summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat/entry.des
diff options
context:
space:
mode:
authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-20 14:10:36 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-20 14:10:36 +0000
commita9f53dd003a8246adbcf8eddee5aa61d0d4c3b93 (patch)
tree1868f22c67e917aa6afd82ab7ab21c4f8984cd50 /crawl-ref/source/dat/entry.des
parent40d686b7f05b03bb1b63dbb062acea1c0415b1b2 (diff)
downloadcrawl-ref-a9f53dd003a8246adbcf8eddee5aa61d0d4c3b93.tar.gz
crawl-ref-a9f53dd003a8246adbcf8eddee5aa61d0d4c3b93.zip
Applying Darshan's new linebreak \ command across the board.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/entry.des')
-rw-r--r--crawl-ref/source/dat/entry.des1398
1 files changed, 676 insertions, 722 deletions
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des
index 44e0561c3b..aafec48724 100644
--- a/crawl-ref/source/dat/entry.des
+++ b/crawl-ref/source/dat/entry.des
@@ -41,10 +41,10 @@ KFEAT: T = net trap
# ("Ack! Now I'm trapped too! Help!") so I coded it in. ^.^
NSUBST: M = 2=E / *=M E:2
KFEAT: E = shaft trap
-KFEAT: M=shallow_water
-KFEAT: N=shallow_water
-KFEAT: O=shallow_water
-KFEAT: Q=shallow_water
+KFEAT: M = shallow_water
+KFEAT: N = shallow_water
+KFEAT: O = shallow_water
+KFEAT: Q = shallow_water
SHUFFLE: M/N/O/P/Q
SUBST: P = MNO
#
@@ -52,19 +52,26 @@ SUBST: P = MNO
# cells or create threats outside; no merfolk, alive or undead, because they
# insist on having deep water in their cells, which annoys me; other player
# species don't exist as monsters):
-KMONS: M= human / elf / orc; nothing / naga; nothing / centaur; nothing / draconian; nothing / ogre; nothing / minotaur / troll / kobold / mummy / ghoul
-#
+KMONS: M = human / elf / orc; nothing / naga; nothing / centaur; nothing / \
+ draconian; nothing / ogre; nothing / minotaur / troll / kobold / \
+ mummy / ghoul
# Player monsters, zombie versions (ghouls drop out because they need sustenance
# and can't be reanimated once starved):
-KMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy
-#
+KMONS: N = human zombie / elf zombie / orc zombie / naga zombie / ogre zombie / \
+ centaur zombie / draconian zombie / minotaur zombie / troll zombie / \
+ kobold zombie / mummy
# Player monsters, skeleton versions:
-KMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy
-#
+KMONS: O = human skeleton / elf skeleton / orc skeleton / naga skeleton / \
+ centaur skeleton / draconian skeleton / ogre skeleton / \
+ minotaur skeleton /troll skeleton / kobold skeleton / mummy
# And now for something completely different (if any of these turn out to be
# able to escape or project spells out of their cells, they should be removed):
-KMONS: Q= orb of fire / ice dragon / shadow dragon / iron dragon / w:1 golden dragon / large abomination / tentacled monstrosity / w:1 black draconian; nothing / w:1 mottled draconian; nothing / w:1 yellow draconian; nothing / w:2 green draconian; nothing / w:1 purple draconian; nothing / w:2 red draconian; nothing / w:1 white draconian; nothing / w:1 pale draconian; nothing / nothing
-#
+KMONS: Q = orb of fire / ice dragon / shadow dragon / iron dragon / \
+ w:1 golden dragon / large abomination / tentacled monstrosity / \
+ w:1 black draconian; nothing / w:1 mottled draconian; nothing / \
+ w:1 yellow draconian; nothing / w:2 green draconian; nothing / \
+ w:1 purple draconian; nothing / w:2 red draconian; nothing / \
+ w:1 white draconian; nothing / w:1 pale draconian; nothing / nothing
MAP
xxxxxxxxxxxxxx xxxxxxxxx
xxxxxxxxMxMxMxxxxxxxMxMxMxMx
@@ -166,8 +173,8 @@ ENDMAP
# Players can safely watch at the clouds. Autoexplore will not run into
# the chambers, players have to search for the secret door. Likewise,
# all exits are secret except for the safe one.
-# We may delegate this vault to another branch, where we need to take
-# less caution measures.
+# This vault is great. If need be, we may delegate it to another branch,
+# where we less caution measures are demanded (dp).
NAME: elemental_entry
TAGS: entry no_monster_gen
ORIENT: float
@@ -285,13 +292,13 @@ ENDMAP
############################################################################
# A spiral made of rock, with lots of "windows".
-NAME: zelgadis_glass_entry_002
-TAGS: entry
-ORIENT: float
-CHANCE: 1
+NAME: zelgadis_glass_entry_002
+TAGS: entry
+ORIENT: float
+CHANCE: 1
SHUFFLE: {[(<
-SUBST: < = .
-NSUBST: X = 4:+ / *:x
+SUBST: < = .
+NSUBST: X = 4:+ / *:x
MAP
mxmxmxmxmxmxxmxxmx
x................m
@@ -318,11 +325,11 @@ ENDMAP
# Zaba's entry vaults
##############################################################################
-NAME: entry_zaba_1
-TAGS: entry no_monster_gen no_item_gen no_rotate
+NAME: entry_zaba_1
+TAGS: entry no_monster_gen no_item_gen no_rotate
ORIENT: float
-SUBST: T = TV, ? = wW, > = >d
-ITEM: dart / stone
+SUBST: T = TV, ? = wW, > = >d
+ITEM: dart / stone
MAP
xxx@xxx@xxx@xxx
x.............x
@@ -351,12 +358,11 @@ ENDMAP
##############################################################
# Zaba's second entry vault ever
-
-NAME: entry_zaba_2
-TAGS: entry
-ORIENT: float
+NAME: entry_zaba_2
+TAGS: entry
+ORIENT: float
SHUFFLE: ([{>
-SUBST: ?:???!, ?=?., ?=!, !:cx, ===cc+
+SUBST: ?:???!, ?=?., ?=!, !:cx, ===cc+
MAP
.................@.................
.cccccc...cccccc...cccccc...cccccc.
@@ -384,11 +390,11 @@ ENDMAP
# Lemuel's entry vaults
##############################################################################
-NAME: lemuel_entry_001
-TAGS: entry no_rotate no_monster_gen
+NAME: lemuel_entry_001
+TAGS: entry no_rotate no_monster_gen
ORIENT: float
NSUBST: ! = 1:> / *:!
-SUBST: !:cvxGT
+SUBST: !:cvxGT
MAP
x.@.x
x.!.x
@@ -410,12 +416,11 @@ ENDMAP
##############################################################################
# Another Lemuel entry vault
-
-NAME: lemuel_entry_002c
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: lemuel_entry_002c
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {[, abc
-SUBST: a:+=, b=x, c=x
+SUBST: a:+=, b=x, c=x
MAP
x@x
xax.xcx
@@ -439,12 +444,11 @@ ENDMAP
##############################################################################
# lemuel_entry_003
-
-NAME: lemuel_entry_003
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: lemuel_entry_003
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {[, >d
-ITEM: stone / dart
+ITEM: stone / dart
MAP
xxx
x{x
@@ -466,12 +470,11 @@ ENDMAP
##############################################################################
# lemuel_entry_004
-
-NAME: lemuel_entry_004
-TAGS: entry
-ORIENT: float
+NAME: lemuel_entry_004
+TAGS: entry
+ORIENT: float
SHUFFLE: {[, '?!
-SUBST: ':.+, ?:x, !:x
+SUBST: ':.+, ?:x, !:x
MAP
xxxxxxxxxxx@xxxxxx
xxxxxxxxxxx.xxxxxx
@@ -494,12 +497,12 @@ ENDMAP
##############################################################################
# lemuel_entrance_river
-
-NAME: lemuel_entry_005_a
-TAGS: entry no_monster_gen
-ORIENT: float
+#
+NAME: lemuel_entry_005_a
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {}
-CHANCE: 2
+CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxx
xxxxx{.......}xxxxx
@@ -521,12 +524,12 @@ xxxxx.........xxxxx
xxxxx....@....xxxxx
ENDMAP
-NAME: lemuel_entry_005_b
-TAGS: entry no_monster_gen
-ORIENT: float
-CHANCE: 7
+NAME: lemuel_entry_005_b
+TAGS: entry no_monster_gen
+ORIENT: float
+CHANCE: 7
SHUFFLE: {}, XYZ
-SUBST: X=W, Y=w, Z=w
+SUBST: X=W, Y=w, Z=w
MAP
xxxxxxxxxxxxxxxxxxx
xxxxx{.......}xxxxx
@@ -551,11 +554,11 @@ ENDMAP
# Notes: chances are high that there is a shallow water path. Even if
# there is none, you can always see the door on the other side.
NAME: lemuel_005_c
-TAGS: entry no_monster_gen
-ORIENT: float
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {}, ABC
-SUBST: A:=, B:x, C:x
-CHANCE: 1
+SUBST: A:=, B:x, C:x
+CHANCE: 1
MAP
xxxxxxxxxxxxxxxxxxx
xxxWA{.......}xxxxx
@@ -579,7 +582,6 @@ ENDMAP
##############################################################################
# lemuel_entrance_tunnels
-
NAME: lemuel_entry_006_tunnels
TAGS: entry no_monster_gen
ORIENT: float
@@ -608,11 +610,10 @@ ENDMAP
##############################################################################
# lemuel_entrance_funnel
-
-NAME: lemuel_entry_007_funnel
-TAGS: entry no_monster_gen
+NAME: lemuel_entry_007_funnel
+TAGS: entry no_monster_gen
ORIENT: float
-SUBST: c : x.cw
+SUBST: c : x.cw
MAP
xxxxxxxxxxxxxxx
x{.....(.....[x
@@ -634,13 +635,12 @@ ENDMAP
##############################################################################
# lemuel_entrance_muddy
-
-NAME: lemuel_entry_008_muddy
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: lemuel_entry_008_muddy
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {[(
-SUBST: ? = w.
