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author | Eino Keskitalo <eino.keskitalo@gmail.com> | 2013-03-15 13:15:36 +0200 |
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committer | Eino Keskitalo <eino.keskitalo@gmail.com> | 2013-03-15 13:15:36 +0200 |
commit | b487bcecc66e5443dba89347c207a8b53efeaaf9 (patch) | |
tree | a601f3731f4fe48ebd8d33032532d8000c927480 /crawl-ref/source/dat/descript/tutorial.txt | |
parent | ee8dd704ecfcde88fda7ad164948ce776c0c411e (diff) | |
download | crawl-ref-b487bcecc66e5443dba89347c207a8b53efeaaf9.tar.gz crawl-ref-b487bcecc66e5443dba89347c207a8b53efeaaf9.zip |
Add <input> tag for tutorial messages and hints. Allows for changing the branding of player input (currently <w>[(text goes here)]</w>) without going through the whole database file.
I generally did not update the tutorial for 0.12 in this commit, but some changes were done to the content itself:
* clean up lesson1.des a little (unused symbols etc)
* split door opening and closing in lesson 1 to two items
* shorten the first line in the lesson 1 movement diagram, so that the diagram fits in a short message window.
* remove a reference to searching in lesson 2
Moving lesson 4 into the database is still unfinished.
Diffstat (limited to 'crawl-ref/source/dat/descript/tutorial.txt')
-rw-r--r-- | crawl-ref/source/dat/descript/tutorial.txt | 336 |
1 files changed, 173 insertions, 163 deletions
diff --git a/crawl-ref/source/dat/descript/tutorial.txt b/crawl-ref/source/dat/descript/tutorial.txt index adec48edcd..d10d150846 100644 --- a/crawl-ref/source/dat/descript/tutorial.txt +++ b/crawl-ref/source/dat/descript/tutorial.txt @@ -1,8 +1,9 @@ %%%% tutorial intro -You can reread all messages at any time with <w>$cmd[CMD_REPLAY_MESSAGES]</w>. -Also, press <w>Space</w> to clear the <cyan>--more--</cyan> prompts. +You can reread all messages at any time with +<input>$cmd[CMD_REPLAY_MESSAGES]</input>. Also, press <input>Space</input> to +clear the <cyan>--more--</cyan> prompts. %%%% ############################################## # Tutorial map 1: Movement and exploration # @@ -10,8 +11,8 @@ Also, press <w>Space</w> to clear the <cyan>--more--</cyan> prompts. tutorial1 start In this lesson you're going to learn how to move around and explore a level. -You can move <localtiles>by clicking somewhere with your <w>[Mouse]</w>, or -</localtiles>with the <w>[arrow keys]</w>. +You can move <localtiles>by clicking somewhere with your <input>Mouse</input>, +or </localtiles>with the <input>arrow keys</input>. %%%% tutorial1 go_on @@ -20,7 +21,7 @@ You're doing great! Now, explore a bit until you reach the next blue square. tutorial1 diagonal :nowrap -You can move diagonally by way of the <w>[number pad]</w> (try Numlock on/off) or by using the <w>[vi keys]</w>. +You can move diagonally with the <input>number pad</input> (try Numlock on/off) or the <input>vi keys</input>. <w></w> Numpad: <w>7 8 9</w> vi-keys: <w> $cmd[CMD_MOVE_UP_LEFT] $cmd[CMD_MOVE_UP] $cmd[CMD_MOVE_UP_RIGHT]</w> <w></w> \|/ \|/ @@ -28,75 +29,80 @@ You can move diagonally by way of the <w>[number pad]</w> (try Numlock on/off) o <w></w> /|\ /|\ <w></w> <w>1 2 3</w> <w> $cmd[CMD_MOVE_DOWN_LEFT] $cmd[CMD_MOVE_DOWN] $cmd[CMD_MOVE_DOWN_RIGHT]</w> -<localtiles>You can also move using <w>[Mouse clicks]</w>.</localtiles> +<localtiles>You can also move using <input>mouse clicks</input>.</localtiles> %%%% tutorial1 shiftmove -A quicker way to 'run' through a corridor is to press <w>[Shift]</w> along with -the <w>[number pad]</w> (try Numlock on/off) or <w>[vi keys]</w>. +A quicker way to 'run' through a corridor is to press <input>Shift</input> +along with the <input>number pad</input> (try Numlock on/off) or <input>vi +keys</input>. %%%% tutorial1 downstairs When standing on a staircase leading downwards, you can enter the next level -with <w>[$cmd[CMD_GO_DOWNSTAIRS]]</w><localtiles> or with <w>[Shift-Click]</w> -on your character</localtiles>. +with <input>$cmd[CMD_GO_DOWNSTAIRS]</input><localtiles> or with +<input>Shift-Click</input> on your character</localtiles>. %%%% tutorial1 levelmap # Messy, repeating the same things for <console> and <webtiles> What's this? To find out where you are, <tiles>have a look at the <w>minimap</w> to the right of the screen.