diff options
author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-10-20 14:10:36 +0000 |
---|---|---|
committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-10-20 14:10:36 +0000 |
commit | a9f53dd003a8246adbcf8eddee5aa61d0d4c3b93 (patch) | |
tree | 1868f22c67e917aa6afd82ab7ab21c4f8984cd50 /crawl-ref/source/dat/entry.des | |
parent | 40d686b7f05b03bb1b63dbb062acea1c0415b1b2 (diff) | |
download | crawl-ref-a9f53dd003a8246adbcf8eddee5aa61d0d4c3b93.tar.gz crawl-ref-a9f53dd003a8246adbcf8eddee5aa61d0d4c3b93.zip |
Applying Darshan's new linebreak \ command across the board.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/entry.des')
-rw-r--r-- | crawl-ref/source/dat/entry.des | 1398 |
1 files changed, 676 insertions, 722 deletions
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des index 44e0561c3b..aafec48724 100644 --- a/crawl-ref/source/dat/entry.des +++ b/crawl-ref/source/dat/entry.des @@ -41,10 +41,10 @@ KFEAT: T = net trap # ("Ack! Now I'm trapped too! Help!") so I coded it in. ^.^ NSUBST: M = 2=E / *=M E:2 KFEAT: E = shaft trap -KFEAT: M=shallow_water -KFEAT: N=shallow_water -KFEAT: O=shallow_water -KFEAT: Q=shallow_water +KFEAT: M = shallow_water +KFEAT: N = shallow_water +KFEAT: O = shallow_water +KFEAT: Q = shallow_water SHUFFLE: M/N/O/P/Q SUBST: P = MNO # @@ -52,19 +52,26 @@ SUBST: P = MNO # cells or create threats outside; no merfolk, alive or undead, because they # insist on having deep water in their cells, which annoys me; other player # species don't exist as monsters): -KMONS: M= human / elf / orc; nothing / naga; nothing / centaur; nothing / draconian; nothing / ogre; nothing / minotaur / troll / kobold / mummy / ghoul -# +KMONS: M = human / elf / orc; nothing / naga; nothing / centaur; nothing / \ + draconian; nothing / ogre; nothing / minotaur / troll / kobold / \ + mummy / ghoul # Player monsters, zombie versions (ghouls drop out because they need sustenance # and can't be reanimated once starved): -KMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy -# +KMONS: N = human zombie / elf zombie / orc zombie / naga zombie / ogre zombie / \ + centaur zombie / draconian zombie / minotaur zombie / troll zombie / \ + kobold zombie / mummy # Player monsters, skeleton versions: -KMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy -# +KMONS: O = human skeleton / elf skeleton / orc skeleton / naga skeleton / \ + centaur skeleton / draconian skeleton / ogre skeleton / \ + minotaur skeleton /troll skeleton / kobold skeleton / mummy # And now for something completely different (if any of these turn out to be # able to escape or project spells out of their cells, they should be removed): -KMONS: Q= orb of fire / ice dragon / shadow dragon / iron dragon / w:1 golden dragon / large abomination / tentacled monstrosity / w:1 black draconian; nothing / w:1 mottled draconian; nothing / w:1 yellow draconian; nothing / w:2 green draconian; nothing / w:1 purple draconian; nothing / w:2 red draconian; nothing / w:1 white draconian; nothing / w:1 pale draconian; nothing / nothing -# +KMONS: Q = orb of fire / ice dragon / shadow dragon / iron dragon / \ + w:1 golden dragon / large abomination / tentacled monstrosity / \ + w:1 black draconian; nothing / w:1 mottled draconian; nothing / \ + w:1 yellow draconian; nothing / w:2 green draconian; nothing / \ + w:1 purple draconian; nothing / w:2 red draconian; nothing / \ + w:1 white draconian; nothing / w:1 pale draconian; nothing / nothing MAP xxxxxxxxxxxxxx xxxxxxxxx xxxxxxxxMxMxMxxxxxxxMxMxMxMx @@ -166,8 +173,8 @@ ENDMAP # Players can safely watch at the clouds. Autoexplore will not run into # the chambers, players have to search for the secret door. Likewise, # all exits are secret except for the safe one. -# We may delegate this vault to another branch, where we need to take -# less caution measures. +# This vault is great. If need be, we may delegate it to another branch, +# where we less caution measures are demanded (dp). NAME: elemental_entry TAGS: entry no_monster_gen ORIENT: float @@ -285,13 +292,13 @@ ENDMAP ############################################################################ # A spiral made of rock, with lots of "windows". -NAME: zelgadis_glass_entry_002 -TAGS: entry -ORIENT: float -CHANCE: 1 +NAME: zelgadis_glass_entry_002 +TAGS: entry +ORIENT: float +CHANCE: 1 SHUFFLE: {[(< -SUBST: < = . -NSUBST: X = 4:+ / *:x +SUBST: < = . +NSUBST: X = 4:+ / *:x MAP mxmxmxmxmxmxxmxxmx x................m @@ -318,11 +325,11 @@ ENDMAP # Zaba's entry vaults ############################################################################## -NAME: entry_zaba_1 -TAGS: entry no_monster_gen no_item_gen no_rotate +NAME: entry_zaba_1 +TAGS: entry no_monster_gen no_item_gen no_rotate ORIENT: float -SUBST: T = TV, ? = wW, > = >d -ITEM: dart / stone +SUBST: T = TV, ? = wW, > = >d +ITEM: dart / stone MAP xxx@xxx@xxx@xxx x.............x @@ -351,12 +358,11 @@ ENDMAP ############################################################## # Zaba's second entry vault ever - -NAME: entry_zaba_2 -TAGS: entry -ORIENT: float +NAME: entry_zaba_2 +TAGS: entry +ORIENT: float SHUFFLE: ([{> -SUBST: ?:???!, ?=?., ?=!, !:cx, ===cc+ +SUBST: ?:???!, ?=?., ?=!, !:cx, ===cc+ MAP .................@................. .cccccc...cccccc...cccccc...cccccc. @@ -384,11 +390,11 @@ ENDMAP # Lemuel's entry vaults ############################################################################## -NAME: lemuel_entry_001 -TAGS: entry no_rotate no_monster_gen +NAME: lemuel_entry_001 +TAGS: entry no_rotate no_monster_gen ORIENT: float NSUBST: ! = 1:> / *:! -SUBST: !:cvxGT +SUBST: !:cvxGT MAP x.@.x x.!.x @@ -410,12 +416,11 @@ ENDMAP ############################################################################## # Another Lemuel entry vault - -NAME: lemuel_entry_002c -TAGS: entry no_monster_gen -ORIENT: float +NAME: lemuel_entry_002c +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {[, abc -SUBST: a:+=, b=x, c=x +SUBST: a:+=, b=x, c=x MAP x@x xax.xcx @@ -439,12 +444,11 @@ ENDMAP ############################################################################## # lemuel_entry_003 - -NAME: lemuel_entry_003 -TAGS: entry no_monster_gen -ORIENT: float +NAME: lemuel_entry_003 +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {[, >d -ITEM: stone / dart +ITEM: stone / dart MAP xxx x{x @@ -466,12 +470,11 @@ ENDMAP ############################################################################## # lemuel_entry_004 - -NAME: lemuel_entry_004 -TAGS: entry -ORIENT: float +NAME: lemuel_entry_004 +TAGS: entry +ORIENT: float SHUFFLE: {[, '?! -SUBST: ':.+, ?:x, !:x +SUBST: ':.+, ?:x, !:x MAP xxxxxxxxxxx@xxxxxx xxxxxxxxxxx.xxxxxx @@ -494,12 +497,12 @@ ENDMAP ############################################################################## # lemuel_entrance_river - -NAME: lemuel_entry_005_a -TAGS: entry no_monster_gen -ORIENT: float +# +NAME: lemuel_entry_005_a +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {} -CHANCE: 2 +CHANCE: 2 MAP xxxxxxxxxxxxxxxxxxx xxxxx{.......}xxxxx @@ -521,12 +524,12 @@ xxxxx.........xxxxx xxxxx....@....xxxxx ENDMAP -NAME: lemuel_entry_005_b -TAGS: entry no_monster_gen -ORIENT: float -CHANCE: 7 +NAME: lemuel_entry_005_b +TAGS: entry no_monster_gen +ORIENT: float +CHANCE: 7 SHUFFLE: {}, XYZ -SUBST: X=W, Y=w, Z=w +SUBST: X=W, Y=w, Z=w MAP xxxxxxxxxxxxxxxxxxx xxxxx{.......