-MONS: nothing / plant, nothing / fungus
+SUBST: ? = w.
+MONS: nothing / plant, nothing / fungus
MAP
xxxxxxxxxxxxxxxxxxx
xxxxx{..1..(.1ww.[x
@@ -668,13 +668,13 @@ ENDMAP
###################################
# broad hall
-
-NAME: lemuel_entry_009_a
-TAGS: entry no_monster_gen
-ORIENT: float
+#
+NAME: lemuel_entry_009_a
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {[(
-SUBST: ? : xxcvG.
-CHANCE: 4
+SUBST: ? : xxcvG.
+CHANCE: 4
MAP
xxxxxxxxxxx
x{...(...[x
@@ -693,13 +693,14 @@ x.........x
x>.@.>.@.>x
ENDMAP
-NAME: lemuel_entry_009_b
-TAGS: entry no_monster_gen
-ORIENT: float
-SUBST: ? : xxcvG.
-ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knife
+NAME: lemuel_entry_009_b
+TAGS: entry no_monster_gen
+ORIENT: float
+SUBST: ? : xxcvG.
+ITEM: meat ration / bread ration / beef jerky / spear / potion of water / \
+ apple / club / hammer / knife
SHUFFLE: {[(
-CHANCE: 3
+CHANCE: 3
MAP
xxxxxxxxxxxx
x{...(...[xx
@@ -718,13 +719,14 @@ x.........xx
x>.@.>.@.>xx
ENDMAP
-NAME: lemuel_entry_009_c
-TAGS: entry no_monster_gen
-ORIENT: float
-SUBST: ? : xxcvG.
-ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knife
+NAME: lemuel_entry_009_c
+TAGS: entry no_monster_gen
+ORIENT: float
+SUBST: ? : xxcvG.
+ITEM: meat ration / bread ration / beef jerky / spear / potion of water / \
+ apple / club / hammer / knife
SHUFFLE: {[(
-CHANCE: 3
+CHANCE: 3
MAP
xxxxxxxxxxxx
x{...(...[xx
@@ -746,12 +748,12 @@ ENDMAP
###################################
# behind the door
-NAME: lemuel_entry_010_a
-TAGS: entry no_monster_gen
-CHANCE: 5
-ORIENT: float
+NAME: lemuel_entry_010_a
+TAGS: entry no_monster_gen
+CHANCE: 5
+ORIENT: float
SHUFFLE: {(
-SUBST: b : bcvxxx
+SUBST: b : bcvxxx
MAP
xxxxxxxxxxx
x{...(...[x
@@ -766,12 +768,12 @@ xb++bbb++bx
x....@....x
ENDMAP
-NAME: lemuel_entry_010_b
-TAGS: entry no_monster_gen
-CHANCE: 5
-ORIENT: float
+NAME: lemuel_entry_010_b
+TAGS: entry no_monster_gen
+CHANCE: 5
+ORIENT: float
SHUFFLE: {(
-SUBST: b : bcvxxx
+SUBST: b : bcvxxx
MAP
xxxxxxxxxxx
x{...(...[x
@@ -785,10 +787,10 @@ ENDMAP
#############################
# lemuel_lava_pool
-NAME: lemuel_entry_011_lava_pool
-TAGS: entry no_monster_gen
+NAME: lemuel_entry_011_lava_pool
+TAGS: entry no_monster_gen
ORIENT: float
-SUBST: l = l .:3
+SUBST: l = l .:3
MAP
xxxxxxx
xx..{..xx
@@ -812,10 +814,10 @@ ENDMAP
# David's entry vaults
##############################################################################
-NAME: david_entry_001_a
-TAGS: entry no_rotate
-ORIENT: float
-CHANCE: 5
+NAME: david_entry_001_a
+TAGS: entry no_rotate
+ORIENT: float
+CHANCE: 5
SHUFFLE: {[(
MAP
xxxxx x@x xxxxx
@@ -838,10 +840,10 @@ xx.......xx.xx.......xx
xxxxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_001_b
-TAGS: entry no_rotate no_monster_gen
-ORIENT: float
-CHANCE: 5
+NAME: david_entry_001_b
+TAGS: entry no_rotate no_monster_gen
+ORIENT: float
+CHANCE: 5
SHUFFLE: {[, }>
MAP
xxxxx
@@ -870,13 +872,12 @@ ENDMAP
##############################################################################
# Three discs
-
-NAME: david_entry_002
-TAGS: entry no_rotate no_monster_gen
+NAME: david_entry_002
+TAGS: entry no_rotate no_monster_gen
ORIENT: float
-SUBST: ' = .x
+SUBST: ' = .x
NSUBST: d = 1:d / *:'
-ITEM: stone/dart
+ITEM: stone / dart
MAP
xxxxx
xxx...xxx
@@ -899,14 +900,13 @@ ENDMAP
##############################################################################
# Oval
-
-NAME: david_entry_003
-TAGS: entry no_rotate
-ORIENT: float
+NAME: david_entry_003
+TAGS: entry no_rotate
+ORIENT: float
SHUFFLE: {[(<, @X, Aa/Bb/Dd/Ee
-SUBST: A==, a=., B=c, b=c, D=c, d=c, E=c, e=c
-SUBST: v:vxxx, c:vxxxxc
-SUBST: X=x
+SUBST: A==, a=., B=c, b=c, D=c, d=c, E=c, e=c
+SUBST: v:vxxx, c:vxxxxc
+SUBST: X=x
MAP
xxxxxxx@xxxxxxx
xxxxx.............xxxxx
@@ -928,13 +928,12 @@ ENDMAP
##############################################################################
# Water temple mockup
-
-NAME: david_entry_004_temple
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
+NAME: david_entry_004_temple
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
SHUFFLE: {[(, cxxx
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
ccccccc@ccccccc
ccccc.............ccccc
@@ -953,13 +952,12 @@ ENDMAP
##############################################################################
# Stone temple mockup
-
-NAME: david_entry_005_temple
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
+NAME: david_entry_005_temple
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
SHUFFLE: {[(, cxxx
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
ccccccccccc
cccc....[....cccc
@@ -980,13 +978,12 @@ ENDMAP
##############################################################################
# Lava temple mockup
-
-NAME: david_entry_006_temple
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
+NAME: david_entry_006_temple
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
SHUFFLE: {[(, cxxx
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
ccccc
cc...cc
@@ -1006,10 +1003,9 @@ ENDMAP
##############################################################################
# Twelve chambers mockup
-
-NAME: david_entry_007_temple
-TAGS: entry no_rotate
-ORIENT: float
+NAME: david_entry_007_temple
+TAGS: entry no_rotate
+ORIENT: float
SHUFFLE: {[(, cxxx
MAP
cccccccccccccc@ccccccccccccccc
@@ -1035,13 +1031,12 @@ ENDMAP
##############################################################################
# Three leaves mockup
-
-NAME: david_entry_008_temple
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
+NAME: david_entry_008_temple
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
SHUFFLE: {[, cxxx
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
ccccccccccccccccc
cc.ccccccccccccc.cc
@@ -1063,13 +1058,12 @@ ENDMAP
##############################################################################
# By the pond
-
-NAME: david_entry_009
-TAGS: entry no_monster_gen no_pool_fixup
+NAME: david_entry_009
+TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
-SUBST: 0 = 0 .
+SUBST: 0 = 0 .
NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+ITEM: stone / dart
MAP
..0.0....0..
xxwwwwwwwxxx
@@ -1085,15 +1079,14 @@ ENDMAP
##############################################################################
# from cave to hall
-
-NAME: david_entry_010
-TAGS: entry
-ORIENT: float
-SHUFFLE: {[(, XYZ, TVG
-SUBST: X = = c:2
-SUBST: Y=c, Z=c
-SUBST: ?=c., !=ccc.
-SHUFFLE: cxxx
+NAME: david_entry_010
+TAGS: entry
+ORIENT: float
+SHUFFLE: {[(, XYZ, TVG
+SUBST: X = = c:2
+SUBST: Y=c, Z=c
+SUBST: ?=c., !=ccc.
+SHUFFLE: cxxx
MAP
cccccccccccccccccccccccccccccccccccccccc
c[!.!c...cc.??...c?....................c
@@ -1116,13 +1109,13 @@ ENDMAP
################################################################
# Circular labyrinths
-
-NAME: david_entry_011_a
-TAGS: entry no_monster_gen no_rotate
+#
+NAME: david_entry_011_a
+TAGS: entry no_monster_gen no_rotate
CHANCE: 3
ORIENT: float
NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+ITEM: stone / dart
MAP
xxxxxxxx.@.xx
xxxx......=....xxxx
@@ -1149,12 +1142,12 @@ xx...xx....xxx.....xxx....xx...xx
xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_011_b
-TAGS: entry no_monster_gen no_rotate
+NAME: david_entry_011_b
+TAGS: entry no_monster_gen no_rotate
CHANCE: 1
ORIENT: float
NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+ITEM: stone / dart
MAP
xxxxxxxxxxxxx
xxxx......x....xxxx
@@ -1181,15 +1174,15 @@ xx...xx....xxx.....xxx....xx...xx
xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_011_c
-TAGS: entry no_monster_gen no_rotate
-CHANCE: 6
-ORIENT: float
+NAME: david_entry_011_c
+TAGS: entry no_monster_gen no_rotate
+CHANCE: 6
+ORIENT: float
SHUFFLE: ab, cd, ef, gh, ij, kl, mn
-SUBST: a=., c=., e=., g=., i=., k=., m=.
-SUBST: b=x, d=x, f=x, h=x, j=x, l=x, n=x
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+SUBST: a=., c=., e=., g=., i=., k=., m=.
+SUBST: b=x, d=x, f=x, h=x, j=x, l=x, n=x
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
xxxxxxxxxxxxx
xxxx.....h.....xxxx
@@ -1219,14 +1212,13 @@ ENDMAP
#####################################################################
# Three rhombi
-
-NAME: david_entry_012
-TAGS: entry no_monster_gen
+NAME: david_entry_012
+TAGS: entry no_monster_gen
SHUFFLE: WYZ{/wyz(
SUBST: Z=x, Y=x, W=@, C==+x
SUBST: z=@, y=+, w=x
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
ORIENT: float
MAP
xZxxx
@@ -1247,9 +1239,8 @@ ENDMAP
#####################################################################
# A shrine (no altar)
-
-NAME: david_entry_013
-TAGS: entry no_monster_gen no_pool_fixup
+NAME: david_entry_013
+TAGS: entry no_monster_gen no_pool_fixup
SHUFFLE: ABl/CDl/abw/cdw
SUBST: A=@, B=+, C=x, D=l
SUBST: a=@, b=+, c=x, d=w
@@ -1270,13 +1261,12 @@ ENDMAP
#####################################################################
# Cavernosity
-
-NAME: david_entry_014
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
-MONS: fungus
+NAME: david_entry_014
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+MONS: fungus
SHUFFLE: {[(, b:xxxbcv, UVW, XYZ
-SUBST: '=.x, U==, V=x, W=x, X==, Y=x, Z=x
+SUBST: '=.x, U==, V=x, W=x, X==, Y=x, Z=x
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx''xxxxxxxxxxxxxxxxx%xxxxxxxxxxxxx
@@ -1661,13 +1651,12 @@ ENDMAP
##############################################################################
# The Chase
-
-NAME: david_entry_016_chase
-TAGS: entry no_monster_gen no_pool_fixup no_rotate
-MONS: kobold, hobgoblin / goblin / giant bat
-ITEM: stone, dart
+NAME: david_entry_016_chase
+TAGS: entry no_monster_gen no_pool_fixup no_rotate
+MONS: kobold, hobgoblin / goblin / giant bat
+ITEM: stone, dart
ORIENT: float
-SUBST: w : w l:1
+SUBST: w : w l:1
MAP
xxxxxxxxxxxxx..........@
xxxxxwwwwwwww2..........
@@ -1685,12 +1674,12 @@ xxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
-# The humble fractal
-
-NAME: david_entry_017_a
-TAGS: entry no_monster_gen no_rotate
-CHANCE: 2
-ORIENT: float
+# The humble fractals
+#
+NAME: david_entry_017_a
+TAGS: entry no_monster_gen no_rotate
+CHANCE: 2
+ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxxxxxxxxx@x
@@ -1708,10 +1697,10 @@ x.....+.....+...........x
xxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_017_b
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
-CHANCE: 8
+NAME: david_entry_017_b
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+CHANCE: 8
SHUFFLE: cv
MAP
x@xxxxxxxxxxxxxxxxxxxx@x
@@ -1725,10 +1714,9 @@ ENDMAP
##############################################################################
# Painted rooms 1
-
-NAME: david_entry_018
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: david_entry_018
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {[(
SHUFFLE: cvba
MAP
@@ -1747,14 +1735,13 @@ ENDMAP
##############################################################################
# Painted rooms 2
-
-NAME: david_entry_019
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: david_entry_019
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {[(
SHUFFLE: cvba
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
xxxxxxxxxxxxxxx
xcccccccx.....x
@@ -1769,10 +1756,9 @@ ENDMAP
##############################################################################
# Painted rooms 3
-
-NAME: david_entry_020
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: david_entry_020
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {[
SHUFFLE: cvba
MAP
@@ -1793,10 +1779,9 @@ ENDMAP
##############################################################################
# Tetris
-
-NAME: david_021_tetris
-TAGS: entry
-ORIENT: float
+NAME: david_021_tetris
+TAGS: entry
+ORIENT: float
SHUFFLE: ba
MAP
x.@.x
@@ -1823,13 +1808,12 @@ ENDMAP
##############################################################################
# Central
-
-NAME: david_022_central
-TAGS: entry
-MONS: gnoll, jackal, worm
-ORIENT: float
+NAME: david_022_central
+TAGS: entry
+MONS: gnoll, jackal, worm
+ORIENT: float
SHUFFLE: {[(], 0123, @ABC
-SUBST: A=@x, B=@x, C=@x
+SUBST: A=@x, B=@x, C=@x
MAP
xxxxxx@xxxxxx
xxx...........xxx
@@ -1859,10 +1843,9 @@ xx.xxxxx......xx1xx......xxxxx.xx
ENDMAP
##############################################################################
-# the snail
-
-NAME: david_023_snail
-TAGS: entry no_monster_gen no_rotate
+# the spiral
+NAME: david_023_snail
+TAGS: entry no_monster_gen no_rotate
ORIENT: float
MAP
xxxxxxxxxxxxxxxxx
@@ -1888,10 +1871,9 @@ ENDMAP
##############################################################################
# stupid boxes
-
-NAME: david_024_boxorama
-TAGS: entry
-ORIENT: float
+NAME: david_024_boxorama
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(<
MAP
xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxx
@@ -1914,10 +1896,9 @@ ENDMAP
##############################################################################
# two boxes missing
-
-NAME: david_025_boxes_within_box
-TAGS: entry
-ORIENT: float
+NAME: david_025_boxes_within_box
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxx
@@ -1939,17 +1920,17 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
############################################################################
-# Concentric egg (David)
-
-NAME: david_026
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
-MONS: worm / giant beetle, worm / giant beetle
-ITEM: nothing / ring of hunger / ring of protection from fire / ring of protection from cold
-ITEM: nothing / choko / pear / apple / sausage / banana / any scroll
+# Concentric ovals (David)
+NAME: david_026
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+MONS: worm / giant beetle, worm / giant beetle
+ITEM: nothing / ring of hunger / \
+ ring of protection from fire / ring of protection from cold
+ITEM: nothing / choko / pear / apple / sausage / banana / any scroll
SHUFFLE: dD1AB/yyyyy, eE2FG/yyyyy, AB, FG
-SUBST: y=x, A==, B=x, D=., F==, G=x, E=.
-SUBST: ' : cxxxv, " : cxxxv
+SUBST: y=x, A==, B=x, D=., F==, G=x, E=.
+SUBST: ' : cxxxv, " : cxxxv
MAP
.........................
.......xxxxx+xxxxx.......
@@ -1976,14 +1957,13 @@ ENDMAP
##############################################################################
# Sounds of Crawl: the Slurp
-
NAME: david_027_sounds_slurp
TAGS: entry no_monster_gen
MONS: generate_awake jelly / kobold
ITEM: dart
-ORIENT: float
+ORIENT: float
SHUFFLE: {[(
-SUBST: v:vxx
+SUBST: v:vxx
MAP
xxxxxxxxxxxxxxxxxxxxx....@.....