</tiles><localtiles> You can have a -closer look at a part of the map with a <w>[right mouseclick]</w> and also can -travel there with a <w>[leftclick]</w>.</localtiles><webtiles>You can enter the -overmap view with <w>[$cmd[CMD_DISPLAY_MAP]]</w> and then move the cursor -around to look around the level. You also can travel wherever your cursor is -pointing by pressing <w>[.]</w> or <w>[Enter]</w>. Press <w>[Escape]</w> to -return to the normal game mode.</webtiles><console>enter the overmap view with -<w>[$cmd[CMD_DISPLAY_MAP]]</w> and then move the cursor around to look around -the level. You also can travel wherever your cursor is pointing by pressing -<w>[.]</w> or <w>[Enter]</w>. Press <w>[Escape]</w> to return to the normal -game mode.</console> +closer look at a part of the map with a <input>right mouseclick</input> and +also can travel there with a <input>leftclick</input>.</localtiles> +<webtiles>You can enter the overmap view with +<input>$cmd[CMD_DISPLAY_MAP]</input> and then move the cursor around to look +around the level. You also can travel wherever your cursor is pointing by +pressing <input>.</input> or <input>Enter</input>. Press <input>Escape</input> +to return to the normal game mode.</webtiles><console>enter the overmap view +with <input>$cmd[CMD_DISPLAY_MAP]</input> and then move the cursor around to +look around the level. You also can travel wherever your cursor is pointing by +pressing <input>.</input> or <input>Enter</input>. Press <input>Escape</input> +to return to the normal game mode.</console> %%%% tutorial1 autoexplore Exploring manually can get tedious after a while, so you might want to let that -happen automatically. Try it by pressing <w>[$cmd[CMD_EXPLORE]]</w>. +happen automatically. Try it by pressing <input>$cmd[CMD_EXPLORE]</input>. %%%% tutorial1 exclusion Some dangerous ground is marked with <w>exclusions</w>. Autoexplore -<localtiles>(including by <w>[mouseclick]</w>! </localtiles>will not lead you -into exclusions. Instead you will automatically stop. +<localtiles>(including by <input>mouseclick</input>!) </localtiles>will not +lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions so you may continue -by pressing <w>[$cmd[CMD_EXPLORE]]</w>. +by pressing <input>$cmd[CMD_EXPLORE]</input>. %%%% tutorial1 autoexplore_announce Autoexplore will stop to announce features and items. To travel directly to the -stairs, you can <localtiles><w>[click]</w> on them or you can -</localtiles>press <w>[$cmd[CMD_DISPLAY_MAP] << Enter]</w>. +stairs, you can <localtiles><input>click</input> on them or you can +</localtiles>press <input>$cmd[CMD_DISPLAY_MAP] << Enter</input>. %%%% tutorial1 tutorial_end Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with -<w>[$cmd[CMD_GO_UPSTAIRS]]</w><localtiles> or by <w>[Shift-clicking]</w> on -your character</localtiles>. Confirm the resulting prompt with an uppercase -<w>[Y]</w>. +<input>$cmd[CMD_GO_UPSTAIRS]</input><localtiles> or by +<input>Shift-clicking</input> on your character</localtiles>. Confirm the +resulting prompt with an uppercase <input>Y</input>. %%%% tutorial1 newlevel A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with -<w>[$cmd[CMD_REPLAY_MESSAGES]]</w>. +<input>$cmd[CMD_REPLAY_MESSAGES]</input>. %%%% tutorial1 door -You can open a closed door by walking into it. To close an open door, press -<w>[$cmd[CMD_CLOSE_DOOR]]</w>. +You can open a closed door by walking into it. +%%%% +tutorial1 close_door + +To close an open door, press <input>$cmd[CMD_CLOSE_DOOR]</input>. %%%% tutorial1 water @@ -105,8 +111,8 @@ Note how you can move through shallow but not through deep water. tutorial1 upstairs When standing on a staircase leading upwards, you can enter the previous level -with <w>[$cmd[CMD_GO_UPSTAIRS]]</w><localtiles> or by <w>[Shift-clicking]</w> -on your character</localtiles>. +with <input>$cmd[CMD_GO_UPSTAIRS]</input><localtiles> or by +<input>Shift-clicking</input> on your character</localtiles>. %%%% tutorial1 exit @@ -152,10 +158,10 @@ weapon! Go and grab the one lying over there. %%%% tutorial2 pickup_weapon -Pick up this weapon with <w>[$cmd[CMD_PICKUP]]</w> or <w>[g]</w> and then wield -it with <w>[$cmd[CMD_WIELD_WEAPON]]</w>.<localtiles> Alternatively, you can -perform either action by <w>[clicking]</w> on it in the inventory -panel.</localtiles> +Pick up this weapon with <input>$cmd[CMD_PICKUP]</input> or <input>g</input> +and then wield it with <input>$cmd[CMD_WIELD_WEAPON]</input>. +<localtiles> Alternatively, you can perform either action by +<input>clicking</input> on it in the inventory panel.</localtiles> %%%% tutorial2 melee @@ -165,95 +171,95 @@ it. tutorial2 resting Very good! You can regain any lost hit points by resting with -<w>$cmd[CMD_REST]</w>. This will make you rest for up to 100 turns, but will -get interrupted by a number of important events. +<input>$cmd[CMD_REST]</input>. This will make you rest for up to 100 +turns, but will get interrupted by a number of important events. %%%% tutorial2 chop_corpses -You can chop up corpses into edible meat chunks with <w>[$cmd[CMD_BUTCHER]]</w> -<localtiles>or <w>[Shift + mouseclick]</w>, </localtiles>and then eat the -resulting chunks with <w>[$cmd[CMD_EAT]]</w><localtiles> or by -<w>[mouseclick]</w></localtiles>. +You can chop up corpses into edible meat chunks with +<input>$cmd[CMD_BUTCHER]</input> <localtiles>or +<input>Shift + mouseclick</input>, </localtiles>and then eat the resulting +chunks with <input>$cmd[CMD_EAT]</input><localtiles> or by +<input>mouseclick</input></localtiles>. %%%% tutorial2 rest_and_chop_reminder # FIXME: Awkward. No mouse commands. -Don't forget about chopping corpses for food (with <w>[$cmd[CMD_BUTCHER]]</w>), -or resting (with <w>[$cmd[CMD_REST]]</w>)! +Don't forget about chopping corpses for food (with +<input>$cmd[CMD_BUTCHER]</input>), or resting (with +<input>$cmd[CMD_REST]</input>)! %%%% tutorial2 wait Rather than storm the room and get swarmed by monsters, you can also step back -and wait (with <w>[$cmd[CMD_MOVE_NOWHERE]]</w>) for them to come to you. +and wait (with <input>$cmd[CMD_MOVE_NOWHERE]</input>) for them to come to you. %%%% tutorial2 resting_reminder -Remember, you can rest up with <w>[$cmd[CMD_REST]]</w>. +Remember, you can rest up with <input>$cmd[CMD_REST]</input>. %%%% tutorial2 eat_reminder -Remember, you can chop creatures up with <w>[$cmd[CMD_BUTCHER]]</w> -<localtiles>or <w>[Shift + mouseclick], </w>and then eat the resulting chunks -with <w>[$cmd[CMD_EAT]]</w><localtiles> or <w>[mouseclick]</w></localtiles>. +Remember, you can chop creatures up with <input>$cmd[CMD_BUTCHER]</input> +<localtiles>or <input>Shift + mouseclick</input>, and then eat the resulting +chunks with <input>$cmd[CMD_EAT]</input><localtiles> or +<input>mouseclick</input></localtiles>. %%%% tutorial2 compare_monster_desc - -# FIXME: Content repeated for <console> and <webtiles>. -Examine these monsters (<localtiles>via -<w>mouseover</w></localtiles><console>with -<w>[$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_CYCLE_FORWARD]]</w></console><webtiles ->with <w>[$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_CYCLE_FORWARD]]</w></webtiles>) -and compare their descriptions (<localtiles><w>[right -mouseclick]</w></localtiles><console><w>[$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_D -ESCRIBE]]</w></console><webtiles><w>[$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_DESCR -IBE]]</w></webtiles>) to find out which of these cages is safer to fight -through. +:nowrap +# The keyboard commands are skipped in localtiles for clarity. +# FIXME: Content repeated for <console> and <webtiles>. :nowrap is used +# because of line length. +Examine these monsters (<localtiles>via <input>mouseover</input></localtiles><console>with <input>$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_CYCLE_FORWARD]</input></console><webtiles>with <input>$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_CYCLE_FORWARD]</input></webtiles>) and compare their descriptions (<localtiles><input>rightmouseclick</input></localtiles><console><input>$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_DESCRIBE]</input></console><webtiles><input>$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_DESCRIBE]</input></webtiles>) to find out which of these cages is safer to fight through. %%%% tutorial2 downstairs -Well done! After resting to full health continue "into the next level with -<w>[$cmd[CMD_GO_DOWNSTAIRS]]</w>. +Well done! After resting to full health continue to the next level with +<input>$cmd[CMD_GO_DOWNSTAIRS]</input>. %%%% tutorial2 newlevel -Remember: You can reread old messages with <w>[$cmd[CMD_REPLAY_MESSAGES]]</w>. +Remember: You can reread old messages with +<input>$cmd[CMD_REPLAY_MESSAGES]</input>. %%%% tutorial2 darts Now, for ranged combat! Pick up these darts with -<w>[$cmd[CMD_PICKUP]]</w><localtiles> or by <w>[mouseclick]</w>,</localtiles> -and continue. +<input>$cmd[CMD_PICKUP]</input><localtiles> or by +<input>mouseclick</input>,</localtiles> and continue. %%%% tutorial2 throwing -You can fire your darts at a monster with <w>[$cmd[CMD_FIRE]]</w><localtiles> -or by <w>[clicking]</w> on them in the inventory panel</localtiles>. To confirm -the auto-targeted monster, press <w>[$cmd[CMD_TARGET_SELECT]]</w> or -<w>[Enter]</w>. +You can fire your darts at a monster with +<input>$cmd[CMD_FIRE]</input><localtiles> or by <input>clicking</input> on them +in the inventory panel</localtiles>. To confirm the auto-targeted monster, +press <input>$cmd[CMD_TARGET_SELECT]</input> or <input>Enter</input>. %%%% tutorial2 wield_bow -Pick up this bow and wield it with <w>[$cmd[CMD_WIELD_WEAPON]]</w><localtiles> -or by <w>[mouseclick]</w></localtiles>. +Pick up this bow and wield it with +<input>$cmd[CMD_WIELD_WEAPON]</input><localtiles> or by +<input>mouseclick</input></localtiles>. %%%% tutorial2 firing # FIXME: Lenghty because of the hint for choosing target. Firing arrows from your wielded bow works exactly the same as throwing darts: -via <w>[$cmd[CMD_FIRE]]</w><localtiles> or <w>[mouseclick]</w>. You can change -the targeted monster by pressing <w>[$cmd[CMD_TARGET_CYCLE_FORWARD]]</w> while -in target mode. The worm is harmless behind the lava, so concentrate on the -dummy which can fire at you. Again, confirm your choice with -<w>[$cmd[CMD_TARGET_SELECT]]</w> or <w>[Enter]</w>. +via <input>$cmd[CMD_FIRE]</input><localtiles> or <input>mouseclick</input>. You +can change the targeted monster by pressing +<input>$cmd[CMD_TARGET_CYCLE_FORWARD]</input> while in target mode. The worm is +harmless behind the lava, so concentrate on the dummy which can fire at you. +Again, confirm your choice with <input>$cmd[CMD_TARGET_SELECT]</input> or +<input>Enter</input>. %%%% tutorial2 travel_reminder -Remember that you can autoexplore using <w>[$cmd[CMD_EXPLORE]]</w>. +Remember that you can autoexplore using <input>$cmd[CMD_EXPLORE]</input>. %%%% tutorial2 explore Find the exit! Remember that you can autoexplore using -<w>[$cmd[CMD_EXPLORE]]</w>. +<input>$cmd[CMD_EXPLORE]</input>. %%%% tutorial2 tutorial_end @@ -303,9 +309,9 @@ In this lesson you're going to learn about items and how to use them. %%%% tutorial3 armour -Pick up these boots with <w>[$cmd[CMD_PICKUP]]</w> and wear them with -<w>[$cmd[CMD_WEAR_ARMOUR]]</w>.