}xxxxx @@ -551,11 +554,11 @@ ENDMAP # Notes: chances are high that there is a shallow water path. Even if # there is none, you can always see the door on the other side. NAME: lemuel_005_c -TAGS: entry no_monster_gen -ORIENT: float +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {}, ABC -SUBST: A:=, B:x, C:x -CHANCE: 1 +SUBST: A:=, B:x, C:x +CHANCE: 1 MAP xxxxxxxxxxxxxxxxxxx xxxWA{.......}xxxxx @@ -579,7 +582,6 @@ ENDMAP ############################################################################## # lemuel_entrance_tunnels - NAME: lemuel_entry_006_tunnels TAGS: entry no_monster_gen ORIENT: float @@ -608,11 +610,10 @@ ENDMAP ############################################################################## # lemuel_entrance_funnel - -NAME: lemuel_entry_007_funnel -TAGS: entry no_monster_gen +NAME: lemuel_entry_007_funnel +TAGS: entry no_monster_gen ORIENT: float -SUBST: c : x.cw +SUBST: c : x.cw MAP xxxxxxxxxxxxxxx x{.....(.....[x @@ -634,13 +635,12 @@ ENDMAP ############################################################################## # lemuel_entrance_muddy - -NAME: lemuel_entry_008_muddy -TAGS: entry no_monster_gen -ORIENT: float +NAME: lemuel_entry_008_muddy +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {[( -SUBST: ? = w. -MONS: nothing / plant, nothing / fungus +SUBST: ? = w. +MONS: nothing / plant, nothing / fungus MAP xxxxxxxxxxxxxxxxxxx xxxxx{..1..(.1ww.[x @@ -668,13 +668,13 @@ ENDMAP ################################### # broad hall - -NAME: lemuel_entry_009_a -TAGS: entry no_monster_gen -ORIENT: float +# +NAME: lemuel_entry_009_a +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {[( -SUBST: ? : xxcvG. -CHANCE: 4 +SUBST: ? : xxcvG. +CHANCE: 4 MAP xxxxxxxxxxx x{...(...[x @@ -693,13 +693,14 @@ x.........x x>.@.>.@.>x ENDMAP -NAME: lemuel_entry_009_b -TAGS: entry no_monster_gen -ORIENT: float -SUBST: ? : xxcvG. -ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knife +NAME: lemuel_entry_009_b +TAGS: entry no_monster_gen +ORIENT: float +SUBST: ? : xxcvG. +ITEM: meat ration / bread ration / beef jerky / spear / potion of water / \ + apple / club / hammer / knife SHUFFLE: {[( -CHANCE: 3 +CHANCE: 3 MAP xxxxxxxxxxxx x{...(...[xx @@ -718,13 +719,14 @@ x.........xx x>.@.>.@.>xx ENDMAP -NAME: lemuel_entry_009_c -TAGS: entry no_monster_gen -ORIENT: float -SUBST: ? : xxcvG. -ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knife +NAME: lemuel_entry_009_c +TAGS: entry no_monster_gen +ORIENT: float +SUBST: ? : xxcvG. +ITEM: meat ration / bread ration / beef jerky / spear / potion of water / \ + apple / club / hammer / knife SHUFFLE: {[( -CHANCE: 3 +CHANCE: 3 MAP xxxxxxxxxxxx x{...(...[xx @@ -746,12 +748,12 @@ ENDMAP ################################### # behind the door -NAME: lemuel_entry_010_a -TAGS: entry no_monster_gen -CHANCE: 5 -ORIENT: float +NAME: lemuel_entry_010_a +TAGS: entry no_monster_gen +CHANCE: 5 +ORIENT: float SHUFFLE: {( -SUBST: b : bcvxxx +SUBST: b : bcvxxx MAP xxxxxxxxxxx x{...(...[x @@ -766,12 +768,12 @@ xb++bbb++bx x....@....x ENDMAP -NAME: lemuel_entry_010_b -TAGS: entry no_monster_gen -CHANCE: 5 -ORIENT: float +NAME: lemuel_entry_010_b +TAGS: entry no_monster_gen +CHANCE: 5 +ORIENT: float SHUFFLE: {( -SUBST: b : bcvxxx +SUBST: b : bcvxxx MAP xxxxxxxxxxx x{...(...[x @@ -785,10 +787,10 @@ ENDMAP ############################# # lemuel_lava_pool -NAME: lemuel_entry_011_lava_pool -TAGS: entry no_monster_gen +NAME: lemuel_entry_011_lava_pool +TAGS: entry no_monster_gen ORIENT: float -SUBST: l = l .:3 +SUBST: l = l .:3 MAP xxxxxxx xx..{..xx @@ -812,10 +814,10 @@ ENDMAP # David's entry vaults ############################################################################## -NAME: david_entry_001_a -TAGS: entry no_rotate -ORIENT: float -CHANCE: 5 +NAME: david_entry_001_a +TAGS: entry no_rotate +ORIENT: float +CHANCE: 5 SHUFFLE: {[( MAP xxxxx x@x xxxxx @@ -838,10 +840,10 @@ xx.......xx.xx.......xx xxxxxxxxxxxxxxx ENDMAP -NAME: david_entry_001_b -TAGS: entry no_rotate no_monster_gen -ORIENT: float -CHANCE: 5 +NAME: david_entry_001_b +TAGS: entry no_rotate no_monster_gen +ORIENT: float +CHANCE: 5 SHUFFLE: {[, }> MAP xxxxx @@ -870,13 +872,12 @@ ENDMAP ############################################################################## # Three discs - -NAME: david_entry_002 -TAGS: entry no_rotate no_monster_gen +NAME: david_entry_002 +TAGS: entry no_rotate no_monster_gen ORIENT: float -SUBST: ' = .x +SUBST: ' = .x NSUBST: d = 1:d / *:' -ITEM: stone/dart +ITEM: stone / dart MAP xxxxx xxx...xxx @@ -899,14 +900,13 @@ ENDMAP ############################################################################## # Oval - -NAME: david_entry_003 -TAGS: entry no_rotate -ORIENT: float +NAME: david_entry_003 +TAGS: entry no_rotate +ORIENT: float SHUFFLE: {[(<, @X, Aa/Bb/Dd/Ee -SUBST: A==, a=., B=c, b=c, D=c, d=c, E=c, e=c -SUBST: v:vxxx, c:vxxxxc -SUBST: X=x +SUBST: A==, a=., B=c, b=c, D=c, d=c, E=c, e=c +SUBST: v:vxxx, c:vxxxxc +SUBST: X=x MAP xxxxxxx@xxxxxxx xxxxx.............xxxxx @@ -928,13 +928,12 @@ ENDMAP ############################################################################## # Water temple mockup - -NAME: david_entry_004_temple -TAGS: entry no_monster_gen no_rotate -ORIENT: float +NAME: david_entry_004_temple +TAGS: entry no_monster_gen no_rotate +ORIENT: float SHUFFLE: {[(, cxxx -NSUBST: . = 1:d / *:. -ITEM: stone/dart +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP ccccccc@ccccccc ccccc.............ccccc @@ -953,13 +952,12 @@ ENDMAP ############################################################################## # Stone temple mockup - -NAME: david_entry_005_temple -TAGS: entry no_monster_gen no_rotate -ORIENT: float +NAME: david_entry_005_temple +TAGS: entry no_monster_gen no_rotate +ORIENT: float SHUFFLE: {[(, cxxx -NSUBST: . = 1:d / *:. -ITEM: stone/dart +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP ccccccccccc cccc....[....cccc @@ -980,13 +978,12 @@ ENDMAP ############################################################################## # Lava temple mockup - -NAME: david_entry_006_temple -TAGS: entry no_monster_gen no_rotate -ORIENT: float +NAME: david_entry_006_temple +TAGS: entry no_monster_gen no_rotate +ORIENT: float SHUFFLE: {[(, cxxx -NSUBST: . = 1:d / *:. -ITEM: stone/dart +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP ccccc cc...cc @@ -1006,10 +1003,9 @@ ENDMAP ############################################################################## # Twelve chambers mockup - -NAME: david_entry_007_temple -TAGS: entry no_rotate -ORIENT: float +NAME: david_entry_007_temple +TAGS: entry no_rotate +ORIENT: float SHUFFLE: {[(, cxxx MAP cccccccccccccc@ccccccccccccccc @@ -1035,13 +1031,12 @@ ENDMAP ############################################################################## # Three leaves mockup - -NAME: david_entry_008_temple -TAGS: entry no_monster_gen no_rotate -ORIENT: float +NAME: david_entry_008_temple +TAGS: entry no_monster_gen no_rotate +ORIENT: float SHUFFLE: {[, cxxx -NSUBST: . = 1:d / *:. -ITEM: stone/dart +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP ccccccccccccccccc cc.ccccccccccccc.cc @@ -1063,13 +1058,12 @@ ENDMAP ############################################################################## # By the pond - -NAME: david_entry_009 -TAGS: entry no_monster_gen no_pool_fixup +NAME: david_entry_009 +TAGS: entry no_monster_gen no_pool_fixup ORIENT: float -SUBST: 0 = 0 . +SUBST: 0 = 0 . NSUBST: . = 1:d / *:. -ITEM: stone/dart +ITEM: stone / dart MAP ..0.0....0.. xxwwwwwwwxxx @@ -1085,15 +1079,14 @@ ENDMAP ############################################################################## # from cave to hall - -NAME: david_entry_010 -TAGS: entry -ORIENT: float -SHUFFLE: {[(, XYZ, TVG -SUBST: X = = c:2 -SUBST: Y=c, Z=c -SUBST: ?