xxxxx......xxxxxxxxxx.........@
@@ -2004,11 +1984,10 @@ ENDMAP
##############################################################################
# Sounds of Crawl: the Drone
-
NAME: david_028_sounds_drone
TAGS: entry no_monster_gen no_rotate
MONS: generate_awake boring beetle / boring beetle
-ORIENT: float
+ORIENT: float
SHUFFLE: {<
MAP
xxx.....@....ccccc....@.....xxx
@@ -2034,14 +2013,13 @@ ENDMAP
##############################################################################
# Arbitrary 1
-
-NAME: david_entry_029
-TAGS: entry
-ORIENT: float
+NAME: david_entry_029
+TAGS: entry
+ORIENT: float
SHUFFLE: [{
-SUBST: ' : . x ':40, '=.x
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+SUBST: ' : . x ':40, '=.x
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
xxxxxxxxxxxxxxxxx
xx''xx''''''xx''xx
@@ -2066,12 +2044,11 @@ ENDMAP
##############################################################################
# Arbitrary 2
-
-NAME: david_entry_030
-TAGS: entry
-ORIENT: float
+NAME: david_entry_030
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
-SUBST: ' : . x ':40, '=.x
+SUBST: ' : . x ':40, '=.x
MAP
xx'.@.'xxx
xxx'..'...'x
@@ -2093,14 +2070,13 @@ ENDMAP
##############################################################################
# subterranean lakeside camping
-
-NAME: david_entry_031
-TAGS: entry no_monster_gen
-ORIENT: float
-MONS: goblin, rat, giant bat
+NAME: david_entry_031
+TAGS: entry no_monster_gen
+ORIENT: float
+MONS: goblin, rat, giant bat
SHUFFLE: {[(
-SUBST: ? : . w ?:40, ' : . x ':40
-SUBST: ? = . w, ' = . x
+SUBST: ? : . w ?:40, ' : . x ':40
+SUBST: ? = .w, ' = .x
MAP
xxxxxxxxxxxxxxxxxxxx
xxxx?xx1.'xxxxxxxx'.33x
@@ -2123,13 +2099,12 @@ ENDMAP
##############################################################################
# subterranean lakeside camping II
-
-NAME: david_entry_032
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: david_entry_032
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: {[(
-SUBST: ? : . w ?:40, ' : . x ':40
-SUBST: ? = . w, ' = . x
+SUBST: ? : . w ?:40, ' : . x ':40
+SUBST: ? = .w, ' = .x
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
xwwwwwwwww?......'''....''.
@@ -2148,12 +2123,12 @@ ENDMAP
##############################################################################
# Arbitrary entries
-
-NAME: david_entry_033_a
-TAGS: entry
-ORIENT: float
+#
+NAME: david_entry_033_a
+TAGS: entry
+ORIENT: float
SHUFFLE: TV
-CHANCE: 5
+CHANCE: 5
MAP
xx..@..xx
xx...x...xx
@@ -2170,8 +2145,8 @@ xxxx..x..xxxx
x..@..x
ENDMAP
-NAME: david_entry_033_b
-TAGS: entry
+NAME: david_entry_033_b
+TAGS: entry
ORIENT: float
CHANCE: 5
MAP
@@ -2192,12 +2167,11 @@ ENDMAP
##############################################################################
# Houses by the road
-
-NAME: david_entry_034
-TAGS: entry
-ORIENT: float
+NAME: david_entry_034
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(, +'
-SUBST: ' : x + ':40, '=x+
+SUBST: ' : x + ':40, '=x+
MAP
xxxxxxx.@.xxxxxxx
x.....x...x.....x
@@ -2215,10 +2189,9 @@ ENDMAP
##############################################################################
# Leaving the shelter
-
-NAME: david_entry_035
-TAGS: entry
-ORIENT: float
+NAME: david_entry_035
+TAGS: entry
+ORIENT: float
SHUFFLE: cvxxxx
MAP
@...........@
@@ -2234,11 +2207,11 @@ ENDMAP
##############################################################################
# Disconnected?
-
-NAME: david_entry_036_a
-TAGS: entry
-ORIENT: float
-CHANCE: 2
+#
+NAME: david_entry_036_a
+TAGS: entry
+ORIENT: float
+CHANCE: 2
SHUFFLE: {[(
MAP
@.......xxxxx..@
@@ -2253,10 +2226,10 @@ x...xxxxx.......
x.@.xxxxx......@
ENDMAP
-NAME: david_entry_036_b
-TAGS: entry
-ORIENT: float
-CHANCE: 2
+NAME: david_entry_036_b
+TAGS: entry
+ORIENT: float
+CHANCE: 2
SHUFFLE: {[(
MAP
@.......xxxxx..@
@@ -2271,11 +2244,11 @@ x...xxxxx.......
x.@.xxxxx......@
ENDMAP
-NAME: david_entry_036_c
-TAGS: entry
-ORIENT: float
+NAME: david_entry_036_c
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
-CHANCE: 2
+CHANCE: 2
MAP
@.......xxxxx..@
.[......xxxxx...
@@ -2289,11 +2262,11 @@ x...xxxxx.......
x.@.xxxxx......@
ENDMAP
-NAME: david_entry_036_d
-TAGS: entry
-ORIENT: float
+NAME: david_entry_036_d
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
-CHANCE: 2
+CHANCE: 2
MAP
@.......xxxxx..@
.[......xxxxx...
@@ -2307,11 +2280,11 @@ x...=..x=.......
x.@.xxxxx......@
ENDMAP
-NAME: david_entry_036_e
-TAGS: entry
-ORIENT: float
+NAME: david_entry_036_e
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
-CHANCE: 2
+CHANCE: 2
MAP
@.......xxxxx..@
.[......xxxxx...
@@ -2327,12 +2300,11 @@ ENDMAP
##############################################################################
# Rhombus
-
-NAME: david_entry_037
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: david_entry_037
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: ([/XY, @A
-SUBST: X=., Y=., A=x
+SUBST: X=., Y=., A=x
MAP
xxAxx
xxxx...xxxx
@@ -2345,9 +2317,9 @@ ENDMAP
##############################################################################
# Thieves' delight
-
-NAME: david_entry_038_a
-TAGS: entry
+#
+NAME: david_entry_038_a
+TAGS: entry
ORIENT: float
CHANCE: 1
MAP
@@ -2362,8 +2334,8 @@ x(.x%=%.xx=.x
xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_038_b
-TAGS: entry
+NAME: david_entry_038_b
+TAGS: entry
ORIENT: float
CHANCE: 2
MAP
@@ -2378,8 +2350,8 @@ x(.x....xxx%x
xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_038_c
-TAGS: entry
+NAME: david_entry_038_c
+TAGS: entry
ORIENT: float
CHANCE: 1
MAP
@@ -2394,8 +2366,8 @@ x(%x%...xxx%x
xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_038_d
-TAGS: entry
+NAME: david_entry_038_d
+TAGS: entry
ORIENT: float
CHANCE: 1
MAP
@@ -2410,8 +2382,8 @@ x(.x%=..x=x%x
xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_038_e
-TAGS: entry
+NAME: david_entry_038_e
+TAGS: entry
ORIENT: float
CHANCE: 1
MAP
@@ -2426,8 +2398,8 @@ x(%=...]x=x.x
xxxxxxxxxx=xx
ENDMAP
-NAME: david_entry_038_f
-TAGS: entry
+NAME: david_entry_038_f
+TAGS: entry
ORIENT: float
CHANCE: 2
MAP
@@ -2442,8 +2414,8 @@ x(%=....xxx%x
xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_038_g
-TAGS: entry
+NAME: david_entry_038_g
+TAGS: entry
ORIENT: float
CHANCE: 2
MAP
@@ -2460,11 +2432,10 @@ ENDMAP
##############################################################################
# Erosion
-
-NAME: david_entry_039
-TAGS: entry
+NAME: david_entry_039
+TAGS: entry
ORIENT: float
-SUBST: '=cx., "=+.=, c:xxc
+SUBST: '=cx., "=+.=, c:xxc
MAP
xxxxxxxxxxxxxxxxxxxx
xccccccx.......x..c.
@@ -2479,15 +2450,15 @@ ENDMAP
##############################################################################
# Orchard
-
-NAME: david_entry_040
-TAGS: entry
-ORIENT: float
+NAME: david_entry_040
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
-MONS: plant
-SUBST: . = .:140 d
-KITEM: d : apple/apricot/pear/apricot/orange/banana/strawberry/lemon
-KFEAT: d = .
+MONS: plant
+SUBST: . = .:140 d
+KITEM: d : apple / apricot / pear / apricot / orange / banana / \
+ strawberry / lemon
+KFEAT: d = .
MAP
.....
.......
@@ -2500,12 +2471,11 @@ ENDMAP
##############################################################################
# Round shapes 1
-
-NAME: david_entry_041
-TAGS: entry
-ORIENT: float
+NAME: david_entry_041
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
-SUBST: ? = x= , ' = x. , v : cvxxxx
+SUBST: ? = x= , ' = x. , v : cvxxxx
MAP
xxxxxxxxxxxxxxxx.@
@...xxxxxx.'xx.?..
@@ -2523,12 +2493,11 @@ ENDMAP
##############################################################################
# Round shapes 2
-
-NAME: david_entry_042
-TAGS: entry
-ORIENT: float
+NAME: david_entry_042
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
-SUBST: ' : . x ':40, '=x.
+SUBST: ' : . x ':40, '=x.