<localtiles> Or simply <w>[mouseclick]</w> on -them in the inventory panel.</localtiles> +Pick up these boots with <input>$cmd[CMD_PICKUP]</input> and wear them with +<input>$cmd[CMD_WEAR_ARMOUR]</input>.<localtiles> Or simply +<input>mouseclick</input> on them in the inventory panel.</localtiles> %%%% tutorial3 autopickup @@ -316,23 +322,23 @@ tutorial3 scroll Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with -<w>[$cmd[CMD_READ]]</w><localtiles> or with <w>[mouseclick]</w> in the -inventory panel</localtiles>. +<input>$cmd[CMD_READ]</input><localtiles> or with <input>mouseclick</input> in +the inventory panel</localtiles>. %%%% tutorial3 scroll_noautopickup Autopickup does not work if there's a monster around. You can either pick up -this scroll now with <w>[$cmd[CMD_PICKUP]]</w><localtiles> or <w>[clicking]</w> -on your character,</localtiles> or you can fight the nearby enemy and pick it -up afterwards. +this scroll now with <input>$cmd[CMD_PICKUP]</input><localtiles> or +<input>clicking</input> on your character,</localtiles> or you can fight the +nearby enemy and pick it up afterwards. %%%% tutorial3 ego_weapon An item described as <lightblue>runed</lightblue> or <lightblue>glowing</lightblue> will always be enchanted, or have special properties, or both. You need to wield this scimitar (with -<w>[$cmd[CMD_WIELD_WEAPON]]</w><localtiles> or by <w>[clicking]</w> on it in -the inventory panel) to find out what those are. +<input>$cmd[CMD_WIELD_WEAPON]</input><localtiles> or by <input>clicking</input> +on it in the inventory panel) to find out what those are. %%%% tutorial3 inventory @@ -340,8 +346,8 @@ tutorial3 inventory # Maybe there should also be a separate lesson to highlight the commands # in the item description screen. To view the description of your new weapon, find and select it in your -inventory (<w>[$cmd[CMD_DISPLAY_INVENTORY]]</w>). <localtiles>You can also -<w>[mouseover]</w> or <w>[right click]</w> it in the inventory +inventory (<input>$cmd[CMD_DISPLAY_INVENTORY]</input>). <localtiles>You can +also <input>mouseover</input> or <input>right click</input> it in the inventory panel</localtiles>. Notice that all the item commands also work from the item description screens. %%%% @@ -352,22 +358,23 @@ retreat and let the poison do the work. Also retreat to heal, if necessary. %%%% tutorial3 downstairs -Well fought! If necessary, rest up with <w>[$cmd[CMD_REST]]</w>, the continue -downwards with <w>[$cmd[CMD_GO_DOWNSTAIRS]]</w><localtiles> or with -<w>[Shift-Click]</w> on your character</localtiles>. +Well fought! If necessary, rest up with <input>$cmd[CMD_REST]</input>, the +continue downwards with <input>$cmd[CMD_GO_DOWNSTAIRS]</input><localtiles> or +with <input>Shift-Click</input> on your character</localtiles>. %%%% tutorial3 command_help If the many commands are too confusing, you can also look them up in the -command help <w>[$cmd[CMD_DISPLAY_COMMANDS]]</w>. <localtiles>A number of +command help <input>$cmd[CMD_DISPLAY_COMMANDS]</input>. <localtiles>A number of commands are also available in the clickable <w>command panel</w> to the right of the screen. </localtiles>Rereading old messages with -<w>[$cmd[CMD_REPLAY_MESSAGES]]</w> is available as usual. +<input>$cmd[CMD_REPLAY_MESSAGES]</input> is available as usual. %%%% tutorial3 potion -You can quaff one of these potions with <w>[$cmd[CMD_QUAFF]]</w><localtiles> or -with <w>[mouseclick]</w></localtiles>. +You can quaff one of these potions with +<input>$cmd[CMD_QUAFF]</input><localtiles> or with +<input>mouseclick</input></localtiles>. %%%% tutorial3 