
NAME: sword_in_stone
-TAGS: no_monster_gen mini_float patrolling vaults_hard
+TAGS: no_monster_gen patrolling vaults_hard
DEPTH: D:5-, Depths, !Depths:$, Vaults, Orc, Elf
KMONS: A = Blork the orc / orc warrior ; great sword . chain mail | plate armour, \
orc warrior ; great sword . chain mail | plate armour / nothing