MAP
x@xxxxxxxx
xxx.xxxx...xx
@@ -2550,12 +2519,11 @@ ENDMAP
##############################################################################
# Round shapes 3
-
-NAME: david_entry_043
-TAGS: entry
-ORIENT: float
+NAME: david_entry_043
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
-SUBST: ' : . x ':40, '=x., " : . c ":40, "=.c , c:cxx
+SUBST: ' : . x ':40, '=x., " : . c ":40, "=.c , c:cxx
MAP
xxxxxxx
xxx.....xxxx
@@ -2573,10 +2541,10 @@ ENDMAP
##############################################################################
# Sequences
-
-NAME: david_entry_044
-TAGS: entry no_rotate
-ORIENT: float
+#
+NAME: david_entry_044
+TAGS: entry no_rotate
+ORIENT: float
SHUFFLE: {(
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
@@ -2593,10 +2561,10 @@ ENDMAP
##############################################################################
# The short and straight roads
-NAME: david_entry_045_a
-TAGS: entry
-ORIENT: float
-CHANCE: 5
+NAME: david_entry_045_a
+TAGS: entry
+ORIENT: float
+CHANCE: 5
SHUFFLE: {[(
MAP
xxxxxx@.xxx
@@ -2611,10 +2579,10 @@ xx...+....x
xx.@xxxxxxx
ENDMAP
-NAME: david_entry_045_b
-TAGS: entry
-ORIENT: float
-CHANCE: 5
+NAME: david_entry_045_b
+TAGS: entry
+ORIENT: float
+CHANCE: 5
SHUFFLE: {[(
MAP
xxxxxx@.xxx
@@ -2632,9 +2600,9 @@ ENDMAP
##############################################################################
# Roadkill
-NAME: david_entry_046
-TAGS: entry
-ORIENT: float
+NAME: david_entry_046
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(
MAP
xx.(.@x..xx@
@@ -2652,10 +2620,9 @@ ENDMAP
##############################################################################
# Just another court
-
-NAME: david_entry_047
-TAGS: entry
-ORIENT: float
+NAME: david_entry_047
+TAGS: entry
+ORIENT: float
SHUFFLE: {[(, TVG
MAP
xxxxx.@.xxxxx
@@ -2674,14 +2641,13 @@ ENDMAP
##############################################################################
# digital signposts
-
-NAME: david_entry_048_a
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
-CHANCE: 5
+NAME: david_entry_048_a
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+CHANCE: 5
SHUFFLE: cvba
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
xxxxxxxxxxx
xxxxxx...xxxx..xx
@@ -2694,13 +2660,13 @@ x..cx...xx.xxx....xx.x....
xxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_048_b
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
-CHANCE: 5
+NAME: david_entry_048_b
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+CHANCE: 5
SHUFFLE: cvba
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
xxxxxxxxxxx
xxxxxx...xxxx..xx
@@ -2715,10 +2681,9 @@ ENDMAP
##############################################################################
# ternary
-
-NAME: david_entry_049
-TAGS: entry
-ORIENT: float
+NAME: david_entry_049
+TAGS: entry
+ORIENT: float
SHUFFLE: cv
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxx
@@ -2735,12 +2700,11 @@ ENDMAP
##############################################################################
# For rent
-
-NAME: david_entry_050
-TAGS: entry
-ORIENT: float
+NAME: david_entry_050
+TAGS: entry
+ORIENT: float
SHUFFLE: [>, {(, T), TcGv, XY
-SUBST: ':.x, X=+=x, Y=+=x
+SUBST: ':.x, X=+=x, Y=+=x
MAP
xxxxxxxxxxxxxxxxxx..@
x'''''''xxxxxxxxxx...
@@ -2761,16 +2725,15 @@ ENDMAP
##############################################################################
# Solitude
-
-NAME: david_entry_051
-TAGS: entry no_monster_gen
-ORIENT: float
+NAME: david_entry_051
+TAGS: entry no_monster_gen
+ORIENT: float
SHUFFLE: C{! / B(' / V["
-SUBST: C=., !=@
+SUBST: C=., !=@
SHUFFLE: B('/ zzz, V[" / yyy
-SUBST: z=x, y=x, B=., '==, V=., "==
-NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+SUBST: z=x, y=x, B=., '==, V=., "==
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
xxxxxxxxxxxxxxxxxxx....@
xxxxxxxCCCCCCCxxxxx.....
@@ -2793,13 +2756,12 @@ ENDMAP
##############################################################################
# One down, four to go
-
-NAME: david_entry_052
-TAGS: entry
-MONS: rat, goblin, giant bat
-ORIENT: float
+NAME: david_entry_052
+TAGS: entry
+MONS: rat, goblin, giant bat
+ORIENT: float
SHUFFLE: [{(
-SUBST: X = x=
+SUBST: X = x=
MAP
xxxxxxxxxxxx..@
xx.1.%1xxxxx...
@@ -2815,13 +2777,12 @@ ENDMAP
##############################################################################
# Brainrot (Dead Infection)
-
-NAME: david_entry_053
-TAGS: entry no_monster_gen
-MONS: jackal / worm
-ORIENT: float
+NAME: david_entry_053
+TAGS: entry no_monster_gen
+MONS: jackal / worm
+ORIENT: float
SHUFFLE: {(
-SUBST: l = l.
+SUBST: l = l.
MAP
xxxxxxxxxxxxxxxxx@xxx
@.xx...xx..xx..xx.xxx
@@ -2842,11 +2803,10 @@ ENDMAP
##############################################################################
# Refuge
-
-NAME: david_entry_054
-TAGS: entry
+NAME: david_entry_054
+TAGS: entry
ORIENT: float
-SUBST: c:xxxc, %:%.T, T:TGv.
+SUBST: c:xxxc, %:%.T, T:TGv.
MAP
.....................
.....................
@@ -2866,11 +2826,11 @@ ENDMAP
##############################################################################
# Just another circle
-
-NAME: david_entry_055_a
-TAGS: entry no_monster_gen no_rotate
-ORIENT: float
-CHANCE: 5
+#
+NAME: david_entry_055_a
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+CHANCE: 5
SHUFFLE: lw
MAP
xxxxxxxxxxx
@@ -2892,10 +2852,10 @@ xx.xxxxxxxx+xxxxxxxx.xx
xxxxxxxxxxx
ENDMAP
-NAME: david_entry_055_b
-TAGS: entry no_monster_gen
-ORIENT: float
-CHANCE: 5
+NAME: david_entry_055_b
+TAGS: entry no_monster_gen
+ORIENT: float
+CHANCE: 5
SHUFFLE: {(, lw
MAP
xxxxx@xxxxx
@@ -2919,12 +2879,12 @@ ENDMAP
##############################################################################
# Stupid Stonehenge, eight and twelve columns
-
-NAME: david_entry_056_a
-TAGS: entry no_rotate
-ORIENT: float
-CHANCE: 3
-ITEM: nothing, nothing, nothing
+#
+NAME: david_entry_056_a
+TAGS: entry no_rotate
+ORIENT: float
+CHANCE: 3
+ITEM: nothing, nothing, nothing
SHUFFLE: cccbvxxx, def}
MAP
........................
@@ -2948,10 +2908,10 @@ MAP
........................
ENDMAP
-NAME: david_entry_056_b
-TAGS: entry no_rotate
-ORIENT: float
-CHANCE: 7
+NAME: david_entry_056_b
+TAGS: entry no_rotate
+ORIENT: float
+CHANCE: 7
SHUFFLE: cccbvxxx
MAP
....................
@@ -2974,14 +2934,14 @@ ENDMAP
##############################################################################
# Just another altar on DL:1
-
-NAME: david_entry_057_a_altar
-TAGS: entry
-ORIENT: float
+#
+NAME: david_entry_057_a_altar
+TAGS: entry
+ORIENT: float
SHUFFLE: {[AB
-MONS: gnoll
-SUBST: A=., B=.
-CHANCE: 3
+MONS: gnoll
+SUBST: A=., B=.
+CHANCE: 3
MAP
@....B........@
..............[
@@ -2998,13 +2958,13 @@ A.xcccccccccccx
@{xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_057_b_altar
-TAGS: entry
-ORIENT: float
+NAME: david_entry_057_b_altar
+TAGS: entry
+ORIENT: float
SHUFFLE: {[AB
-SUBST: A=., B=.
-MONS: gnoll
-CHANCE: 3
+SUBST: A=., B=.
+MONS: gnoll
+CHANCE: 3
MAP
@...B.........@
..............[
@@ -3021,13 +2981,13 @@ MAP
@{xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_057_c_altar
-TAGS: entry
-ORIENT: float
+NAME: david_entry_057_c_altar
+TAGS: entry
+ORIENT: float
SHUFFLE: {[AB
-SUBST: A=., B=.
-MONS: gnoll
-CHANCE: 2
+SUBST: A=., B=.
+MONS: gnoll
+CHANCE: 2
MAP
@.....B.......@
..............[
@@ -3044,13 +3004,13 @@ MAP
@{xxxxxxxxxxxxx
ENDMAP
-NAME: david_entry_057_d_altar
-TAGS: entry
-ORIENT: float
+NAME: david_entry_057_d_altar
+TAGS: entry
+ORIENT: float
SHUFFLE: {[AB
-SUBST: A=., B=.
-MONS: gnoll
-CHANCE: 2
+SUBST: A=., B=.
+MONS: gnoll
+CHANCE: 2
MAP
@......A......@
..............[
@@ -3069,12 +3029,11 @@ ENDMAP
##############################################################################
# Simpleton I
-
-NAME: david_entry_058
-TAGS: entry no_monster_gen
+NAME: david_entry_058
+TAGS: entry no_monster_gen
ORIENT: float
NSUBST: . = 1:d / *:.