artefact_armour @@ -377,41 +384,42 @@ tutorial3 artefact_armour Items with <w>unusual names</w> are artefacts. Artefacts can have a number of special properties. Some items (such as this cloak) are known and come pre-identified, others are random and have unknown properties. Try equipping -this cloak with <w>[$cmd[CMD_WEAR_ARMOUR]]</w> <localtiles>or -<w>[mouseclick]</w> in the inventory panel</localtiles>. +this cloak with <input>$cmd[CMD_WEAR_ARMOUR]</input> <localtiles>or +<input>mouseclick</input> in the inventory panel</localtiles>. %%%% tutorial3 wand_fire # TODO: The wand targetting screen could perhaps use a little context help. -You can evoke a wand with <w>[$cmd[CMD_EVOKE]]</w><localtiles> or with -<w>[mouseclick]</w> in the inventory panel</localtiles>. +You can evoke a wand with <input>$cmd[CMD_EVOKE]</input><localtiles> or with +<input>mouseclick</input> in the inventory panel</localtiles>. %%%% tutorial3 wand_digging A wand of digging can destroy certain kinds of walls. Use -<w>[$cmd[CMD_LOOK_AROUND]][$cmd[CMD_TARGET_DESCRIBE]]</w> <localtiles>or -<w>[mouseover]</w>/<w>[right click]</w> </localtiles>to check wall types. +<input>$cmd[CMD_LOOK_AROUND]][$cmd[CMD_TARGET_DESCRIBE]</input> <localtiles>or +<input>mouseover</input>/<input>right click</input> </localtiles>to check wall +types. %%%% tutorial3 amulet -Jewellery is put on with <w>[$cmd[CMD_WEAR_JEWELLERY]]</w><localtiles> or with -<w>[mouseclick]</w> in the inventory panel</localtiles>. Some types of -jewellery are identified when you put them on. For others, you'll need another -way of identifying them. +Jewellery is put on with <input>$cmd[CMD_WEAR_JEWELLERY]</input><localtiles> or +with <input>mouseclick</input> in the inventory panel</localtiles>. Some types +of jewellery are identified when you put them on. For others, you'll need +another way of identifying them. %%%% tutorial3 scroll_id An important way to identify unknown items is by reading scrolls of identify. -Try this scroll on your amulet, with <w>[$cmd[CMD_READ]]</w><localtiles> or by -<w>[clicking]</w> it in the inventory panel</localtiles>, and then choosing the -amulet from the item list with its assigned letter<localtiles> or by -<w>[mouseclick]</w></localtiles>. +Try this scroll on your amulet, with <input>$cmd[CMD_READ]</input><localtiles> +or by <input>clicking</input> it in the inventory panel</localtiles>, and then +choosing the amulet from the item list with its assigned letter<localtiles> or +by <input>mouseclick</input></localtiles>. %%%% tutorial3 drop The amulet is useless; you may want to drop it with -<w>[$cmd[CMD_DROP]]</w><localtiles> or by <w>[Shift-leftclicking]</w> it in the -inventory panel</localtiles>. +<input>$cmd[CMD_DROP]</input><localtiles> or by +<input>Shift-leftclicking</input> it in the inventory panel</localtiles>. %%%% tutorial3 gold @@ -425,16 +433,16 @@ tutorial3 enter_shop # TODO: Everything else except how to enter the shop should be told in the # shopping screen. -To enter this shop, press <w>[$cmd[CMD_GO_UPSTAIRS]]</w><localtiles> or -<w>[Shift-leftclick]</w> on your character</localtiles>. To buy items, select -them with their hotkey, hit <w>[Enter]</w> and confirm with <w>[y]es</w>. You -can switch to description mode with <w>[!]</w>. +To enter this shop, press <input>$cmd[CMD_GO_UPSTAIRS]</input><localtiles> or +<input>Shift-leftclick</input> on your character</localtiles>. To buy items, +select them with their hotkey, hit <input>Enter</input> and confirm with +<input>y</input>es. You can switch to description mode with <input>!