=c., !=ccc. -SHUFFLE: cxxx +NAME: david_entry_010 +TAGS: entry +ORIENT: float +SHUFFLE: {[(, XYZ, TVG +SUBST: X = = c:2 +SUBST: Y=c, Z=c +SUBST: ?=c., !=ccc. +SHUFFLE: cxxx MAP cccccccccccccccccccccccccccccccccccccccc c[!.!c...cc.??...c?....................c @@ -1116,13 +1109,13 @@ ENDMAP ################################################################ # Circular labyrinths - -NAME: david_entry_011_a -TAGS: entry no_monster_gen no_rotate +# +NAME: david_entry_011_a +TAGS: entry no_monster_gen no_rotate CHANCE: 3 ORIENT: float NSUBST: . = 1:d / *:. -ITEM: stone/dart +ITEM: stone / dart MAP xxxxxxxx.@.xx xxxx......=....xxxx @@ -1149,12 +1142,12 @@ xx...xx....xxx.....xxx....xx...xx xxxxxxxxxxxxx ENDMAP -NAME: david_entry_011_b -TAGS: entry no_monster_gen no_rotate +NAME: david_entry_011_b +TAGS: entry no_monster_gen no_rotate CHANCE: 1 ORIENT: float NSUBST: . = 1:d / *:. -ITEM: stone/dart +ITEM: stone / dart MAP xxxxxxxxxxxxx xxxx......x....xxxx @@ -1181,15 +1174,15 @@ xx...xx....xxx.....xxx....xx...xx xxxxxxxxxxxxx ENDMAP -NAME: david_entry_011_c -TAGS: entry no_monster_gen no_rotate -CHANCE: 6 -ORIENT: float +NAME: david_entry_011_c +TAGS: entry no_monster_gen no_rotate +CHANCE: 6 +ORIENT: float SHUFFLE: ab, cd, ef, gh, ij, kl, mn -SUBST: a=., c=., e=., g=., i=., k=., m=. -SUBST: b=x, d=x, f=x, h=x, j=x, l=x, n=x -NSUBST: . = 1:d / *:. -ITEM: stone/dart +SUBST: a=., c=., e=., g=., i=., k=., m=. +SUBST: b=x, d=x, f=x, h=x, j=x, l=x, n=x +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP xxxxxxxxxxxxx xxxx.....h.....xxxx @@ -1219,14 +1212,13 @@ ENDMAP ##################################################################### # Three rhombi - -NAME: david_entry_012 -TAGS: entry no_monster_gen +NAME: david_entry_012 +TAGS: entry no_monster_gen SHUFFLE: WYZ{/wyz( SUBST: Z=x, Y=x, W=@, C==+x SUBST: z=@, y=+, w=x -NSUBST: . = 1:d / *:. -ITEM: stone/dart +NSUBST: . = 1:d / *:. +ITEM: stone / dart ORIENT: float MAP xZxxx @@ -1247,9 +1239,8 @@ ENDMAP ##################################################################### # A shrine (no altar) - -NAME: david_entry_013 -TAGS: entry no_monster_gen no_pool_fixup +NAME: david_entry_013 +TAGS: entry no_monster_gen no_pool_fixup SHUFFLE: ABl/CDl/abw/cdw SUBST: A=@, B=+, C=x, D=l SUBST: a=@, b=+, c=x, d=w @@ -1270,13 +1261,12 @@ ENDMAP ##################################################################### # Cavernosity - -NAME: david_entry_014 -TAGS: entry no_monster_gen no_rotate -ORIENT: float -MONS: fungus +NAME: david_entry_014 +TAGS: entry no_monster_gen no_rotate +ORIENT: float +MONS: fungus SHUFFLE: {[(, b:xxxbcv, UVW, XYZ -SUBST: '=.x, U==, V=x, W=x, X==, Y=x, Z=x +SUBST: '=.x, U==, V=x, W=x, X==, Y=x, Z=x MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx''xxxxxxxxxxxxxxxxx%xxxxxxxxxxxxx @@ -1661,13 +1651,12 @@ ENDMAP ############################################################################## # The Chase - -NAME: david_entry_016_chase -TAGS: entry no_monster_gen no_pool_fixup no_rotate -MONS: kobold, hobgoblin / goblin / giant bat -ITEM: stone, dart +NAME: david_entry_016_chase +TAGS: entry no_monster_gen no_pool_fixup no_rotate +MONS: kobold, hobgoblin / goblin / giant bat +ITEM: stone, dart ORIENT: float -SUBST: w : w l:1 +SUBST: w : w l:1 MAP xxxxxxxxxxxxx..........@ xxxxxwwwwwwww2.......... @@ -1685,12 +1674,12 @@ xxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## -# The humble fractal - -NAME: david_entry_017_a -TAGS: entry no_monster_gen no_rotate -CHANCE: 2 -ORIENT: float +# The humble fractals +# +NAME: david_entry_017_a +TAGS: entry no_monster_gen no_rotate +CHANCE: 2 +ORIENT: float SHUFFLE: {[( MAP xxxxxxxxxxxxxxxxxxxxxxx@x @@ -1708,10 +1697,10 @@ x.....+.....+...........x xxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP -NAME: david_entry_017_b -TAGS: entry no_monster_gen no_rotate -ORIENT: float -CHANCE: 8 +NAME: david_entry_017_b +TAGS: entry no_monster_gen no_rotate +ORIENT: float +CHANCE: 8 SHUFFLE: cv MAP x@xxxxxxxxxxxxxxxxxxxx@x @@ -1725,10 +1714,9 @@ ENDMAP ############################################################################## # Painted rooms 1 - -NAME: david_entry_018 -TAGS: entry no_monster_gen -ORIENT: float +NAME: david_entry_018 +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {[( SHUFFLE: cvba MAP @@ -1747,14 +1735,13 @@ ENDMAP ############################################################################## # Painted rooms 2 - -NAME: david_entry_019 -TAGS: entry no_monster_gen -ORIENT: float +NAME: david_entry_019 +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {[( SHUFFLE: cvba -NSUBST: . = 1:d / *:. -ITEM: stone/dart +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP xxxxxxxxxxxxxxx xcccccccx.....x @@ -1769,10 +1756,9 @@ ENDMAP ############################################################################## # Painted rooms 3 - -NAME: david_entry_020 -TAGS: entry no_monster_gen -ORIENT: float +NAME: david_entry_020 +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {[ SHUFFLE: cvba MAP @@ -1793,10 +1779,9 @@ ENDMAP ############################################################################## # Tetris - -NAME: david_021_tetris -TAGS: entry -ORIENT: float +NAME: david_021_tetris +TAGS: entry +ORIENT: float SHUFFLE: ba MAP x.@.x @@ -1823,13 +1808,12 @@ ENDMAP ############################################################################## # Central - -NAME: david_022_central -TAGS: entry -MONS: gnoll, jackal, worm -ORIENT: float +NAME: david_022_central +TAGS: entry +MONS: gnoll, jackal, worm +ORIENT: float SHUFFLE: {[(], 0123, @ABC -SUBST: A=@x, B=@x, C=@x +SUBST: A=@x, B=@x, C=@x MAP xxxxxx@xxxxxx xxx...........xxx @@ -1859,10 +1843,9 @@ xx.xxxxx......xx1xx......xxxxx.xx ENDMAP ############################################################################## -# the snail - -NAME: david_023_snail -TAGS: entry no_monster_gen no_rotate +# the spiral +NAME: david_023_snail +TAGS: entry no_monster_gen no_rotate ORIENT: float MAP xxxxxxxxxxxxxxxxx @@ -1888,10 +1871,9 @@ ENDMAP ############################################################################## # stupid boxes - -NAME: david_024_boxorama -TAGS: entry -ORIENT: float +NAME: david_024_boxorama +TAGS: entry +ORIENT: float SHUFFLE: {[(< MAP xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxx @@ -1914,10 +1896,9 @@ ENDMAP ############################################################################## # two boxes missing - -NAME: david_025_boxes_within_box -TAGS: entry -ORIENT: float +NAME: david_025_boxes_within_box +TAGS: entry +ORIENT: float SHUFFLE: {[( MAP xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxx @@ -1939,17 +1920,17 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################ -# Concentric egg (David) - -NAME: david_026 -TAGS: entry no_monster_gen no_rotate -ORIENT: float -MONS: worm / giant beetle, worm / giant beetle -ITEM: nothing / ring of hunger / ring of protection from fire / ring of protection from cold -ITEM: nothing / choko / pear / apple / sausage / banana / any scroll +# Concentric ovals (David) +NAME: david_026 +TAGS: entry no_monster_gen no_rotate +ORIENT: float +MONS: worm / giant beetle, worm / giant beetle +ITEM: nothing / ring of hunger / \ + ring of protection from fire / ring of protection from cold +ITEM: nothing / choko / pear / apple / sausage / banana / any scroll SHUFFLE: dD1AB/yyyyy, eE2FG/yyyyy, AB, FG -SUBST: y=x, A==, B=x, D=., F==, G=x, E=. -SUBST: ' : cxxxv, " : cxxxv +SUBST: y=x, A==, B=x, D=., F==, G=x, E=. +SUBST: ' : cxxxv, " : cxxxv MAP ......................... .......xxxxx+xxxxx....... @@ -1976,14 +1957,13 @@ ENDMAP ############################################################################## # Sounds of Crawl: the Slurp - NAME: david_027_sounds_slurp TAGS: entry no_monster_gen MONS: generate_awake jelly / kobold ITEM: dart -ORIENT: float +ORIENT: float SHUFFLE: {[( -SUBST: v:vxx +SUBST: v:vxx MAP xxxxxxxxxxxxxxxxxxxxx....