-ITEM: stone/dart
+ITEM: stone / dart
MAP
@xx xx@
x.xxxx xxxx.x
@@ -3091,13 +3050,12 @@ ENDMAP
##############################################################################
# Simpleton II
-
-NAME: david_entry_059
-TAGS: entry
-ORIENT: float
-ITEM: nothing, nothing
+NAME: david_entry_059
+TAGS: entry
+ORIENT: float
+ITEM: nothing, nothing
SHUFFLE: =+, TVG, {[
-SUBST: c:cxx
+SUBST: c:cxx
MAP
xx@...@xxxxxxxx
xx+xxx+xxxxxxxx
@@ -3115,11 +3073,10 @@ ENDMAP
##############################################################################
# Simpleton III
-
-NAME: david_entry_060
-TAGS: entry
-ORIENT: float
-ITEM: nothing, nothing
+NAME: david_entry_060
+TAGS: entry
+ORIENT: float
+ITEM: nothing, nothing
SHUFFLE: =+, cx, de/{(, {[(
MAP
@.........@
@@ -3137,13 +3094,13 @@ ENDMAP
##############################################################################
# Yet another D:1 altar
-
-NAME: david_entry_061_a_altar
-TAGS: entry no_monster_gen
-ORIENT: northwest
+#
+NAME: david_entry_061_a_altar
+TAGS: entry no_monster_gen
+ORIENT: northwest
SHUFFLE: Cc, {Y
-SUBST: ?=l. , Y=.
-CHANCE: 6
+SUBST: ?=l. , Y=.
+CHANCE: 6
MAP
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
@@ -3165,12 +3122,12 @@ xxxxxxll.??....
xxxxxxl.........
ENDMAP
-NAME: david_entry_061_b_altar
-TAGS: entry no_monster_gen
-ORIENT: northwest
-CHANCE: 4
+NAME: david_entry_061_b_altar
+TAGS: entry no_monster_gen
+ORIENT: northwest
+CHANCE: 4
SHUFFLE: Cc, {Y
-SUBST: Y=.
+SUBST: Y=.
MAP
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
@@ -3194,10 +3151,9 @@ ENDMAP
##############################################################################
# Rooms with view
-
-NAME: david_entry_062
-TAGS: entry no_monster_gen no_pool_fixup
-ORIENT: float
+NAME: david_entry_062
+TAGS: entry no_monster_gen no_pool_fixup
+ORIENT: float
SHUFFLE: {[, lw
MAP
.......xxxxxx@0
@@ -3217,8 +3173,9 @@ ENDMAP
##############################################################################
# The tiny ones I (old school)
-NAME: david_entry_063_tiny
-TAGS: entry
+#
+NAME: david_entry_063_tiny
+TAGS: entry
CHANCE: 10
ORIENT: float
MAP
@@ -3227,9 +3184,9 @@ ENDMAP
##############################################################################
# The tiny ones II (1x1)
-
-NAME: david_entry_064_a_tiny
-TAGS: entry
+#
+NAME: david_entry_064_a_tiny
+TAGS: entry
CHANCE: 2
ORIENT: float
MAP
@@ -3238,8 +3195,8 @@ xxx
xxx
ENDMAP
-NAME: david_entry_064_b_tiny
-TAGS: entry
+NAME: david_entry_064_b_tiny
+TAGS: entry
CHANCE: 4
ORIENT: float
MAP
@@ -3249,8 +3206,8 @@ MAP
xxxxx
ENDMAP
-NAME: david_entry_064_c_tiny
-TAGS: entry
+NAME: david_entry_064_c_tiny
+TAGS: entry
CHANCE: 4
ORIENT: float
MAP
@@ -3263,9 +3220,9 @@ ENDMAP
##############################################################################
# The tiny ones III (3x3)
-
-NAME: david_entry_065_a_tiny
-TAGS: entry
+#
+NAME: david_entry_065_a_tiny
+TAGS: entry
CHANCE: 1
ORIENT: float
MAP
@@ -3276,8 +3233,8 @@ x...x
xxxxx
ENDMAP
-NAME: david_entry_065_b_tiny
-TAGS: entry
+NAME: david_entry_065_b_tiny
+TAGS: entry
CHANCE: 3
ORIENT: float
MAP
@@ -3289,8 +3246,8 @@ xx...xx
xxxxxxx
ENDMAP
-NAME: david_entry_065_c_tiny
-TAGS: entry
+NAME: david_entry_065_c_tiny
+TAGS: entry
CHANCE: 3
ORIENT: float
MAP
@@ -3302,8 +3259,8 @@ xx...x
xxxxxx
ENDMAP
-NAME: david_entry_065_d_tiny
-TAGS: entry
+NAME: david_entry_065_d_tiny
+TAGS: entry
CHANCE: 3
ORIENT: float
MAP
@@ -3317,9 +3274,9 @@ ENDMAP
##############################################################################
# The tiny ones IV (row)
-
-NAME: david_entry_066_a_tiny
-TAGS: entry
+#
+NAME: david_entry_066_a_tiny
+TAGS: entry
CHANCE: 4
ORIENT: float
MAP
@@ -3328,11 +3285,11 @@ xxxxx
xxxxx
ENDMAP
-NAME: david_entry_066_b_tiny
-TAGS: entry
+NAME: david_entry_066_b_tiny
+TAGS: entry
CHANCE: 3
ORIENT: float
-SUBST: v : vcbxxx
+SUBST: v : vcbxxx
MAP
xxxxx
xvvvx
@@ -3341,8 +3298,8 @@ xvvvx
xxxxx
ENDMAP
-NAME: david_entry_066_d_tiny
-TAGS: entry
+NAME: david_entry_066_d_tiny
+TAGS: entry
CHANCE: 3
ORIENT: float
MAP
@@ -3353,20 +3310,17 @@ ENDMAP
##############################################################################
# Just another castle
-
NAME: david_entry_067
TAGS: entry no_monster_gen no_rotate
ITEM: any, nothing, nothing
ORIENT: float
SHUFFLE: ]def
-SUBST: c : cx
-
+SUBST: c : cx
# A test run with 50 tries had precisely one level without shallow water
# access to surroundings. This is intended and I like the low chance for this.
-
MAP
- .........................
- .........................
+ .........................
+ .........................
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwwwwwwwwwwwwwwwwwwwww...
@@ -3385,13 +3339,12 @@ MAP
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwwwwwwwwwwwwwwwwwwwww...
...wwwwwwwwwwwwwwwwwwwwwww...
- .........................
- .........................
+ .........................
+ .........................
ENDMAP
##############################################################################
# Prison with walls (not Napalm Death)
-
NAME: david_entry_068
TAGS: entry no_monster_gen
ORIENT: float
@@ -3399,7 +3352,7 @@ SHUFFLE: ABCDEFGH
SUBST: A={, B=', C=', D=', E=', F=', G=', H=d
SUBST: ' = .:70 1 w:2
SUBST: . = .:60 2:1 3:1
-ITEM: stone/dart
+ITEM: stone / dart
MONS: fungus, rat, giant cockroach
MAP
xxxxxxxxxxxxxxxxx
@@ -3417,92 +3370,91 @@ ENDMAP
##############################################################################
# The pits are prepared
-
-NAME: david_entry_069_a
-TAGS: entry no_monster_gen
-ORIENT: float
-CHANCE: 3
+NAME: david_entry_069_a
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+CHANCE: 3
SHUFFLE: bxxxx
MAP
- ....... .......
+ ....... .......
..wwww... ...llll..
.w.wwww......llllll.
.ww{}ww......llllll.
.wwwwww......llllll.
..wwww..bbbb..llll..
- ......bbbbbb......
- .bbbbbb.
- .bbbbbb.
- ..bbbb..
- ......
+ ......bbbbbb......
+ .bbbbbb.
+ .bbbbbb.
+ ..bbbb..
+ ......
ENDMAP
-NAME: david_entry_069_b
-TAGS: entry no_monster_gen
-ORIENT: float
-CHANCE: 3
+NAME: david_entry_069_b
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+CHANCE: 3
SHUFFLE: bxxxx
MAP
- ....... .......
+ ....... .......
..wwww... ...llll..
.wwwwww......llllll.
.wwwwww......ll}{ll.
.wwwwww......llll.l.
..wwww..bbbb..llll..
- ......bbbbbb......
- .bbbbbb.
- .bbbbbb.
- ..bbbb..
- ......
+ ......bbbbbb......
+ .bbbbbb.
+ .bbbbbb.
+ ..bbbb..
+ ......
ENDMAP
NAME: david_entry_069_c
-TAGS: entry no_monster_gen
+TAGS: entry no_monster_gen no_rotate
ORIENT: float
CHANCE: 3
SHUFFLE: bxxxx
MAP
- ....... .......
+ ....... .......
..wwww... ...llll..
.wwwwww......llllll.
.wwwwww......llllll.
.wwwwww......llllll.
..wwww..b=bb..llll..
- ......bb.bbb......
- .bb{}bb.
- .bb.b=b.
- ..b=bb..
- ......
+ ......bb.bbb......
+ .bb{}bb.
+ .bb.b=b.
+ ..b=bb..
+ ......
ENDMAP
-NAME: david_entry_069_d
-TAGS: entry no_monster_gen
-ORIENT: float
-CHANCE: 1
+NAME: david_entry_069_d
+TAGS: entry no_monster_gen no_rotate
+ORIENT: float
+CHANCE: 1
SHUFFLE: bxxxx
MAP
- ....... .......
+ ....... .......
..wwww... ...llll..
.wwwwww..{}..llllll.
