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authorRaphael Langella <raphael.langella@gmail.com>2012-04-30 16:00:48 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-04-30 16:00:48 +0200
commit8c845503a21130346d946f0831ad9ef1666ac728 (patch)
treeb98752bb6312ae9deeac864810f1be104d7fb70f /crawl-ref/source/dat/descript/skills.txt
parent85393e6d7228667468c46e696e70fc7977bd7d88 (diff)
downloadcrawl-ref-8c845503a21130346d946f0831ad9ef1666ac728.tar.gz
crawl-ref-8c845503a21130346d946f0831ad9ef1666ac728.zip
Wrap all descriptions at 76 columns.
This is done automatically with: make build-ini make build-txt
Diffstat (limited to 'crawl-ref/source/dat/descript/skills.txt')
-rw-r--r--crawl-ref/source/dat/descript/skills.txt264
1 files changed, 201 insertions, 63 deletions
diff --git a/crawl-ref/source/dat/descript/skills.txt b/crawl-ref/source/dat/descript/skills.txt
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--- a/crawl-ref/source/dat/descript/skills.txt
+++ b/crawl-ref/source/dat/descript/skills.txt
@@ -1,198 +1,336 @@
%%%%
Buggy
-Buggy
-(It's a bug if you ever see this.)
+Buggy (It's a bug if you ever see this.)
%%%%
Fighting
-Fighting skill increases your accuracy and damage in hand-to-hand combat, and also increases your maximum hit points.
+Fighting skill increases your accuracy and damage in hand-to-hand combat,
+and also increases your maximum hit points.
%%%%
Short Blades
-Being skilled with a particular type of weapon will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. It is generally recommended to concentrate your efforts on one or two weapon types to become more powerful in them.
+Being skilled with a particular type of weapon will allow you to attack
+more quickly with all weapons of this type, as well as increasing your
+accuracy and damage with them. It is generally recommended to concentrate
+your efforts on one or two weapon types to become more powerful in them.
-Short Blades have a reputation for producing rather little damage in the late game, but, on the other hand, they are the best implements for stabbing.
+Short Blades have a reputation for producing rather little damage in the
+late game, but, on the other hand, they are the best implements for
+stabbing.
-Being skilled with Short Blades makes it easier to become more skilled with Long Blades, and vice versa.
+Being skilled with Short Blades makes it easier to become more skilled with
+Long Blades, and vice versa.
%%%%
Long Blades
-Being skilled with a particular type of weapon will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. It is generally recommended to concentrate your efforts on one or two weapon types to become more powerful in them.
+Being skilled with a particular type of weapon will allow you to attack
+more quickly with all weapons of this type, as well as increasing your
+accuracy and damage with them. It is generally recommended to concentrate
+your efforts on one or two weapon types to become more powerful in them.
-Being skilled with Long Blades makes it easier to become more skilled with Short Blades, and vice versa.
+Being skilled with Long Blades makes it easier to become more skilled with
+Short Blades, and vice versa.
%%%%
Axes
-Being skilled with a particular type of weapon will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. It is generally recommended to concentrate your efforts on one or two weapon types to become more powerful in them.
+Being skilled with a particular type of weapon will allow you to attack
+more quickly with all weapons of this type, as well as increasing your
+accuracy and damage with them. It is generally recommended to concentrate
+your efforts on one or two weapon types to become more powerful in them.
-Axes have some of the strongest two-handed weapons, although they require a lot of skill to be used effectively.
+Axes have some of the strongest two-handed weapons, although they require a
+lot of skill to be used effectively.
-Being skilled with Axes makes it easier to become more skilled with Maces & Flails or Polearms, and vice versa.
+Being skilled with Axes makes it easier to become more skilled with Maces &
+Flails or Polearms, and vice versa.
%%%%
Maces & Flails
-Being skilled with a particular type of weapon will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. It is generally recommended to concentrate your efforts on one or two weapon types to become more powerful in them.
+Being skilled with a particular type of weapon will allow you to attack
+more quickly with all weapons of this type, as well as increasing your
+accuracy and damage with them. It is generally recommended to concentrate
+your efforts on one or two weapon types to become more powerful in them.
-Being skilled with Maces & Flails makes it easier to become more skilled with Axes or Staves, and vice versa.
+Being skilled with Maces & Flails makes it easier to become more skilled
+with Axes or Staves, and vice versa.
%%%%
Polearms
-Being skilled with a particular type of weapon will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. It is generally recommended to concentrate your efforts on one or two weapon types to become more powerful in them.
+Being skilled with a particular type of weapon will allow you to attack
+more quickly with all weapons of this type, as well as increasing your
+accuracy and damage with them. It is generally recommended to concentrate
+your efforts on one or two weapon types to become more powerful in them.
Polearms can be evoked with 'v' to attack enemies from two spaces away.
-Being skilled with Polearms makes it easier to become more skilled with Axes or Staves, and vice versa.
+Being skilled with Polearms makes it easier to become more skilled with
+Axes or Staves, and vice versa.
%%%%
Staves
-Being skilled with a particular type of weapon will allow you to attack more quickly with all weapons of this type, as well as increasing your accuracy and damage with them. It is generally recommended to concentrate your efforts on one or two weapon types to become more powerful in them.
+Being skilled with a particular type of weapon will allow you to attack
+more quickly with all weapons of this type, as well as increasing your
+accuracy and damage with them. It is generally recommended to concentrate
+your efforts on one or two weapon types to become more powerful in them.
-Staves require a relatively low amount of skill to be used most effectively, although they lack the high damage potential of some other weapon classes.
+Staves require a relatively low amount of skill to be used most
+effectively, although they lack the high damage potential of some other
+weapon classes.
-Being skilled with Staves makes it easier to become more skilled with Maces & Flails or Polearms, and vice versa.
+Being skilled with Staves makes it easier to become more skilled with Maces
+& Flails or Polearms, and vice versa.
%%%%
Slings
-Being skilled in a particular type of ranged attack will let you deal more damage when using the appropriate launcher and ammunition.
+Being skilled in a particular type of ranged attack will let you deal more
+damage when using the appropriate launcher and ammunition.
-Being skilled with Slings makes it easier to become more skilled in Throwing, and vice versa.
+Being skilled with Slings makes it easier to become more skilled in
+Throwing, and vice versa.
%%%%
Bows
-Being skilled in a particular type of ranged attack will let you deal more damage when using the appropriate launcher and ammunition.
+Being skilled in a particular type of ranged attack will let you deal more
+damage when using the appropriate launcher and ammunition.
%%%%
Crossbows
-Being skilled in a particular type of ranged attack will let you deal more damage when using the appropriate launcher and ammunition.
+Being skilled in a particular type of ranged attack will let you deal more
+damage when using the appropriate launcher and ammunition.
%%%%
Darts
-Being skilled in a particular type of ranged attack will let you deal more damage when using the appropriate launcher and ammunition.
+Being skilled in a particular type of ranged attack will let you deal more
+damage when using the appropriate launcher and ammunition.
%%%%
Throwing
-Training Throwing will make thrown weapons (such as javelins) and blowguns more effective. In particular, it makes weapons of returning more likely to return to their thrower, and makes certain magical needles more likely to have an effect when fired from a blowgun.
+Training Throwing will make thrown weapons (such as javelins) and blowguns
+more effective. In particular, it makes weapons of returning more likely to
+return to their thrower, and makes certain magical needles more likely to
+have an effect when fired from a blowgun.
-Being skilled in Throwing makes it easier to become more skilled with Slings, and vice versa.
+Being skilled in Throwing makes it easier to become more skilled with
+Slings, and vice versa.
%%%%
Armour
-Armour skill increases the AC gained by wearing heavy armour, and it also helps lessen the hindrance of heavy armour on melee combat and spellcasting.
+Armour skill increases the AC gained by wearing heavy armour, and it also
+helps lessen the hindrance of heavy armour on melee combat and
+spellcasting.
%%%%
Dodging
-The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted) and explosions.
+The Dodging skill will affect your chance of dodging an attack, be it
+melee, ranged or magical. Certain types of attack cannot be dodged,
+however, such as enchantments (which must be resisted) and explosions.
%%%%
Stealth
-By training Stealth, you can make it less likely that monsters will notice you if they are asleep or otherwise unalert, and increase your chances of monsters losing track of you after you leave their vision. Note that monsters become more suspicious and observant as you descend.
+By training Stealth, you can make it less likely that monsters will notice
+you if they are asleep or otherwise unalert, and increase your chances of
+monsters losing track of you after you leave their vision. Note that
+monsters become more suspicious and observant as you descend.
%%%%
Stabbing
-Stabbing is the skill that governs the likeliness of doing a great amount of damage when attacking a distracted or helpless creature (usually with a short blade), as well as the amount of extra damage dealt. Some gods may disapprove of this.