@..... xxxxx......xxxxxxxxxx.........@ @@ -2004,11 +1984,10 @@ ENDMAP ############################################################################## # Sounds of Crawl: the Drone - NAME: david_028_sounds_drone TAGS: entry no_monster_gen no_rotate MONS: generate_awake boring beetle / boring beetle -ORIENT: float +ORIENT: float SHUFFLE: {< MAP xxx.....@....ccccc....@.....xxx @@ -2034,14 +2013,13 @@ ENDMAP ############################################################################## # Arbitrary 1 - -NAME: david_entry_029 -TAGS: entry -ORIENT: float +NAME: david_entry_029 +TAGS: entry +ORIENT: float SHUFFLE: [{ -SUBST: ' : . x ':40, '=.x -NSUBST: . = 1:d / *:. -ITEM: stone/dart +SUBST: ' : . x ':40, '=.x +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP xxxxxxxxxxxxxxxxx xx''xx''''''xx''xx @@ -2066,12 +2044,11 @@ ENDMAP ############################################################################## # Arbitrary 2 - -NAME: david_entry_030 -TAGS: entry -ORIENT: float +NAME: david_entry_030 +TAGS: entry +ORIENT: float SHUFFLE: {[( -SUBST: ' : . x ':40, '=.x +SUBST: ' : . x ':40, '=.x MAP xx'.@.'xxx xxx'..'...'x @@ -2093,14 +2070,13 @@ ENDMAP ############################################################################## # subterranean lakeside camping - -NAME: david_entry_031 -TAGS: entry no_monster_gen -ORIENT: float -MONS: goblin, rat, giant bat +NAME: david_entry_031 +TAGS: entry no_monster_gen +ORIENT: float +MONS: goblin, rat, giant bat SHUFFLE: {[( -SUBST: ? : . w ?:40, ' : . x ':40 -SUBST: ? = . w, ' = . x +SUBST: ? : . w ?:40, ' : . x ':40 +SUBST: ? = .w, ' = .x MAP xxxxxxxxxxxxxxxxxxxx xxxx?xx1.'xxxxxxxx'.33x @@ -2123,13 +2099,12 @@ ENDMAP ############################################################################## # subterranean lakeside camping II - -NAME: david_entry_032 -TAGS: entry no_monster_gen -ORIENT: float +NAME: david_entry_032 +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: {[( -SUBST: ? : . w ?:40, ' : . x ':40 -SUBST: ? = . w, ' = . x +SUBST: ? : . w ?:40, ' : . x ':40 +SUBST: ? = .w, ' = .x MAP xxxxxxxxxxxxxxxxxxxxxxxxxxx xwwwwwwwww?......'''....''. @@ -2148,12 +2123,12 @@ ENDMAP ############################################################################## # Arbitrary entries - -NAME: david_entry_033_a -TAGS: entry -ORIENT: float +# +NAME: david_entry_033_a +TAGS: entry +ORIENT: float SHUFFLE: TV -CHANCE: 5 +CHANCE: 5 MAP xx..@..xx xx...x...xx @@ -2170,8 +2145,8 @@ xxxx..x..xxxx x..@..x ENDMAP -NAME: david_entry_033_b -TAGS: entry +NAME: david_entry_033_b +TAGS: entry ORIENT: float CHANCE: 5 MAP @@ -2192,12 +2167,11 @@ ENDMAP ############################################################################## # Houses by the road - -NAME: david_entry_034 -TAGS: entry -ORIENT: float +NAME: david_entry_034 +TAGS: entry +ORIENT: float SHUFFLE: {[(, +' -SUBST: ' : x + ':40, '=x+ +SUBST: ' : x + ':40, '=x+ MAP xxxxxxx.@.xxxxxxx x.....x...x.....x @@ -2215,10 +2189,9 @@ ENDMAP ############################################################################## # Leaving the shelter - -NAME: david_entry_035 -TAGS: entry -ORIENT: float +NAME: david_entry_035 +TAGS: entry +ORIENT: float SHUFFLE: cvxxxx MAP @...........@ @@ -2234,11 +2207,11 @@ ENDMAP ############################################################################## # Disconnected? - -NAME: david_entry_036_a -TAGS: entry -ORIENT: float -CHANCE: 2 +# +NAME: david_entry_036_a +TAGS: entry +ORIENT: float +CHANCE: 2 SHUFFLE: {[( MAP @.......xxxxx..@ @@ -2253,10 +2226,10 @@ x...xxxxx....... x.@.xxxxx......@ ENDMAP -NAME: david_entry_036_b -TAGS: entry -ORIENT: float -CHANCE: 2 +NAME: david_entry_036_b +TAGS: entry +ORIENT: float +CHANCE: 2 SHUFFLE: {[( MAP @.......xxxxx..@ @@ -2271,11 +2244,11 @@ x...xxxxx....... x.@.xxxxx......@ ENDMAP -NAME: david_entry_036_c -TAGS: entry -ORIENT: float +NAME: david_entry_036_c +TAGS: entry +ORIENT: float SHUFFLE: {[( -CHANCE: 2 +CHANCE: 2 MAP @.......xxxxx..@ .[......xxxxx... @@ -2289,11 +2262,11 @@ x...xxxxx....... x.@.xxxxx......@ ENDMAP -NAME: david_entry_036_d -TAGS: entry -ORIENT: float +NAME: david_entry_036_d +TAGS: entry +ORIENT: float SHUFFLE: {[( -CHANCE: 2 +CHANCE: 2 MAP @.......xxxxx..@ .[......xxxxx... @@ -2307,11 +2280,11 @@ x...=..x=....... x.@.xxxxx......@ ENDMAP -NAME: david_entry_036_e -TAGS: entry -ORIENT: float +NAME: david_entry_036_e +TAGS: entry +ORIENT: float SHUFFLE: {[( -CHANCE: 2 +CHANCE: 2 MAP @.......xxxxx..@ .[......xxxxx... @@ -2327,12 +2300,11 @@ ENDMAP ############################################################################## # Rhombus - -NAME: david_entry_037 -TAGS: entry no_monster_gen -ORIENT: float +NAME: david_entry_037 +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: ([/XY, @A -SUBST: X=., Y=., A=x +SUBST: X=., Y=., A=x MAP xxAxx xxxx...xxxx @@ -2345,9 +2317,9 @@ ENDMAP ############################################################################## # Thieves' delight - -NAME: david_entry_038_a -TAGS: entry +# +NAME: david_entry_038_a +TAGS: entry ORIENT: float CHANCE: 1 MAP @@ -2362,8 +2334,8 @@ x(.x%=%.xx=.x xxxxxxxxxxxxx ENDMAP -NAME: david_entry_038_b -TAGS: entry +NAME: david_entry_038_b +TAGS: entry ORIENT: float CHANCE: 2 MAP @@ -2378,8 +2350,8 @@ x(.x....xxx%x xxxxxxxxxxxxx ENDMAP -NAME: david_entry_038_c -TAGS: entry +NAME: david_entry_038_c +TAGS: entry ORIENT: float CHANCE: 1 MAP @@ -2394,8 +2366,8 @@ x(%x%...xxx%x xxxxxxxxxxxxx ENDMAP -NAME: david_entry_038_d -TAGS: entry +NAME: david_entry_038_d +TAGS: entry ORIENT: float CHANCE: 1 MAP @@ -2410,8 +2382,8 @@ x(.x%=..x=x%x xxxxxxxxxxxxx ENDMAP -NAME: david_entry_038_e -TAGS: entry +NAME: david_entry_038_e +TAGS: entry ORIENT: float CHANCE: 1 MAP @@ -2426,8 +2398,8 @@ x(%=...]x=x.x xxxxxxxxxx=xx ENDMAP -NAME: david_entry_038_f -TAGS: entry +NAME: david_entry_038_f +TAGS: entry ORIENT: float CHANCE: 2 MAP @@ -2442,8 +2414,8 @@ x(%=....xxx%x xxxxxxxxxxxxx ENDMAP -NAME: david_entry_038_g -TAGS: entry +NAME: david_entry_038_g +TAGS: entry ORIENT: float CHANCE: 2 MAP @@ -2460,11 +2432,10 @@ ENDMAP ############################################################################## # Erosion - -NAME: david_entry_039 -TAGS: entry +NAME: david_entry_039 +TAGS: entry ORIENT: float -SUBST: '=cx., "=+.=, c:xxc +SUBST: '=cx., "=+.