.wwwwww......llllll.
.wwwwww......llllll.
..wwww..bbbb..llll..
- ......bbbbbb......
- .bbbbbb.
- .bbbbbb.
- ..bbbb..
- ......
+ ......bbbbbb.....
+ .bbbbbb.
+ .bbbbbb.
+ ..bbbb..
+ ......
ENDMAP
##############################################################################
# Caged fury
-
NAME: david_entry_070
TAGS: entry no_rotate
MONS: w:30 nothing / giant cockroach / w:2 worm
MONS: w:30 nothing / ooze
MONS: w:20 nothing / jackal / rat
-MONS: w:30 nothing / ooze / weight:2 jelly / giant cockroach / worm w:2 / jackal w:5 / rat w:5
+MONS: w:30 nothing / ooze / w:2 jelly / giant cockroach / w:2 worm / \
+ w:5 jackal / w:5 rat
# There is a very slight chance that a jelly or an intelligent monster
# (hobgoblin) might spawn inside near the door. This is okay; added an exit.
ORIENT: float
@@ -3571,19 +3523,38 @@ xxx.xxxxxlll2..2.lllxxxxx.xx
ENDMAP
##############################################################################
+# Radiant
+NAME: david_entry_072
+TAGS: entry no_rotate
+ORIENT: float
+NSUBST: ' = 1:@ / *=.x
+MAP
+'xxxxxxx'xxxxxxx'
+x.xxxxxx.xxxxxx'x
+xx..xxxx+xxxx..xx
+xxxx..+...+..xxxx
+xxxxxxx.{.xxxxxxx
+xxxx..+...+..xxxx
+xx..xxxx+xxxx..xx
+x.xxxxxx.xxxxxx.x
+'xxxxxxx'xxxxxxx'
+ENDMAP
+
+
+##############################################################################
# Erik's entry vaults
##############################################################################
##############################################################################
# From Cave to Minitemple
-
-NAME: erik_entry_001_a
-TAGS: entry
-ORIENT: float
-CHANCE: 1
+#
+NAME: erik_entry_001_a
+TAGS: entry
+ORIENT: float
+CHANCE: 1
SHUFFLE: {[(
-SUBST: X : x:20 G:4 l:1
-SUBST: c : cxxx
+SUBST: X : x:20 G:4 l:1
+SUBST: c : cxxx
MAP
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
@@ -3604,13 +3575,13 @@ c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
ENDMAP
-NAME: erik_entry_001_b
-TAGS: entry
-ORIENT: float
-MONS: gnoll
-CHANCE: 3
+NAME: erik_entry_001_b
+TAGS: entry
+ORIENT: float
+MONS: gnoll
+CHANCE: 3
SHUFFLE: {[(
-SUBST: c : cxxx
+SUBST: c : cxxx
MAP
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
@@ -3631,13 +3602,13 @@ c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
ENDMAP
-NAME: erik_entry_001_c
-TAGS: entry
-ORIENT: float
-MONS: centaur, orc
-CHANCE: 3
+NAME: erik_entry_001_c
+TAGS: entry
+ORIENT: float
+MONS: centaur, orc
+CHANCE: 3
SHUFFLE: {[(
-SUBST: c : cxxx
+SUBST: c : cxxx
MAP
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
@@ -3658,13 +3629,13 @@ c(.c..c.cc...c......c..................c
cccccccccccccccccccccccccccccccccccccccc
ENDMAP
-NAME: erik_entry_001_d
-TAGS: entry
-ORIENT: float
-MONS: orc
-CHANCE: 3
+NAME: erik_entry_001_d
+TAGS: entry
+CHANCE: 3
+ORIENT: float
+MONS: orc
SHUFFLE: {[(
-SUBST: c : cxxx
+SUBST: c : cxxx
MAP
cccccccccccccccccccccccccccccccccccccccc
c[c..c...cc......c.....................c
@@ -3687,7 +3658,6 @@ ENDMAP
##############################################################################
# Triangle
-
NAME: erik_entry_002
TAGS: entry
ORIENT: float
@@ -3711,12 +3681,11 @@ ENDMAP
##############################################################################
# Deja vu
-
-NAME: erik_entry_003
-TAGS: entry no_rotate
-ORIENT: float
-ITEM: stone
-MONS: rat
+NAME: erik_entry_003
+TAGS: entry no_rotate
+ORIENT: float
+ITEM: q:1 stone
+MONS: rat
SHUFFLE: {[(>
MAP
........@........
@@ -3736,12 +3705,11 @@ ENDMAP
##############################################################################
# Deja vu 2
-
-NAME: erik_entry_004
-TAGS: entry no_monster_gen no_rotate
+NAME: erik_entry_004
+TAGS: entry no_monster_gen no_rotate
ORIENT: float
-ITEM: stone
-MONS: rat, goblin, kobold, ooze
+ITEM: stone
+MONS: rat, goblin, kobold, ooze
MAP
xxxxxxxxxxx@xxxxxxxxxxxxxxxxxx
x.........l.l................x
@@ -3769,13 +3737,12 @@ ENDMAP
##############################################################################
# Game-of-Life Blinker Ship
-
NAME: erik_entry_005
TAGS: entry
-ORIENT: float
+ORIENT: float
SHUFFLE: cxxx
MAP
- ......
+ ......
..c..c.
.c.....
.... ..c...c.
@@ -3787,22 +3754,22 @@ MAP
.......cc.{.....c....c....c.c.
........c..(..cc.....c....ccc.
..cc.....cc.ccc...............
-.cc.cc...........
-..cccc...........
-...cc......cccc..
-...........c...c.
- .c.....
- ..c..c.
- ......
+.cc.cc...........
+..cccc...........
+...cc......cccc..
+...........c...c.
+ .c.....
+ ..c..c.
+ ......
ENDMAP
##############################################################################
# Matt's vaults
+##############################################################################
##############################################################################
# Refuge
-
NAME: matt_entry_001
TAGS: entry no_monster_gen
ORIENT: float
@@ -3828,7 +3795,6 @@ ENDMAP
##############################################################################
# Grand Opening
-
NAME: matt_entry_002
TAGS: entry
ORIENT: float
@@ -3855,11 +3821,10 @@ ENDMAP
##############################################################################
# Diagonals
-
NAME: matt_entry_003
TAGS: entry no_monster_gen
ORIENT: float
-SUBST: ':x., ":x., ?:x., _:x.
+SUBST: ':x., ":x., ?:x., _:x.
MAP
xxxxxxxxxx@xxxxxxxxxx
xx..........'......xx
@@ -3883,13 +3848,12 @@ ENDMAP
##############################################################################
# Debris
-
NAME: matt_entry_004
TAGS: entry
ORIENT: float
SHUFFLE: {[(
-SUBST: ' : . x ':40
-SUBST: '=x.
+SUBST: ' : . x ':40
+SUBST: '=x.
MAP
xxxxxxx@xxxxxxxxxxxxx@xxxxxxx
x....x..'.x.................x
@@ -3916,10 +3880,9 @@ ENDMAP
##############################################################################
# Spirals
-
NAME: matt_entry_005
TAGS: entry
-ORIENT: float
+ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxx@xxxxxxxxx
@@ -3941,7 +3904,6 @@ ENDMAP
##############################################################################
# More LOS fun
-
NAME: matt_entry_006
TAGS: entry no_monster_gen
ORIENT: float
@@ -3973,11 +3935,11 @@ ENDMAP
##############################################################################
# Tucked-away holy place
-
+#
NAME: matt_entry_007_a
TAGS: entry no_monster_gen
-ORIENT: float
-CHANCE: 1
+ORIENT: float
+CHANCE: 1
SHUFFLE: {[(<
MAP
xxx@xxx@xxx
@@ -3995,8 +3957,8 @@ ENDMAP
NAME: matt_entry_007_b
TAGS: entry no_monster_gen
-ORIENT: float
-CHANCE: 3
+ORIENT: float
+CHANCE: 3
SHUFFLE: {[(<
MAP
xxx@xxx@xxx
@@ -4014,8 +3976,8 @@ ENDMAP
NAME: matt_entry_007_c
TAGS: entry no_monster_gen
-ORIENT: float
-CHANCE: 6
+ORIENT: float
+CHANCE: 6
SHUFFLE: {[(<
MAP
xxx@xxx@xxx
@@ -4037,14 +3999,12 @@ ENDMAP
##############################################################
# Infinity Welcomes Careful Drivers
-
NAME: entry_elethiomel_001
TAGS: entry no_rotate
-ORIENT: northwest
-
+ORIENT: northwest
SHUFFLE: [{
-SUBST: ' : . x ':40, '=x.
-SUBST: c : cxxx, [ = [ T
+SUBST: ' : . x ':40, '=x.