+Stabbing is the skill that governs the likeliness of doing a great amount
+of damage when attacking a distracted or helpless creature (usually with a
+short blade), as well as the amount of extra damage dealt. Some gods may
+disapprove of this.
%%%%
Shields
-A high Shields skill helps you block melee attacks or projectiles (both magical and non-magical) with your equipped (or a magical) shield. Some attacks, such as penetrating bolts, cannot be blocked at all.
+A high Shields skill helps you block melee attacks or projectiles (both
+magical and non-magical) with your equipped (or a magical) shield. Some
+attacks, such as penetrating bolts, cannot be blocked at all.
%%%%
Traps & Doors
-A character trained in Traps & Doors will be more observant to his or her surroundings and be quicker in noticing traps and secret doors.
+A character trained in Traps & Doors will be more observant to his or her
+surroundings and be quicker in noticing traps and secret doors.
%%%%
Unarmed Combat
-Being skilled in Unarmed Combat increases your accuracy, damage and attack speed in melee combat when barehanded. It also allows you to occasionally punch with your off hand as an additional melee attack, provided your hand is free to do so.
+Being skilled in Unarmed Combat increases your accuracy, damage and attack
+speed in melee combat when barehanded. It also allows you to occasionally
+punch with your off hand as an additional melee attack, provided your hand
+is free to do so.
%%%%
Spellcasting
-Training Spellcasting makes it easier to learn and cast spells, along with increasing your magical reserves. Gaining a level in Spellcasting gives you more "spell slots" to spend on new spells. Spellcasting skill and your intelligence are the only factors countering spell hunger.
+Training Spellcasting makes it easier to learn and cast spells, along with
+increasing your magical reserves. Gaining a level in Spellcasting gives you
+more "spell slots" to spend on new spells. Spellcasting skill and your
+intelligence are the only factors countering spell hunger.
%%%%
Conjurations
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Conjurations are battle oriented spells, which often work by conjuring up a chunk of short-lived matter and propelling it towards the victim to deal direct damage. Being skilled in Conjurations usually increases the damage of such spells, and sometimes affects their range or the size of the area affected.
+Conjurations are battle oriented spells, which often work by conjuring up a
+chunk of short-lived matter and propelling it towards the victim to deal
+direct damage. Being skilled in Conjurations usually increases the damage
+of such spells, and sometimes affects their range or the size of the area
+affected.
%%%%
Hexes
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Hexes try to bestow various enchantments on nearby things. While none do direct damage, being ensorcelled can effectively take an opponent out of combat, although they often require overcoming an opponent's resistance to hostile enchantments to have an effect. Being skilled in Hexes will help overcome this resistance.
+Hexes try to bestow various enchantments on nearby things. While none do
+direct damage, being ensorcelled can effectively take an opponent out of
+combat, although they often require overcoming an opponent's resistance to
+hostile enchantments to have an effect. Being skilled in Hexes will help
+overcome this resistance.
%%%%
Charms
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Charms provide you with a number of self-enhancing auras. Training Charms skill will often increase the duration or effectiveness of these auras.
+Charms provide you with a number of self-enhancing auras. Training Charms
+skill will often increase the duration or effectiveness of these auras.
%%%%
Summonings
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Summonings deals with summoning creatures from another plane of reality to join your army or distract your foes. Increasing Summonings skill may have a number of effects depending on the spell, such as longer duration, more powerful allies, or lower chances of creating hostile creatures. Note that summoned beings don't leave corpses and don't give experience when killed, and their equipment is as ephemeral as they are.
+Summonings deals with summoning creatures from another plane of reality to
+join your army or distract your foes. Increasing Summonings skill may have
+a number of effects depending on the spell, such as longer duration, more
+powerful allies, or lower chances of creating hostile creatures. Note that
+summoned beings don't leave corpses and don't give experience when killed,
+and their equipment is as ephemeral as they are.
%%%%
Necromancy
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Necromancy is the art of draining and gaining life, although most often associated with zombies and other undead. As such, Necromancy spells have a wide range of effects, ranging from spells to create or control the undead to spells granting unholy healing in various forms.
+Necromancy is the art of draining and gaining life, although most often
+associated with zombies and other undead. As such, Necromancy spells have a
+wide range of effects, ranging from spells to create or control the undead
+to spells granting unholy healing in various forms.