=, c:xxc MAP xxxxxxxxxxxxxxxxxxxx xccccccx.......x..c. @@ -2479,15 +2450,15 @@ ENDMAP ############################################################################## # Orchard - -NAME: david_entry_040 -TAGS: entry -ORIENT: float +NAME: david_entry_040 +TAGS: entry +ORIENT: float SHUFFLE: {[( -MONS: plant -SUBST: . = .:140 d -KITEM: d : apple/apricot/pear/apricot/orange/banana/strawberry/lemon -KFEAT: d = . +MONS: plant +SUBST: . = .:140 d +KITEM: d : apple / apricot / pear / apricot / orange / banana / \ + strawberry / lemon +KFEAT: d = . MAP ..... ....... @@ -2500,12 +2471,11 @@ ENDMAP ############################################################################## # Round shapes 1 - -NAME: david_entry_041 -TAGS: entry -ORIENT: float +NAME: david_entry_041 +TAGS: entry +ORIENT: float SHUFFLE: {[( -SUBST: ? = x= , ' = x. , v : cvxxxx +SUBST: ? = x= , ' = x. , v : cvxxxx MAP xxxxxxxxxxxxxxxx.@ @...xxxxxx.'xx.?.. @@ -2523,12 +2493,11 @@ ENDMAP ############################################################################## # Round shapes 2 - -NAME: david_entry_042 -TAGS: entry -ORIENT: float +NAME: david_entry_042 +TAGS: entry +ORIENT: float SHUFFLE: {[( -SUBST: ' : . x ':40, '=x. +SUBST: ' : . x ':40, '=x. MAP x@xxxxxxxx xxx.xxxx...xx @@ -2550,12 +2519,11 @@ ENDMAP ############################################################################## # Round shapes 3 - -NAME: david_entry_043 -TAGS: entry -ORIENT: float +NAME: david_entry_043 +TAGS: entry +ORIENT: float SHUFFLE: {[( -SUBST: ' : . x ':40, '=x., " : . c ":40, "=.c , c:cxx +SUBST: ' : . x ':40, '=x., " : . c ":40, "=.c , c:cxx MAP xxxxxxx xxx.....xxxx @@ -2573,10 +2541,10 @@ ENDMAP ############################################################################## # Sequences - -NAME: david_entry_044 -TAGS: entry no_rotate -ORIENT: float +# +NAME: david_entry_044 +TAGS: entry no_rotate +ORIENT: float SHUFFLE: {( MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -2593,10 +2561,10 @@ ENDMAP ############################################################################## # The short and straight roads -NAME: david_entry_045_a -TAGS: entry -ORIENT: float -CHANCE: 5 +NAME: david_entry_045_a +TAGS: entry +ORIENT: float +CHANCE: 5 SHUFFLE: {[( MAP xxxxxx@.xxx @@ -2611,10 +2579,10 @@ xx...+....x xx.@xxxxxxx ENDMAP -NAME: david_entry_045_b -TAGS: entry -ORIENT: float -CHANCE: 5 +NAME: david_entry_045_b +TAGS: entry +ORIENT: float +CHANCE: 5 SHUFFLE: {[( MAP xxxxxx@.xxx @@ -2632,9 +2600,9 @@ ENDMAP ############################################################################## # Roadkill -NAME: david_entry_046 -TAGS: entry -ORIENT: float +NAME: david_entry_046 +TAGS: entry +ORIENT: float SHUFFLE: {[( MAP xx.(.@x..xx@ @@ -2652,10 +2620,9 @@ ENDMAP ############################################################################## # Just another court - -NAME: david_entry_047 -TAGS: entry -ORIENT: float +NAME: david_entry_047 +TAGS: entry +ORIENT: float SHUFFLE: {[(, TVG MAP xxxxx.@.xxxxx @@ -2674,14 +2641,13 @@ ENDMAP ############################################################################## # digital signposts - -NAME: david_entry_048_a -TAGS: entry no_monster_gen no_rotate -ORIENT: float -CHANCE: 5 +NAME: david_entry_048_a +TAGS: entry no_monster_gen no_rotate +ORIENT: float +CHANCE: 5 SHUFFLE: cvba -NSUBST: . = 1:d / *:. -ITEM: stone/dart +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP xxxxxxxxxxx xxxxxx...xxxx..xx @@ -2694,13 +2660,13 @@ x..cx...xx.xxx....xx.x.... xxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP -NAME: david_entry_048_b -TAGS: entry no_monster_gen no_rotate -ORIENT: float -CHANCE: 5 +NAME: david_entry_048_b +TAGS: entry no_monster_gen no_rotate +ORIENT: float +CHANCE: 5 SHUFFLE: cvba -NSUBST: . = 1:d / *:. -ITEM: stone/dart +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP xxxxxxxxxxx xxxxxx...xxxx..xx @@ -2715,10 +2681,9 @@ ENDMAP ############################################################################## # ternary - -NAME: david_entry_049 -TAGS: entry -ORIENT: float +NAME: david_entry_049 +TAGS: entry +ORIENT: float SHUFFLE: cv MAP xxxxxxxxxxxxxxxxxxxxxxxxxx @@ -2735,12 +2700,11 @@ ENDMAP ############################################################################## # For rent - -NAME: david_entry_050 -TAGS: entry -ORIENT: float +NAME: david_entry_050 +TAGS: entry +ORIENT: float SHUFFLE: [>, {(, T), TcGv, XY -SUBST: ':.x, X=+=x, Y=+=x +SUBST: ':.x, X=+=x, Y=+=x MAP xxxxxxxxxxxxxxxxxx..@ x'''''''xxxxxxxxxx... @@ -2761,16 +2725,15 @@ ENDMAP ############################################################################## # Solitude - -NAME: david_entry_051 -TAGS: entry no_monster_gen -ORIENT: float +NAME: david_entry_051 +TAGS: entry no_monster_gen +ORIENT: float SHUFFLE: C{! / B(' / V[" -SUBST: C=., !=@ +SUBST: C=., !=@ SHUFFLE: B('/ zzz, V[" / yyy -SUBST: z=x, y=x, B=., '==, V=., "== -NSUBST: . = 1:d / *:. -ITEM: stone/dart +SUBST: z=x, y=x, B=., '==, V=., "== +NSUBST: . = 1:d / *:. +ITEM: stone / dart MAP xxxxxxxxxxxxxxxxxxx....@ xxxxxxxCCCCCCCxxxxx..... @@ -2793,13 +2756,12 @@ ENDMAP ############################################################################## # One down, four to go - -NAME: david_entry_052 -TAGS: entry -MONS: rat, goblin, giant bat -ORIENT: float +NAME: david_entry_052 +TAGS: entry +MONS: rat, goblin, giant bat +ORIENT: float SHUFFLE: [{( -SUBST: X = x= +SUBST: X = x= MAP xxxxxxxxxxxx..@ xx.1.%1xxxxx... @@ -2815,13 +2777,12 @@ ENDMAP ############################################################################## # Brainrot (Dead Infection) - -NAME: david_entry_053 -TAGS: entry no_monster_gen -MONS: jackal / worm -ORIENT: float +NAME: david_entry_053 +TAGS: entry no_monster_gen +MONS: jackal / worm +ORIENT: float SHUFFLE: {( -SUBST: l = l. +SUBST: l = l. MAP xxxxxxxxxxxxxxxxx@xxx @.xx...xx..xx..xx.xxx @@ -2842,11 +2803,10 @@ ENDMAP ############################################################################## # Refuge - -NAME: david_entry_054 -TAGS: entry +NAME: david_entry_054 +TAGS: entry ORIENT: float -SUBST: c:xxxc, %:%.T, T:TGv. +SUBST: c:xxxc, %:%.T, T:TGv. MAP ..................... ..................... @@ -2866,11 +2826,11 @@ ENDMAP ############################################################################## # Just another circle - -NAME: david_entry_055_a -TAGS: entry no_monster_gen no_rotate -ORIENT: float -CHANCE: 5 +# +NAME: david_entry_055_a +TAGS: entry no_monster_gen no_rotate +ORIENT: float +CHANCE: 5 SHUFFLE: lw MAP xxxxxxxxxxx @@ -2892,10 +2852,10 @@ xx.xxxxxxxx+xxxxxxxx.xx xxxxxxxxxxx ENDMAP -NAME: david_entry_055_b -TAGS: entry no_monster_gen -ORIENT: float -CHANCE: 5 +NAME: david_entry_055_b +TAGS: entry no_monster_gen +ORIENT: float +CHANCE: 5 SHUFFLE: {(, lw MAP xxxxx@xxxxx @@ -2919,12 +2879,12 @@ ENDMAP ############################################################################## # Stupid Stonehenge, eight and twelve columns - -NAME: david_entry_056_a -TAGS: entry no_rotate -ORIENT: float -CHANCE: 3 -ITEM: nothing, nothing, nothing +# +NAME: david_entry_056_a +TAGS: entry no_rotate +ORIENT: float +CHANCE: 3 +ITEM: nothing, nothing, nothing SHUFFLE: cccbvxxx, def} MAP ........................ @@ -2948,10 +2908,10 @@ MAP ........................ ENDMAP -NAME: david_entry_056_b -TAGS: entry no_rotate -ORIENT: float -CHANCE: 7 +NAME: david_entry_056_b +TAGS: entry no_rotate +ORIENT: float +CHANCE: 7 SHUFFLE: cccbvxxx MAP .................... @@ -2974,14 +2934,14 @@ ENDMAP ############################################################################## # Just another altar on DL:1 - -NAME: david_entry_057_a_altar -TAGS: entry -ORIENT: float +# +NAME: david_entry_057_a_altar +TAGS: entry +ORIENT: float SHUFFLE: {[AB -MONS: gnoll -SUBST: A=., B=. -CHANCE: 3 +MONS: gnoll +SUBST: A=., B=. +CHANCE: 3 MAP @....B........@ ..............