</input>. %%%% tutorial3 autoexplore_reminder Remember, you can explore the level automatically with -<w>[$cmd[CMD_EXPLORE]]</w><localtiles> or by <w>[clicking]</w> the autoexplore -command button in the <w>command panel</w></localtiles>. +<input>$cmd[CMD_EXPLORE]</input><localtiles> or by <input>clicking</input> the +autoexplore command button in the <w>command panel</w></localtiles>. %%%% tutorial3 go_shopping @@ -443,10 +451,10 @@ tutorial3 go_shopping # the search button in the command panel somehow when this message is # viewed. You now have enough gold to do some serious shopping! The quickest way back to -the shop is by searching for it. Type <w>[$cmd[CMD_SEARCH_STASHES]]</w>, and -then enter "<w>shop</w>". Select the result to start traveling.<localtiles> You -can also <w>[click]</w> on the search button in the command panel, or use the -minimap to return to the shop.</localtiles> +the shop is by searching for it. Type <input>$cmd[CMD_SEARCH_STASHES]</input>, +and then enter "<w>shop</w>". Select the result to start +traveling.<localtiles> You can also <input>click</input> on the search button +in the command panel, or use the minimap to return to the shop.</localtiles> %%%% tutorial3 optional_battle @@ -500,10 +508,10 @@ In this lesson you're going to learn how to learn and cast spells. tutorial4 spellbook You can memorise a spell from carried spellbooks with -<w>[$cmd[CMD_MEMORISE_SPELL]]</w><localtiles> or by <w>[clicking]</w> on the -memorisation tab and selecting the spell tile</localtiles>. At experience level -1, only level 1 spells are available to you. This will change as you gain -experience. +<input>$cmd[CMD_MEMORISE_SPELL]</input><localtiles> or by +<input>clicking</input> on the memorisation tab and selecting the spell +tile</localtiles>. At experience level 1, only level 1 spells are available to +you. This will change as you gain experience. %%%% tutorial4 spellcasting @@ -512,34 +520,34 @@ tutorial4 spellcasting ## Tiles memorization: clicking on a spellbook in the inventory might be ## easier to grasp; could leave the memorisation tab to be discovered by ## the player on their own. -You can cast spells with <w>[$cmd[CMD_CAST_SPELL]]</w><localtiles> or by -<w>[clicking]</w> on the spell tile</localtiles>. Press -<w>[$cmd[CMD_CAST_SPELL]?]</w> to get a list of your spells. +You can cast spells with <input>$cmd[CMD_CAST_SPELL]</input><localtiles> or by +<input>clicking</input> on the spell tile</localtiles>. Press +<input>$cmd[CMD_CAST_SPELL]?</input> to get a list of your spells. Once you are out of magic points, retreat and rest to regain them with -<w>[$cmd[CMD_REST]]</w><localtiles> or by <w>[clicking]</w> the rest icon in -the command panel</localtiles>. +<input>$cmd[CMD_REST]</input><localtiles> or by <input>clicking</input> the +rest icon in the command panel</localtiles>. %%%% tutorial4 ring_power -Put on this ring with <w>[$cmd[CMD_WEAR_JEWELLERY]]</w><localtiles> or by -<w>[clicking]</w> it in the inventory panel</localtiles>, and then rest up to -your new full potential. +Put on this ring with <input>$cmd[CMD_WEAR_JEWELLERY]</input><localtiles> or by +<input>clicking</input> it in the inventory panel</localtiles>, and then rest +up to your new full potential. %%%% tutorial4 undead -# TODO: This is more like hints mode stuff. The mouse interface hint is good -# though. +# TODO: This is more like hints mode stuff. Not sure if there's any harm though, +# and the mouse interface hint is good. Unlike most monsters, undead do not regenerate health and it is impossible to tell how wounded they are.<localtiles> Incidentally, you can also cast spells -by pressing <w>[Ctrl+leftclick]</w> on the monster.</localtiles> +by pressing <input>Ctrl+leftclick</input> on the monster.