%%%%
Translocations
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Translocations focus on the spatial movement of beings or objects, including useful spells to translocate yourself over short distances quickly or to transport your enemies away from you.
+Translocations focus on the spatial movement of beings or objects,
+including useful spells to translocate yourself over short distances
+quickly or to transport your enemies away from you.
%%%%
Transmutations
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Transmutations deal with changing shapes. Many Transmutations involve changing your own form, but the school also contains spells to change the shape of enemies, or to transform objects around you.
+Transmutations deal with changing shapes. Many Transmutations involve
+changing your own form, but the school also contains spells to change the
+shape of enemies, or to transform objects around you.
%%%%
Fire Magic
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Fire Magic focuses mainly on dealing fire damage over long distances, with many effective Conjurations.
+Fire Magic focuses mainly on dealing fire damage over long distances, with
+many effective Conjurations.
-Being skilled in Fire Magic makes Ice Magic harder to learn, and vice versa.
+Being skilled in Fire Magic makes Ice Magic harder to learn, and vice
+versa.
%%%%
Ice Magic
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Ice Magic contains a range of direct damage spells, as well as some defensive effects such as spells to craft temporary shields and armour from ice.
+Ice Magic contains a range of direct damage spells, as well as some
+defensive effects such as spells to craft temporary shields and armour from
+ice.
-Being skilled in Ice Magic makes Fire Magic harder to learn, and vice versa.
+Being skilled in Ice Magic makes Fire Magic harder to learn, and vice
+versa.
%%%%
Air Magic
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Air Magic provides spells to deal damage directly with the wind, as well as noisy but powerful lightning conjurations. It also provides some utility spells, such as Charms to call the wind to assist your movement or protect you from projectile attacks.
+Air Magic provides spells to deal damage directly with the wind, as well as
+noisy but powerful lightning conjurations. It also provides some utility
+spells, such as Charms to call the wind to assist your movement or protect
+you from projectile attacks.
-Being skilled in Air Magic makes Earth Magic harder to learn, and vice versa.
+Being skilled in Air Magic makes Earth Magic harder to learn, and vice
+versa.
%%%%
Earth Magic
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Earth Magic contains spells able to deal large amounts of direct physical damage, which cannot be resisted like fire, cold and lightning damage can. It is also linked with some Transmutations, with spells to liquefy the earth around you, or to turn your enemies to stone.
+Earth Magic contains spells able to deal large amounts of direct physical
+damage, which cannot be resisted like fire, cold and lightning damage can.
+It is also linked with some Transmutations, with spells to liquefy the
+earth around you, or to turn your enemies to stone.
-Being skilled in Earth Magic makes Air Magic harder to learn, and vice versa.
+Being skilled in Earth Magic makes Air Magic harder to learn, and vice
+versa.
%%%%
Poison Magic
-Being skilled in a magical "school" makes it easier to learn and cast spells of this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
+Being skilled in a magical "school" makes it easier to learn and cast
+spells of this school. Many spells belong to a combination of several
+schools, in which case spellcasting success and power will depend on the
+average skill in these schools.
-Poison magic is at its most useful early on, as many monsters are resistant to poison in the later game. There are poison spells of high utility throughout the game, though.
+Poison magic is at its most useful early on, as many monsters are resistant
+to poison in the later game. There are poison spells of high utility
+throughout the game, though.
%%%%
Invocations
-Your Invocations skill affects the likelihood that an attempt to use a divine ability will be successful, and often the power of such abilities. The Invocations skill also affects your magical reserve, but to a lesser degree than the Spellcasting skill, and only the highest contribution is used.
+Your Invocations skill affects the likelihood that an attempt to use a
+divine ability will be successful, and often the power of such abilities.
+The Invocations skill also affects your magical reserve, but to a lesser
+degree than the Spellcasting skill, and only the highest contribution is
+used.
%%%%
Evocations
-Evocations is all about using magical items like wands, decks or other uncommon objects. The higher your skill, the more likely a positive outcome is when evoking items. Also, high skill may let you determine the amount of charges a zapped wand has left. The Evocations skill also affects your magical reserve, but to a lesser degree than the Spellcasting skill, and only the highest contribution is used.
+Evocations is all about using magical items like wands, decks or other
+uncommon objects. The higher your skill, the more likely a positive outcome
+is when evoking items. Also, high skill may let you determine the amount of
+charges a zapped wand has left. The Evocations skill also affects your
+magical reserve, but to a lesser degree than the Spellcasting skill, and
+only the highest contribution is used.
%%%%