[ @@ -2998,13 +2958,13 @@ A.xcccccccccccx @{xxxxxxxxxxxxx ENDMAP -NAME: david_entry_057_b_altar -TAGS: entry -ORIENT: float +NAME: david_entry_057_b_altar +TAGS: entry +ORIENT: float SHUFFLE: {[AB -SUBST: A=., B=. -MONS: gnoll -CHANCE: 3 +SUBST: A=., B=. +MONS: gnoll +CHANCE: 3 MAP @...B.........@ ..............[ @@ -3021,13 +2981,13 @@ MAP @{xxxxxxxxxxxxx ENDMAP -NAME: david_entry_057_c_altar -TAGS: entry -ORIENT: float +NAME: david_entry_057_c_altar +TAGS: entry +ORIENT: float SHUFFLE: {[AB -SUBST: A=., B=. -MONS: gnoll -CHANCE: 2 +SUBST: A=., B=. +MONS: gnoll +CHANCE: 2 MAP @.....B.......@ ..............[ @@ -3044,13 +3004,13 @@ MAP @{xxxxxxxxxxxxx ENDMAP -NAME: david_entry_057_d_altar -TAGS: entry -ORIENT: float +NAME: david_entry_057_d_altar +TAGS: entry +ORIENT: float SHUFFLE: {[AB -SUBST: A=., B=. -MONS: gnoll -CHANCE: 2 +SUBST: A=., B=. +MONS: gnoll +CHANCE: 2 MAP @......A......@ ..............[ @@ -3069,12 +3029,11 @@ ENDMAP ############################################################################## # Simpleton I - -NAME: david_entry_058 -TAGS: entry no_monster_gen +NAME: david_entry_058 +TAGS: entry no_monster_gen ORIENT: float NSUBST: . = 1:d / *:. -ITEM: stone/dart +ITEM: stone / dart MAP @xx xx@ x.xxxx xxxx.x @@ -3091,13 +3050,12 @@ ENDMAP ############################################################################## # Simpleton II - -NAME: david_entry_059 -TAGS: entry -ORIENT: float -ITEM: nothing, nothing +NAME: david_entry_059 +TAGS: entry +ORIENT: float +ITEM: nothing, nothing SHUFFLE: =+, TVG, {[ -SUBST: c:cxx +SUBST: c:cxx MAP xx@...@xxxxxxxx xx+xxx+xxxxxxxx @@ -3115,11 +3073,10 @@ ENDMAP ############################################################################## # Simpleton III - -NAME: david_entry_060 -TAGS: entry -ORIENT: float -ITEM: nothing, nothing +NAME: david_entry_060 +TAGS: entry +ORIENT: float +ITEM: nothing, nothing SHUFFLE: =+, cx, de/{(, {[( MAP @.........@ @@ -3137,13 +3094,13 @@ ENDMAP ############################################################################## # Yet another D:1 altar - -NAME: david_entry_061_a_altar -TAGS: entry no_monster_gen -ORIENT: northwest +# +NAME: david_entry_061_a_altar +TAGS: entry no_monster_gen +ORIENT: northwest SHUFFLE: Cc, {Y -SUBST: ?=l. , Y=. -CHANCE: 6 +SUBST: ?=l. , Y=. +CHANCE: 6 MAP xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx @@ -3165,12 +3122,12 @@ xxxxxxll.??.... xxxxxxl......... ENDMAP -NAME: david_entry_061_b_altar -TAGS: entry no_monster_gen -ORIENT: northwest -CHANCE: 4 +NAME: david_entry_061_b_altar +TAGS: entry no_monster_gen +ORIENT: northwest +CHANCE: 4 SHUFFLE: Cc, {Y -SUBST: Y=. +SUBST: Y=. MAP xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx @@ -3194,10 +3151,9 @@ ENDMAP ############################################################################## # Rooms with view - -NAME: david_entry_062 -TAGS: entry no_monster_gen no_pool_fixup -ORIENT: float +NAME: david_entry_062 +TAGS: entry no_monster_gen no_pool_fixup +ORIENT: float SHUFFLE: {[, lw MAP .......xxxxxx@0 @@ -3217,8 +3173,9 @@ ENDMAP ############################################################################## # The tiny ones I (old school) -NAME: david_entry_063_tiny -TAGS: entry +# +NAME: david_entry_063_tiny +TAGS: entry CHANCE: 10 ORIENT: float MAP @@ -3227,9 +3184,9 @@ ENDMAP ############################################################################## # The tiny ones II (1x1) - -NAME: david_entry_064_a_tiny -TAGS: entry +# +NAME: david_entry_064_a_tiny +TAGS: entry CHANCE: 2 ORIENT: float MAP @@ -3238,8 +3195,8 @@ xxx xxx ENDMAP -NAME: david_entry_064_b_tiny -TAGS: entry +NAME: david_entry_064_b_tiny +TAGS: entry CHANCE: 4 ORIENT: float MAP @@ -3249,8 +3206,8 @@ MAP xxxxx ENDMAP -NAME: david_entry_064_c_tiny -TAGS: entry +NAME: david_entry_064_c_tiny +TAGS: entry CHANCE: 4 ORIENT: float MAP @@ -3263,9 +3220,9 @@ ENDMAP ############################################################################## # The tiny ones III (3x3) - -NAME: david_entry_065_a_tiny -TAGS: entry +# +NAME: david_entry_065_a_tiny +TAGS: entry CHANCE: 1 ORIENT: float MAP @@ -3276,8 +3233,8 @@ x...x xxxxx ENDMAP -NAME: david_entry_065_b_tiny -TAGS: entry +NAME: david_entry_065_b_tiny +TAGS: entry CHANCE: 3 ORIENT: float MAP @@ -3289,8 +3246,8 @@ xx...xx xxxxxxx ENDMAP -NAME: david_entry_065_c_tiny -TAGS: entry +NAME: david_entry_065_c_tiny +TAGS: entry CHANCE: 3 ORIENT: float MAP @@ -3302,8 +3259,8 @@ xx...x xxxxxx ENDMAP -NAME: david_entry_065_d_tiny -TAGS: entry +NAME: david_entry_065_d_tiny +TAGS: entry CHANCE: 3 ORIENT: float MAP @@ -3317,9 +3274,9 @@ ENDMAP ############################################################################## # The tiny ones IV (row) - -NAME: david_entry_066_a_tiny -TAGS: entry +# +NAME: david_entry_066_a_tiny +TAGS: entry CHANCE: 4 ORIENT: float MAP @@ -3328,11 +3285,11 @@ xxxxx xxxxx ENDMAP -NAME: david_entry_066_b_tiny -TAGS: entry +NAME: david_entry_066_b_tiny +TAGS: entry CHANCE: 3 ORIENT: float -SUBST: v : vcbxxx +SUBST: v : vcbxxx MAP xxxxx xvvvx @@ -3341,8 +3298,8 @@ xvvvx xxxxx ENDMAP -NAME: david_entry_066_d_tiny -TAGS: entry +NAME: david_entry_066_d_tiny +TAGS: entry CHANCE: 3 ORIENT: float MAP @@ -3353,20 +3310,17 @@ ENDMAP ############################################################################## # Just another castle - NAME: david_entry_067 TAGS: entry no_monster_gen no_rotate ITEM: any, nothing, nothing ORIENT: float SHUFFLE: ]def -SUBST: c : cx - +SUBST: c : cx # A test run with 50 tries had precisely one level without shallow water # access to surroundings. This is intended and I like the low chance for this. - MAP - ......................... - ......................... + ......................... + ......................... ...wwwwwwwwwwwwwwwwwwwwwww... ...wwwwwwwwwwwwwwwwwwwwwww... ...wwwwwwwwwwwwwwwwwwwwwww... @@ -3385,13 +3339,12 @@ MAP ...wwwwwwwwwwwwwwwwwwwwwww... ...wwwwwwwwwwwwwwwwwwwwwww... ...wwwwwwwwwwwwwwwwwwwwwww... - ......................... - ......................... + ......................... + ......................... ENDMAP ############################################################################## # Prison with walls (not Napalm Death) - NAME: david_entry_068 TAGS: entry no_monster_gen ORIENT: float @@ -3399,7 +3352,7 @@ SHUFFLE: ABCDEFGH SUBST: A={, B=', C=', D=', E=', F=', G=', H=d SUBST: ' = .:70 1 w:2 SUBST: . = .:60 2:1 3:1 -ITEM: stone/dart +ITEM: stone / dart MONS: fungus, rat, giant cockroach MAP xxxxxxxxxxxxxxxxx @@ -3417,92 +3370,91 @@ ENDMAP ############################################################################## # The pits are prepared - -NAME: david_entry_069_a -TAGS: entry no_monster_gen -ORIENT: float -CHANCE: 3 +NAME: david_entry_069_a +TAGS: entry no_monster_gen no_rotate +ORIENT: float +CHANCE: 3 SHUFFLE: bxxxx MAP - ....... ....... + ....... ....... ..wwww... ...llll.. .w.wwww......llllll. .ww{}ww......llllll. .wwwwww......llllll. ..wwww..bbbb..llll.. - ......bbbbbb...... - .bbbbbb. - .bbbbbb. - ..bbbb.. - ...... + ......bbbbbb...... + .bbbbbb. + .bbbbbb. + ..bbbb.. + ...... ENDMAP -NAME: david_entry_069_b -TAGS: entry no_monster_gen -ORIENT: float -CHANCE: 3 +NAME: david_entry_069_b +TAGS: entry no_monster_gen no_rotate +ORIENT: float +CHANCE: 3 SHUFFLE: bxxxx MAP - ....... ....... + ....... ....... ..wwww... ...llll.. .wwwwww......llllll. .wwwwww......ll}{ll. .wwwwww......llll.l. ..wwww..bbbb..llll.. - ......bbbbbb...... - .bbbbbb. - .bbbbbb. - ..bbbb.. - ...... + ......bbbbbb...... + .bbbbbb. + .bbbbbb. + ..bbbb.. + ...... ENDMAP NAME: david_entry_069_c -TAGS: entry no_monster_gen +TAGS: entry no_monster_gen no_rotate ORIENT: float CHANCE: 3 SHUFFLE: bxxxx MAP - ....... ....... + ....... ....... ..wwww... ...llll.. .wwwwww......llllll. .wwwwww......llllll. .wwwwww......llllll. ..wwww..b=bb..llll.. - ......bb.bbb...... - .bb{}bb. - .bb.b=b. - ..b=bb.. - ...... + ......bb.bbb...... + .bb{}bb. + .bb.b=b. + ..b=bb.. + ...... ENDMAP -NAME: david_entry_069_d -TAGS: entry no_monster_gen -ORIENT: float -CHANCE: 1 +NAME: david_entry_069_d +TAGS: entry no_monster_gen no_rotate +ORIENT: float +CHANCE: 1 SHUFFLE: bxxxx MAP - ....... ....... + ....... ....... ..wwww... ...llll.. .wwwwww..