</localtiles> %%%% tutorial4 spell_success To check your spell proficiency, press -<w>[$cmd[CMD_DISPLAY_SPELLS]]</w><localtiles> or <w>[mouseover]</w> over your -memorised spells</localtiles>. Compare your spell success rates before and -after wielding this staff. +<input>$cmd[CMD_DISPLAY_SPELLS]</input><localtiles> or <input>mouseover</input> +over your memorised spells</localtiles>. Compare your spell success rates +before and after wielding this staff. %%%% ############################################## # Tutorial map 5: Gods and divine abilities # @@ -551,28 +559,29 @@ In this lesson you're going to learn about gods and how to use their powers. tutorial5 dungeon_overview Trog is just one of many gods. In a real game, you check -<w>$cmd[CMD_DISPLAY_OVERMAP]</w><localtiles> or click on the <w>dungeon overmap -button</w> in the command panel</localtiles> for a list of all altars and other -interesting features found so far. +<input>$cmd[CMD_DISPLAY_OVERMAP]</input><localtiles> or <input>click the +dungeon overmap button</input> in the command panel</localtiles> for a list of +all altars and other interesting features found so far. %%%% tutorial5 altar -You can pray on an altar with <w>$cmd[CMD_PRAY]</w><localtiles> (or by clicking -in the <w>command panel</w> or <w>Shift-clicking</w> on your -character)</localtiles> to get an idea what a god offers you, and to join the -faith. If you press <w>!</w> <localtiles>or <w>rightclick</w></localtiles> on -the religion screen, you can see a more detailed description. +You can pray on an altar with <input>$cmd[CMD_PRAY]</input><localtiles> (or by +<input>clicking in the command panel</input> or <input>Shift-clicking</input> +on your character)</localtiles> to get an idea what a god offers you, and to +join the faith. If you press <input>!</input> <localtiles>or +<input>rightclick</input></localtiles> on the religion screen, you can see a +more detailed description. -Confirm your choice with an uppercase <w>Y</w>. +Confirm your choice with an uppercase <input>Y</input>. %%%% tutorial5 religion Have a look at your current religious standing with -<w>$cmd[CMD_DISPLAY_RELIGION]</w><localtiles> (or via the <w>religion -button</w> in the command panel, or by <w>Shift-rightclicking</w> on the player -tile)</localtiles>. Again, pressing <w>!</w><localtiles> or -<w>rightclicking</w></localtiles> will bring up a more detailed description of -your god. +<input>$cmd[CMD_DISPLAY_RELIGION]</input><localtiles> (or via the <w>religion +button</w> in the command panel, or by <input>Shift-rightclicking</input> on +the player tile)</localtiles>. Again, pressing <input>!</input><localtiles> or +<input>rightclicking</input></localtiles> will bring up a more detailed +description of your god. %%%% tutorial5 piety_on_kill @@ -581,26 +590,27 @@ begin! %%%% tutorial5 sacrificing -Praying on corpses with <w>$cmd[CMD_PRAY]</w><localtiles> or via the <w>command -panel</w></localtiles> will sacrifice them to Trog. Try it! +Praying on corpses with <input>$cmd[CMD_PRAY]</input><localtiles> or via the +<w>command panel</w></localtiles> will sacrifice them to Trog. Try it! %%%% tutorial5 burn_book Trog will like it if you burn that book (with -<w>$cmd[CMD_USE_ABILITY]</w><localtiles> or via the <w>command +<input>$cmd[CMD_USE_ABILITY]</input><localtiles> or via the <w>command panel</w></localtiles>). Sometimes, you might want to wait (with -<w>$cmd[CMD_MOVE_NOWHERE]</w>) for a monster to step on it before doing so. +<input>$cmd[CMD_MOVE_NOWHERE]</input>) for a monster to step on it before doing +so. %%%% tutorial5 berserk Against particularly tough foes, you may want to use Trog's Berserk power with -<w>$cmd[CMD_USE_ABILITY]</w><localtiles> or via the <w>command +<input>$cmd[CMD_USE_ABILITY]</input><localtiles> or via the <w>command panel</w></localtiles>. %%%% tutorial5 exhaustion A berserker rage is truly exhausting. While fatigued, you cannot berserk again -and are also slowed. It's best to rest with <w>$cmd[CMD_REST]</w> +and are also slowed. It's best to rest with <input>$cmd[CMD_REST]</input> <localtiles>(or via the <w>command panel</w>)</localtiles> until you feel fit again. %%%% |