+SUBST: c : cxxx, [ = [ T
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
@@ -4071,9 +4031,9 @@ ENDMAP
# The Diamond Age, or A Young Lady's Illustrated Primer
NAME: entry_elethiomel_002
TAGS: entry no_monster_gen no_rotate
-ORIENT: west
-MONS: rat, goblin, giant bat, kobold
-ITEM: sausage / beef jerky, nothing, nothing
+ORIENT: west
+MONS: rat, goblin, giant bat, kobold
+ITEM: sausage / beef jerky, nothing, nothing
SHUFFLE: {[(, 234, ef~
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxx@x
@@ -4105,13 +4065,12 @@ ENDMAP
##############################################################
# Ruined Dwarven Fortress Basement
-
NAME: entry_elethiomel_003
TAGS: entry no_monster_gen no_rotate
ITEM: any armour / any weapon / nothing
-ORIENT: float
+ORIENT: float
SHUFFLE: {[(
-SUBST: c : cx
+SUBST: c : cx
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xcccccccxxxxxxxxxxxxxxxxxxxcccccccx
@@ -4136,12 +4095,11 @@ ENDMAP
##############################################################
# A Maze of Twisty Passages, All Alike
-
NAME: entry_elethiomel_004
TAGS: entry no_monster_gen
-ORIENT: float
-SHUFFLE: {[(, WXYZ
-SUBST: W=., X=X., X=x=., Y=Y., Y=x=., Z=Z., Z=x=.
+ORIENT: float
+SHUFFLE: {[(, WXYZ
+SUBST: W=., X=X., X=x=., Y=Y., Y=x=., Z=Z., Z=x=.
MAP
xx@xxxxxxxxxxxxxxxxxxxxxxxxxx
xx.x.......xxxxx...xx......xx
@@ -4162,15 +4120,15 @@ ENDMAP
##############################################################
# It's quiet. Too quiet....
-
+#
NAME: entry_elethiomel_005_a
TAGS: entry no_monster_gen
-ORIENT: float
-MONS: rat / nothing, hobgoblin / goblin / nothing
+ORIENT: float
+MONS: rat / nothing, hobgoblin / goblin / nothing
SHUFFLE: '"XY/ABVW, !?/CD
-SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, V=x, W=x, Y=@x
-SUBST: c : cxx
-KFEAT: X = teleport trap / floor
+SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, V=x, W=x, Y=@x
+SUBST: c : cxx
+KFEAT: X = teleport trap / floor
MAP
x@x
x.x
@@ -4190,12 +4148,12 @@ ENDMAP
NAME: entry_elethiomel_005_b
TAGS: entry no_monster_gen
-ORIENT: float
-MONS: rat / nothing, hobgoblin / goblin / nothing
+ORIENT: float
+MONS: rat / nothing, hobgoblin / goblin / nothing
SHUFFLE: '"/AB, !?XY/CDVW
-SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, Y=@x, V=x, W=x
-KFEAT: X = teleport trap / floor
-SUBST: c : cxxx
+SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, Y=@x, V=x, W=x
+KFEAT: X = teleport trap / floor
+SUBST: c : cxxx
MAP
x@x
x.x
@@ -4218,10 +4176,10 @@ ENDMAP
NAME: entry_elethiomel_006
TAGS: entry
-ORIENT: float
+ORIENT: float
SHUFFLE: {[(, XY/AB
-KFEAT: X = teleport trap
-SUBST: Y=x, A=., B==, (=(., [=[.
+KFEAT: X = teleport trap
+SUBST: Y=x, A=., B==, (=(., [=[.
MAP
xxxx@xxxxxxx.@.x
xxxx.xxxxxx...xx
@@ -4241,7 +4199,7 @@ ENDMAP
NAME: entry_elethiomel_007
TAGS: entry
ORIENT: float
-SUBST: ~ = ~ .:5
+SUBST: ~ = ~ .:5
# Too bad there isn't a "rolling boulder" trap.
MAP
xxxxxxxxxx.xxxxxxxxxxxxxxx
@@ -4273,10 +4231,10 @@ SHUFFLE: ({[, x+/x+/x+/x+/cC/vV/lL/wW
SUBST: C=+, V=+
NSUBST: L = 1:. / *:l
MAP
- .............
- ......x......
- ......x......
- .....xxx.....
+ .............
+ ......x......
+ ......x......
+ .....xxx.....
............xxx............
...........xxxxx...........
xxxxxxxxxx+xxxxx+xxxxxxxxxx
@@ -4284,31 +4242,31 @@ xxxxxxxxxx+xxxxx+xxxxxxxxxx
....xxxxxxx..(..xxxxxxx....
......xxxx.......xxxx......
........xx..[.{..xx........
- .....xxx.....xxx.....
- .....xxxxx+xxxxx.....
- ....xxxxxx.xxxxxx....
- ....xxxxx...xxxxx....
- ...xxxx.......xxxx...
- ...xx...........xx...
- ..x..... ....x..
- ........ .......
+ .....xxx.....xxx.....
+ .....xxxxx+xxxxx.....
+ ....xxxxxx.xxxxxx....
+ ....xxxxx...xxxxx....
+ ...xxxx.......xxxx...
+ ...xx...........xx...
+ ..x..... ....x..
+ ........ .......
ENDMAP
##############################################################
# Pyramid
NAME: onia_ninara_002_pyramid
TAGS: entry no_rotate
-ORIENT: float
+ORIENT: float
SHUFFLE: ({[
MAP
- .........
- .....x.....
- .....xxx.....
- .....xxxxx.....
- .....x..(..x.....
- .....xxx...xxx.....
- .....xxxxx.xxxxx.....
- .....x...........x.....
+ .........
+ .....x.....
+ .....xxx.....
+ .....xxxxx.....
+ .....x..(..x.....
+ .....xxx...xxx.....
+ .....xxxxx.xxxxx.....
+ .....x...........x.....
.....xxx.........xxx.....
....xxxxx.......xxxxx....
...x..[..x.....x..{..x...
@@ -4321,7 +4279,7 @@ ENDMAP
# Mini spirals
NAME: onia_ninara_003_mini_spirals
TAGS: entry
-ORIENT: float
+ORIENT: float
SHUFFLE: ({[<,GT, vcxxxx
MAP
vvvvvvvvvvv
@@ -4391,13 +4349,15 @@ NAME: onia_ninara_005_the_zoo
TAGS: entry no_rotate no_hmirror
ORIENT: float
SHUFFLE: 1234567
-MONS: giant gecko/giant iguana/giant lizard/giant newt/gila monster/komodo dragon
-MONS: hog/jackal/wolf/hound/war dog
-MONS: giant cockroach/giant ant/butterfly/killer bee/bumblebee/redback/giant mite
-MONS: swamp worm/lindwurm/worm/spiny worm
-MONS: swamp drake/hydra/wyvern/firedrake
-MONS: bear/polar bear/grizzly bear/black bear
-MONS: black snake/brown snake/grey snake/salamander/yellow snake
+MONS: giant gecko /giant iguana / giant lizard / giant newt / gila monster /\
+ komodo dragon
+MONS: hog / jackal / wolf / hound / war dog
+MONS: giant cockroach / giant ant / butterfly / killer bee / bumblebee /\
+ redback / giant mite
+MONS: swamp worm / lindwurm / worm / spiny worm
+MONS: swamp drake / hydra / wyvern / firedrake
+MONS: bear / polar bear / grizzly bear / black bear
+MONS: black snake / brown snake / grey snake / salamander / yellow snake
MAP
xxxxxxxx@xxxxxxxx
xxxxxx.G.G.xxxxxx
@@ -4418,7 +4378,7 @@ ENDMAP
NAME: onia_ninara_006_larder
TAGS: entry
ORIENT: float
-MONS: w:100 rat / w:50 giant cockroach / w:10 quokka
+MONS: w:100 rat / w:50 giant cockroach / quokka
ITEM: potion of water / any potion / choko / beef jerky / grape / sausage
SUBST: ? = .:30 1:20 d
SUBST: = = = +
@@ -4436,14 +4396,13 @@ ENDMAP
#############################
# Handbag
-#
-NAME: onia_ninara_010_handbag
-TAGS: entry
-ORIENT: float
-MONS: w:30 rat / goblin / kobold
-MONS: w:50 giant bat / w:30 small snake / snake / jackal / w:20 giant cockroach
-SUBST: ! = $ %:30
-SUBST: ? = .:20 ~
+NAME: onia_ninara_010_handbag
+TAGS: entry
+ORIENT: float
+MONS: w:30 rat / goblin / kobold
+MONS: giant bat / w:6 small snake / w:2 snake / w:2 jackal / w:4 giant cockroach
+SUBST: ! = $ %:30
+SUBST: ? = .:20 ~
SHUFFLE: ({[<
MAP
................
@@ -4613,7 +4572,6 @@ xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
###########################################################
-
NAME: eino_entry_druids_welcome
TAGS: entry no_monster_gen
ORIENT: float
@@ -4633,7 +4591,6 @@ x1......@......1x
ENDMAP
###########################################################
-
NAME: eino_entry_tree_alley
TAGS: entry no_monster_gen
ORIENT: float
@@ -4647,7 +4604,6 @@ xxxxxxxxxxxxxxxxxxx
ENDMAP
###########################################################
-
NAME: eino_entry_water_cross
TAGS: entry no_monster_gen
ORIENT: float
@@ -4663,7 +4619,6 @@ MAP
ENDMAP
###########################################################
-
NAME: eino_entry_water_star
TAGS: entry no_monster_gen no_rotate
ORIENT: float
@@ -4691,7 +4646,6 @@ ENDMAP
##############################################################
# Rooms in the neighbourhood.
-
NAME: misc_entry_001
TAGS: entry no_monster_gen
ORIENT: float