{}..llllll. .wwwwww......llllll. .wwwwww......llllll. ..wwww..bbbb..llll.. - ......bbbbbb...... - .bbbbbb. - .bbbbbb. - ..bbbb.. - ...... + ......bbbbbb..... + .bbbbbb. + .bbbbbb. + ..bbbb.. + ...... ENDMAP ############################################################################## # Caged fury - NAME: david_entry_070 TAGS: entry no_rotate MONS: w:30 nothing / giant cockroach / w:2 worm MONS: w:30 nothing / ooze MONS: w:20 nothing / jackal / rat -MONS: w:30 nothing / ooze / weight:2 jelly / giant cockroach / worm w:2 / jackal w:5 / rat w:5 +MONS: w:30 nothing / ooze / w:2 jelly / giant cockroach / w:2 worm / \ + w:5 jackal / w:5 rat # There is a very slight chance that a jelly or an intelligent monster # (hobgoblin) might spawn inside near the door. This is okay; added an exit. ORIENT: float @@ -3571,19 +3523,38 @@ xxx.xxxxxlll2..2.lllxxxxx.xx ENDMAP ############################################################################## +# Radiant +NAME: david_entry_072 +TAGS: entry no_rotate +ORIENT: float +NSUBST: ' = 1:@ / *=.x +MAP +'xxxxxxx'xxxxxxx' +x.xxxxxx.xxxxxx'x +xx..xxxx+xxxx..xx +xxxx..+...+..xxxx +xxxxxxx.{.xxxxxxx +xxxx..+...+..xxxx +xx..xxxx+xxxx..xx +x.xxxxxx.xxxxxx.x +'xxxxxxx'xxxxxxx' +ENDMAP + + +############################################################################## # Erik's entry vaults ############################################################################## ############################################################################## # From Cave to Minitemple - -NAME: erik_entry_001_a -TAGS: entry -ORIENT: float -CHANCE: 1 +# +NAME: erik_entry_001_a +TAGS: entry +ORIENT: float +CHANCE: 1 SHUFFLE: {[( -SUBST: X : x:20 G:4 l:1 -SUBST: c : cxxx +SUBST: X : x:20 G:4 l:1 +SUBST: c : cxxx MAP cccccccccccccccccccccccccccccccccccccccc c[c..c...cc......c.....................c @@ -3604,13 +3575,13 @@ c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc ENDMAP -NAME: erik_entry_001_b -TAGS: entry -ORIENT: float -MONS: gnoll -CHANCE: 3 +NAME: erik_entry_001_b +TAGS: entry +ORIENT: float +MONS: gnoll +CHANCE: 3 SHUFFLE: {[( -SUBST: c : cxxx +SUBST: c : cxxx MAP cccccccccccccccccccccccccccccccccccccccc c[c..c...cc......c.....................c @@ -3631,13 +3602,13 @@ c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc ENDMAP -NAME: erik_entry_001_c -TAGS: entry -ORIENT: float -MONS: centaur, orc -CHANCE: 3 +NAME: erik_entry_001_c +TAGS: entry +ORIENT: float +MONS: centaur, orc +CHANCE: 3 SHUFFLE: {[( -SUBST: c : cxxx +SUBST: c : cxxx MAP cccccccccccccccccccccccccccccccccccccccc c[c..c...cc......c.....................c @@ -3658,13 +3629,13 @@ c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc ENDMAP -NAME: erik_entry_001_d -TAGS: entry -ORIENT: float -MONS: orc -CHANCE: 3 +NAME: erik_entry_001_d +TAGS: entry +CHANCE: 3 +ORIENT: float +MONS: orc SHUFFLE: {[( -SUBST: c : cxxx +SUBST: c : cxxx MAP cccccccccccccccccccccccccccccccccccccccc c[c..c...cc......c.....................c @@ -3687,7 +3658,6 @@ ENDMAP ############################################################################## # Triangle - NAME: erik_entry_002 TAGS: entry ORIENT: float @@ -3711,12 +3681,11 @@ ENDMAP ############################################################################## # Deja vu - -NAME: erik_entry_003 -TAGS: entry no_rotate -ORIENT: float -ITEM: stone -MONS: rat +NAME: erik_entry_003 +TAGS: entry no_rotate +ORIENT: float +ITEM: q:1 stone +MONS: rat SHUFFLE: {[(> MAP ........@........ @@ -3736,12 +3705,11 @@ ENDMAP ############################################################################## # Deja vu 2 - -NAME: erik_entry_004 -TAGS: entry no_monster_gen no_rotate +NAME: erik_entry_004 +TAGS: entry no_monster_gen no_rotate ORIENT: float -ITEM: stone -MONS: rat, goblin, kobold, ooze +ITEM: stone +MONS: rat, goblin, kobold, ooze MAP xxxxxxxxxxx@xxxxxxxxxxxxxxxxxx x.........l.l................x @@ -3769,13 +3737,12 @@ ENDMAP ############################################################################## # Game-of-Life Blinker Ship - NAME: erik_entry_005 TAGS: entry -ORIENT: float +ORIENT: float SHUFFLE: cxxx MAP - ...... + ...... ..c..c. .c..... .... ..c...c. @@ -3787,22 +3754,22 @@ MAP .......cc.{.....c....c....c.c. ........c..(..cc.....c....ccc. ..cc.....cc.ccc............... -.cc.cc........... -..cccc........... -...cc......cccc.. -...........c...c. - .c..... - ..c..c. - ...... +.cc.cc........... +..cccc........... +...cc......cccc.. +...........c...c. + .c..... + ..c..c. + ...... ENDMAP ############################################################################## # Matt's vaults +############################################################################## ############################################################################## # Refuge - NAME: matt_entry_001 TAGS: entry no_monster_gen ORIENT: float @@ -3828,7 +3795,6 @@ ENDMAP ############################################################################## # Grand Opening - NAME: matt_entry_002 TAGS: entry ORIENT: float @@ -3855,11 +3821,10 @@ ENDMAP ############################################################################## # Diagonals - NAME: matt_entry_003 TAGS: entry no_monster_gen ORIENT: float -SUBST: ':x., ":x., ?:x., _:x. +SUBST: ':x., ":x., ?:x., _:x. MAP xxxxxxxxxx@xxxxxxxxxx xx..........'......xx @@ -3883,13 +3848,12 @@ ENDMAP ############################################################################## # Debris - NAME: matt_entry_004 TAGS: entry ORIENT: float SHUFFLE: {[( -SUBST: ' : . x ':40 -SUBST: '=x. +SUBST: ' : . x ':40 +SUBST: '=x. MAP xxxxxxx@xxxxxxxxxxxxx@xxxxxxx x....x..'.x.................x @@ -3916,10 +3880,9 @@ ENDMAP ############################################################################## # Spirals - NAME: matt_entry_005 TAGS: entry -ORIENT: float +ORIENT: float SHUFFLE: {[( MAP xxxxxxxx@xxxxxxxxx @@ -3941,7 +3904,6 @@ ENDMAP ############################################################################## # More LOS fun - NAME: matt_entry_006 TAGS: entry no_monster_gen ORIENT: float @@ -3973,11 +3935,11 @@ ENDMAP ############################################################################## # Tucked-away holy place - +# NAME: matt_entry_007_a TAGS: entry no_monster_gen -ORIENT: float -CHANCE: 1 +ORIENT: float +CHANCE: 1 SHUFFLE: {[(< MAP xxx@xxx@xxx @@ -3995,8 +3957,8 @@ ENDMAP NAME: matt_entry_007_b TAGS: entry no_monster_gen -ORIENT: float -CHANCE: 3 +ORIENT: float +CHANCE: 3 SHUFFLE: {[(< MAP xxx@xxx@xxx @@ -4014,8 +3976,8 @@ ENDMAP NAME: matt_entry_007_c TAGS: entry no_monster_gen -ORIENT: float -CHANCE: 6 +ORIENT: float +CHANCE: 6 SHUFFLE: {[(< MAP xxx@xxx@xxx @@ -4037,14 +3999,12 @@ ENDMAP ############################################################## # Infinity