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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-14 19:43:42 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-14 19:43:42 +0000
commit35e9236db1397f7c0526b20e8db6af718a7a5ee7 (patch)
treee2788f8c03d27d68c884f933c5287d6c240e41f1 /crawl-ref/source/dat/icecave.des
parentf5ecdf95ee8b9bb98f8a4cdea49a05cf5ecbaaf0 (diff)
downloadcrawl-ref-35e9236db1397f7c0526b20e8db6af718a7a5ee7.tar.gz
crawl-ref-35e9236db1397f7c0526b20e8db6af718a7a5ee7.zip
Apply evktalo's patch in [2586241]: Update level_design.txt and tweak
.des files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9078 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/icecave.des')
-rw-r--r--crawl-ref/source/dat/icecave.des14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/dat/icecave.des b/crawl-ref/source/dat/icecave.des
index 8927340283..f85a8fa8b4 100644
--- a/crawl-ref/source/dat/icecave.des
+++ b/crawl-ref/source/dat/icecave.des
@@ -450,7 +450,7 @@ MONS: polar bear simulacrum w:3 generate_awake / \
MONS: ice statue
ITEM: wand of frost / wand of cold w:5
ITEM: ring of ice / staff of cold
-: if crawl.random2(2) == 0 then
+: if crawl.coinflip() then
ITEM: manual of ice magic
ITEM: nothing
: else
@@ -592,7 +592,7 @@ TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
WEIGHT: 5
ORIENT: encompass
# A bit of layout randomization.
-: if crawl.random2(2) == 0 then
+: if crawl.coinflip() then
SUBST: ' = x
SUBST: - = .
SUBST: _ = .
@@ -603,7 +603,7 @@ SUBST: _ = w
: end
: ice_cave_colours(_G)
# Two different populations: undead/demon and natural/giant.
-: if crawl.random2(2) == 0 then
+: if crawl.coinflip() then
: ice_cave_random_monster_list_undead_demon(_G)
: ice_cave_caverns_undead_demon_monster_set(_G)
ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \
@@ -659,13 +659,13 @@ TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
WEIGHT: 5
ORIENT: encompass
# Some layout randomization.
-: if crawl.random2(2) == 0 then
+: if crawl.coinflip() then
SUBST: '=x , -=.
: else
SUBST: '=. , -=x
: end
# Two different populations: undead/demon and natural/giant.
-: if crawl.random2(2) == 0 then
+: if crawl.coinflip() then
: ice_cave_random_monster_list_undead_demon(_G)
: ice_cave_caverns_undead_demon_monster_set(_G)
ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \
@@ -727,13 +727,13 @@ TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
WEIGHT: 5
ORIENT: encompass
# A bit of layout randomization for the middle part.
-: if crawl.random2(2) == 0 then
+: if crawl.coinflip() then
SUBST: '=x , -=.
: else
SUBST: '=. , -=x
: end
# Two different populations: undead/demon and natural/giant.
-: if crawl.random2(2) == 0 then
+: if crawl.coinflip() then
: ice_cave_random_monster_list_undead_demon(_G)
: ice_cave_caverns_undead_demon_monster_set(_G)
ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \