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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-10 20:59:15 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-10 20:59:24 -0700 |
commit | f31cd5152f53cbc350f75d6b256ca0b0653a653f (patch) | |
tree | 549ec3a8903e61a5b0391e4df30ad031970835d3 /crawl-ref/source/dat/descript/branches.txt | |
parent | 3740176435dd010402369b781d085d380701906d (diff) | |
download | crawl-ref-f31cd5152f53cbc350f75d6b256ca0b0653a653f.tar.gz crawl-ref-f31cd5152f53cbc350f75d6b256ca0b0653a653f.zip |
Tweak branch descriptions
Diffstat (limited to 'crawl-ref/source/dat/descript/branches.txt')
-rw-r--r-- | crawl-ref/source/dat/descript/branches.txt | 64 |
1 files changed, 30 insertions, 34 deletions
diff --git a/crawl-ref/source/dat/descript/branches.txt b/crawl-ref/source/dat/descript/branches.txt index 46e90415e0..7ab4735f07 100644 --- a/crawl-ref/source/dat/descript/branches.txt +++ b/crawl-ref/source/dat/descript/branches.txt @@ -18,21 +18,21 @@ between the levels 4 and 7 of the main dungeon. %%%% Orcish Mines -The well-worked goldmines of the orcish tribes are filled with orcs, their -humanoid labourers, and piles of their freshly mined gold. Enterprising -merchants have set up trading posts to help relieve the orcs of their auric -burden. The haphazard manner in which orcs tend to dig their mineshafts has -resulted in a complex and treacherous tangle of chambers in which it is easy to -get trapped. +These bustling goldmines are filled with orcs, their humanoid labourers, and +piles of freshly mined gold. Enterprising merchants have set up trading posts +to help relieve the orcs of the latter. Prospective customers should be warned: +the haphazard manner in which orcs dig their mineshafts has resulted in a +complex and treacherous tangle of chambers, in which it is easy to be trapped. The Orcish Mines are four levels deep and contain the entrance to the Elven Halls. %%%% Elven Halls -Whereas most elven folk would never move into a dark subterranean complex like -this, the deep elves did. Their halls are filled with riches, but any -passers-by should be aware of the legendary magical prowess of this species. +This is the realm of the Deep Elves, a race that turned their backs on the sun +long ago. Their halls are filled with riches, but a deadly welcome awaits any +would-be robbers. In their long seclusion, the deep elves have perfected dark +sorceries of a power the orcs can only dream of! The Elven Halls are three levels deep. %%%% @@ -83,12 +83,11 @@ is present, the entrance is located between Lair:3 and Lair:6. %%%% Slime Pits -The Slime Pits are the amorphous realm of acids, jellies and slimes. Any trace -of intelligent beings has long been dissolved. Still, there are rumours of -great treasures deep down, hidden safely away in secret chambers without door -or window for acid to leak in. It is well known that even the walls of this -horrible place are dripping with painful acid, growing more caustic as you -descend. +The Slime Pits are the amorphous realm of acids, jellies and slimes. Even the +walls drip with painful acid, growing ever more caustic as you travel deeper. +Any trace of intelligent beings has long been dissolved. Still, there are +rumours of great treasures deep down, hidden safely away in secret chambers +without door or window. The Slime Pits are six levels deep and contain the slimy rune. The entry is between Lair:6 and Lair:8. @@ -107,8 +106,8 @@ the main dungeon. Crypt The Crypt is a huge repository for the ancient dead. The air is chill and -fetid, the walls cold and damp. Bones are strewn liberally everywhere and the -whole place resounds with the keening of the unquiet dead. +fetid, the walls cold and damp. Bones are strewn liberally everywhere, and +every noise echoes worryingly, violating the overbearing silence of the grave. The Crypt is three levels deep, and contains the entrance to the Tomb. Its entry is either on Vaults:2 or Vaults:3. @@ -190,7 +189,7 @@ Pandemonium is an infinite realm of pain and suffering. While there are many treasures to be found within, they are guarded by cruel demons and even crueller demon lords. -Pandemonium is endless. Portals there are found abundantly in the Depths. Note +Pandemonium is endless. Portals leading there are found in the Depths. Note that getting back might be more difficult. No fewer than five runes can be found in Pandemonium: @@ -198,7 +197,7 @@ No fewer than five runes can be found in Pandemonium: • a glowing rune in the contaminated domain of Mnoleg • a magical rune guarded by the arcane powers of Lom Lobon and his minions • a dark rune in the shadowy abode of Gloorx Vloq - • demonic runes exist in multiple copies, owned by less famous lords + • a demonic rune existing in multiple places, owned by less famous lords %%%% Ziggurat @@ -213,14 +212,12 @@ It can only be entered when carrying at least three runes of Zot. %%%% Labyrinth -The labyrinth is a large, complex maze designed by subtle and malicious minds -for reasons long lost to history. Old stories say that the labyrinth was +The labyrinth is a complex, ever-shifting maze designed by subtle and malicious +minds for reasons long lost to history. Old stories say that the labyrinth was constructed as a prison for a fearsome minotaur. More recent stories say this beast dwells there still, guarding the labyrinth's sole exit — as well as a hoard of treasure taken from the bodies of the foolish adventurers who got lost -inside and starved to death. Take care inside the shifting, twisting passages -of this labyrinth, or your own possessions may end up in the minotaur's -treasure pile. +inside and starved to death. %%%% Bazaar @@ -234,8 +231,7 @@ Trove Once upon a time, an enterprising thief and wizard created a system of portals leading into the secret treasure troves and chambers of the rich. Too scared to loot them himself, he instead charged an extortionate fee for entry to anyone -who wanted to rifle through them. A clever artificer, he designed his portals -to direct the entrant to the trove most suited to their needs. +who wanted to rifle through them. The items inside this trove are likely to be useful, but beware: the wizard is long dead, and even while alive he never offered a money-back guarantee. @@ -261,7 +257,7 @@ Bailey The bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers -of well armed humanoid warriors. +of well-armed humanoid warriors. %%%% Ice Cave @@ -279,13 +275,13 @@ volcano's heart never ceases. %%%% Wizlab -In ages past, the most powerful mages — many of whom you may have heard of — -would frequently find or construct small realms sealed off from the rest of the -world, where they could isolate themselves in the pursuit of ever-greater -magical knowledge and power. The mages are long gone, but many of their arcane -laboratories still exist, filled with the results of their experiments. Those -willing to explore these laboratories may find powerful magical treasures, but -be warned: the wizards to whom they belonged deserved their reputations. +In ages past, the most powerful mages would frequently find or construct small +realms sealed off from the rest of the world, where they could isolate +themselves in the pursuit of ever-greater magical knowledge and power. The +mages are long gone, but many of their arcane laboratories still exist, filled +with the results of their experiments. Those willing to explore these +laboratories may find powerful magical treasures, but be warned: any wizard +capable of constructing such a realm deserved their reputation. %%%% Depths |