Welcomes Careful Drivers - NAME: entry_elethiomel_001 TAGS: entry no_rotate -ORIENT: northwest - +ORIENT: northwest SHUFFLE: [{ -SUBST: ' : . x ':40, '=x. -SUBST: c : cxxx, [ = [ T +SUBST: ' : . x ':40, '=x. +SUBST: c : cxxx, [ = [ T MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -4071,9 +4031,9 @@ ENDMAP # The Diamond Age, or A Young Lady's Illustrated Primer NAME: entry_elethiomel_002 TAGS: entry no_monster_gen no_rotate -ORIENT: west -MONS: rat, goblin, giant bat, kobold -ITEM: sausage / beef jerky, nothing, nothing +ORIENT: west +MONS: rat, goblin, giant bat, kobold +ITEM: sausage / beef jerky, nothing, nothing SHUFFLE: {[(, 234, ef~ MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxx@x @@ -4105,13 +4065,12 @@ ENDMAP ############################################################## # Ruined Dwarven Fortress Basement - NAME: entry_elethiomel_003 TAGS: entry no_monster_gen no_rotate ITEM: any armour / any weapon / nothing -ORIENT: float +ORIENT: float SHUFFLE: {[( -SUBST: c : cx +SUBST: c : cx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xcccccccxxxxxxxxxxxxxxxxxxxcccccccx @@ -4136,12 +4095,11 @@ ENDMAP ############################################################## # A Maze of Twisty Passages, All Alike - NAME: entry_elethiomel_004 TAGS: entry no_monster_gen -ORIENT: float -SHUFFLE: {[(, WXYZ -SUBST: W=., X=X., X=x=., Y=Y., Y=x=., Z=Z., Z=x=. +ORIENT: float +SHUFFLE: {[(, WXYZ +SUBST: W=., X=X., X=x=., Y=Y., Y=x=., Z=Z., Z=x=. MAP xx@xxxxxxxxxxxxxxxxxxxxxxxxxx xx.x.......xxxxx...xx......xx @@ -4162,15 +4120,15 @@ ENDMAP ############################################################## # It's quiet. Too quiet.... - +# NAME: entry_elethiomel_005_a TAGS: entry no_monster_gen -ORIENT: float -MONS: rat / nothing, hobgoblin / goblin / nothing +ORIENT: float +MONS: rat / nothing, hobgoblin / goblin / nothing SHUFFLE: '"XY/ABVW, !?/CD -SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, V=x, W=x, Y=@x -SUBST: c : cxx -KFEAT: X = teleport trap / floor +SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, V=x, W=x, Y=@x +SUBST: c : cxx +KFEAT: X = teleport trap / floor MAP x@x x.x @@ -4190,12 +4148,12 @@ ENDMAP NAME: entry_elethiomel_005_b TAGS: entry no_monster_gen -ORIENT: float -MONS: rat / nothing, hobgoblin / goblin / nothing +ORIENT: float +MONS: rat / nothing, hobgoblin / goblin / nothing SHUFFLE: '"/AB, !?XY/CDVW -SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, Y=@x, V=x, W=x -KFEAT: X = teleport trap / floor -SUBST: c : cxxx +SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, Y=@x, V=x, W=x +KFEAT: X = teleport trap / floor +SUBST: c : cxxx MAP x@x x.x @@ -4218,10 +4176,10 @@ ENDMAP NAME: entry_elethiomel_006 TAGS: entry -ORIENT: float +ORIENT: float SHUFFLE: {[(, XY/AB -KFEAT: X = teleport trap -SUBST: Y=x, A=., B==, (=(., [=[. +KFEAT: X = teleport trap +SUBST: Y=x, A=., B==, (=(., [=[. MAP xxxx@xxxxxxx.@.x xxxx.xxxxxx...xx @@ -4241,7 +4199,7 @@ ENDMAP NAME: entry_elethiomel_007 TAGS: entry ORIENT: float -SUBST: ~ = ~ .:5 +SUBST: ~ = ~ .:5 # Too bad there isn't a "rolling boulder" trap. MAP xxxxxxxxxx.xxxxxxxxxxxxxxx @@ -4273,10 +4231,10 @@ SHUFFLE: ({[, x+/x+/x+/x+/cC/vV/lL/wW SUBST: C=+, V=+ NSUBST: L = 1:. / *:l MAP - ............. - ......x...... - ......x...... - .....xxx..... + ............. + ......x...... + ......x...... + .....xxx..... ............xxx............ ...........xxxxx........... xxxxxxxxxx+xxxxx+xxxxxxxxxx @@ -4284,31 +4242,31 @@ xxxxxxxxxx+xxxxx+xxxxxxxxxx ....xxxxxxx..(..xxxxxxx.... ......xxxx.......xxxx...... ........xx..[.{..xx........ - .....xxx.....xxx..... - .....xxxxx+xxxxx..... - ....xxxxxx.xxxxxx.... - ....xxxxx...xxxxx.... - ...xxxx.......xxxx... - ...xx...........xx... - ..x..... ....x.. - ........ ....... + .....xxx.....xxx..... + .....xxxxx+xxxxx..... + ....xxxxxx.xxxxxx.... + ....xxxxx...xxxxx.... + ...xxxx.......xxxx... + ...xx...........xx... + ..x..... ....x.. + ........ ....... ENDMAP ############################################################## # Pyramid NAME: onia_ninara_002_pyramid TAGS: entry no_rotate -ORIENT: float +ORIENT: float SHUFFLE: ({[ MAP - ......... - .....x..... - .....xxx..... - .....xxxxx..... - .....x..(..x..... - .....xxx...xxx..... - .....xxxxx.xxxxx..... - .....x...........x..... + ......... + .....x..... + .....xxx..... + .....xxxxx..... + .....x..(..x..... + .....xxx...xxx..... + .....xxxxx.xxxxx..... + .....x...........x..... .....xxx.........xxx..... ....xxxxx.......xxxxx.... ...x..[..x.....x..{..x... @@ -4321,7 +4279,7 @@ ENDMAP # Mini spirals NAME: onia_ninara_003_mini_spirals TAGS: entry -ORIENT: float +ORIENT: float SHUFFLE: ({[<,GT, vcxxxx MAP vvvvvvvvvvv @@ -4391,13 +4349,15 @@ NAME: onia_ninara_005_the_zoo TAGS: entry no_rotate no_hmirror ORIENT: float SHUFFLE: 1234567 -MONS: giant gecko/giant iguana/giant lizard/giant newt/gila monster/komodo dragon -MONS: hog/jackal/wolf/hound/war dog -MONS: giant cockroach/giant ant/butterfly/killer bee/bumblebee/redback/giant mite -MONS: swamp worm/lindwurm/worm/spiny worm -MONS: swamp drake/hydra/wyvern/firedrake -MONS: bear/polar bear/grizzly bear/black bear -MONS: black snake/brown snake/grey snake/salamander/yellow snake +MONS: giant gecko /giant iguana / giant lizard / giant newt / gila monster /\ + komodo dragon +MONS: hog / jackal / wolf / hound / war dog +MONS: giant cockroach / giant ant / butterfly / killer bee / bumblebee /\ + redback / giant mite +MONS: swamp worm / lindwurm / worm / spiny worm +MONS: swamp drake / hydra / wyvern / firedrake +MONS: bear / polar bear / grizzly bear / black bear +MONS: black snake / brown snake / grey snake / salamander / yellow snake MAP xxxxxxxx@xxxxxxxx xxxxxx.G.G.xxxxxx @@ -4418,7 +4378,7 @@ ENDMAP NAME: onia_ninara_006_larder TAGS: entry ORIENT: float -MONS: w:100 rat / w:50 giant cockroach / w:10 quokka +MONS: w:100 rat / w:50 giant cockroach / quokka ITEM: potion of water / any potion / choko / beef jerky / grape / sausage SUBST: ? = .:30 1:20 d SUBST: = = = + @@ -4436,14 +4396,13 @@ ENDMAP ############################# # Handbag -# -NAME: onia_ninara_010_handbag -TAGS: entry -ORIENT: float -MONS: w:30 rat / goblin / kobold -MONS: w:50 giant bat / w:30 small snake / snake / jackal / w:20 giant cockroach -SUBST: ! = $ %:30 -SUBST: ? = .:20 ~ +NAME: onia_ninara_010_handbag +TAGS: entry +ORIENT: float +MONS: w:30 rat / goblin / kobold +MONS: giant bat / w:6 small snake / w:2 snake / w:2 jackal / w:4 giant cockroach +SUBST: ! = $ %:30 +SUBST: ? = .:20 ~ SHUFFLE: ({[< MAP ................ @@ -4613,7 +4572,6 @@ xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################### - NAME: eino_entry_druids_welcome TAGS: entry no_monster_gen ORIENT: float @@ -4633,7 +4591,6 @@ x1......@......1x ENDMAP ########################################################### - NAME: eino_entry_tree_alley TAGS: entry no_monster_gen ORIENT: float @@ -4647,7 +4604,6 @@ xxxxxxxxxxxxxxxxxxx ENDMAP ########################################################### - NAME: eino_entry_water_cross TAGS: entry no_monster_gen ORIENT: float @@ -4663,7 +4619,6 @@ MAP ENDMAP ########################################################### - NAME: eino_entry_water_star TAGS: entry no_monster_gen no_rotate ORIENT: float @@ -4691,7 +4646,6 @@ ENDMAP ############################################################## # Rooms in the neighbourhood. - NAME: misc_entry_001 TAGS: entry no_monster_gen ORIENT: float |