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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-14 19:43:42 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-14 19:43:42 +0000 |
commit | 35e9236db1397f7c0526b20e8db6af718a7a5ee7 (patch) | |
tree | e2788f8c03d27d68c884f933c5287d6c240e41f1 /crawl-ref/source/dat/icecave.des | |
parent | f5ecdf95ee8b9bb98f8a4cdea49a05cf5ecbaaf0 (diff) | |
download | crawl-ref-35e9236db1397f7c0526b20e8db6af718a7a5ee7.tar.gz crawl-ref-35e9236db1397f7c0526b20e8db6af718a7a5ee7.zip |
Apply evktalo's patch in [2586241]: Update level_design.txt and tweak
.des files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9078 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/icecave.des')
-rw-r--r-- | crawl-ref/source/dat/icecave.des | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/dat/icecave.des b/crawl-ref/source/dat/icecave.des index 8927340283..f85a8fa8b4 100644 --- a/crawl-ref/source/dat/icecave.des +++ b/crawl-ref/source/dat/icecave.des @@ -450,7 +450,7 @@ MONS: polar bear simulacrum w:3 generate_awake / \ MONS: ice statue ITEM: wand of frost / wand of cold w:5 ITEM: ring of ice / staff of cold -: if crawl.random2(2) == 0 then +: if crawl.coinflip() then ITEM: manual of ice magic ITEM: nothing : else @@ -592,7 +592,7 @@ TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup WEIGHT: 5 ORIENT: encompass # A bit of layout randomization. -: if crawl.random2(2) == 0 then +: if crawl.coinflip() then SUBST: ' = x SUBST: - = . SUBST: _ = . @@ -603,7 +603,7 @@ SUBST: _ = w : end : ice_cave_colours(_G) # Two different populations: undead/demon and natural/giant. -: if crawl.random2(2) == 0 then +: if crawl.coinflip() then : ice_cave_random_monster_list_undead_demon(_G) : ice_cave_caverns_undead_demon_monster_set(_G) ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \ @@ -659,13 +659,13 @@ TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup WEIGHT: 5 ORIENT: encompass # Some layout randomization. -: if crawl.random2(2) == 0 then +: if crawl.coinflip() then SUBST: '=x , -=. : else SUBST: '=. , -=x : end # Two different populations: undead/demon and natural/giant. -: if crawl.random2(2) == 0 then +: if crawl.coinflip() then : ice_cave_random_monster_list_undead_demon(_G) : ice_cave_caverns_undead_demon_monster_set(_G) ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \ @@ -727,13 +727,13 @@ TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup WEIGHT: 5 ORIENT: encompass # A bit of layout randomization for the middle part. -: if crawl.random2(2) == 0 then +: if crawl.coinflip() then SUBST: '=x , -=. : else SUBST: '=. , -=x : end # Two different populations: undead/demon and natural/giant. -: if crawl.random2(2) == 0 then +: if crawl.coinflip() then : ice_cave_random_monster_list_undead_demon(_G) : ice_cave_caverns_undead_demon_monster_set(_G) ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \ |