diff options
author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-02 19:23:57 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-02 19:23:57 +0000 |
commit | 566adb26e60bc0164ebae8b276fc079b0f43fcc9 (patch) | |
tree | 406ebdee7b81eedc45c4979bda9640102cd5e394 /crawl-ref/source/dat/icecave.des | |
parent | 021366461aba2e0504b2722d28d2b967778b3702 (diff) | |
download | crawl-ref-566adb26e60bc0164ebae8b276fc079b0f43fcc9.tar.gz crawl-ref-566adb26e60bc0164ebae8b276fc079b0f43fcc9.zip |
Ice cave portal vault: new maps (Eino), added cloud generators.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7723 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/icecave.des')
-rw-r--r-- | crawl-ref/source/dat/icecave.des | 348 |
1 files changed, 260 insertions, 88 deletions
diff --git a/crawl-ref/source/dat/icecave.des b/crawl-ref/source/dat/icecave.des index 526e50e28f..7f3b941bd5 100644 --- a/crawl-ref/source/dat/icecave.des +++ b/crawl-ref/source/dat/icecave.des @@ -1,10 +1,3 @@ -# Questions; -# replace rock and water by stone? -# disable controlled teleports? -# -# Todo: -# some ice cave destination maps could be smaller - ############################################################################### # # The Ice Cave (Eino) @@ -169,17 +162,18 @@ MAP ENDMAP # The destination vaults ############ +# +# Currently, there are four cave vaults (each of weight 8) and three +# cavern vaults (each of weight 5). ############################################################################ # small caves # -# all start with a similar ice statue arrangement -# -# These have the starting point near the exit, so you can always retreat; -# a middle point where there is some loot; and the end, where there is a -# big challenge and some major loot. Ideally weaker characters attempt to -# overcome the midpoint and then go back to dungeon, and strong characters -# can try to clear the whole cave. +# All start with a similar ice statue arrangement. These have the starting +# point near the exit, so you can always retreat; a middle point where there +# is some loot; and the end, where there is a big challenge and some major +# loot. Ideally weaker characters attempt to overcome the midpoint and then +# go back to dungeon, and strong characters can try to clear the whole cave. # foes: animals + frost giant & the ice statues # loot: heavy weapons and rC gear wearable by big races @@ -187,7 +181,7 @@ ENDMAP NAME: ice_cave_small_01 TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup ORIENT: encompass -WEIGHT: 3 +WEIGHT: 8 SHUFFLE: "' SUBST: "=. , ':x .:1 : ice_cave_colours(_G) @@ -260,11 +254,11 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP # foes: ice beasts, ice dragons & the ice statues -# loot: some gold, jewelry +# loot: some gold, jewellery (approximately three rings) NAME: ice_cave_small_02 TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup ORIENT: encompass -WEIGHT: 3 +WEIGHT: 8 SHUFFLE: "' SUBST: "=. , ':x .:1 : ice_cave_colours(_G) @@ -272,7 +266,8 @@ MONS: ice beast MONS: ice dragon MONS: ice beast generate_awake MONS: ice statue -ITEM: any jewellery / gold / nothing w:5 +ITEM: any jewellery / gold w:15 / nothing w:5 +ITEM: any jewellery good_item / gold w:5 / nothing w:5 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -318,11 +313,11 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP # foes: mostly in the undead vein & the ice statues -# loot: ice magic loot +# loot: ice magic loot, gear of cold resistance (one piece) NAME: ice_cave_small_03 TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup ORIENT: encompass -WEIGHT: 2 +WEIGHT: 8 : ice_cave_colours(_G) KFEAT: _ = altar_kikubaaqudgha KFEAT: - = floor w:9 / alarm trap w:1 @@ -391,22 +386,40 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP # foes: ice devils, white imps & the ice statues -# loot: ? +# loot: weapons and/or armour NAME: ice_cave_small_04 TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup ORIENT: encompass -WEIGHT: 2 -: ice_cave_colours(_G) +WEIGHT: 8 NSUBST: . = 9:1 / 1:1 / *:. -SHUFFLE: QZHBE -SUBST: Q : 2, Z : 2, H : ., B : ., E : . -# TODO: Fog generators where the devils are + fitting treasure -MONS: white imp -MONS: ice devil -MONS: ice statue -ITEM: nothing -ITEM: nothing -ITEM: nothing +SHUFFLE: Qq / Zz / Nn / Bb / Mm +SUBST: Q=2, Z=2, N=., B=., M=. +SUBST: q=^, z=^, n=., b=., m=. +: ice_cave_colours(_G) +: place_fog(_G, "freezing vapour", 200) +MONS: white imp, ice devil, ice statue +SHUFFLE: dg, efh +SUBST: e = ed +ITEM: battleaxe ego:freezing / executioner's axe ego:freezing / \ + glaive ego:freezing / halberd ego:freezing / quick blade ego:freezing / \ + great sword ego:freezing / triple sword ego:freezing / \ + giant spiked club ego:freezing / demon trident ego:freezing +ITEM: battleaxe ego:freezing good_item / executioner's axe ego:freezing good_item /\ + glaive ego:freezing good_item / halberd ego:freezing good_item / \ + great sword ego:freezing good_item / quick blade ego:freezing good_item /\ + triple sword ego:freezing good_item / demon trident ego:freezing good_item /\ + giant spiked club ego:freezing good_item +ITEM: demon whip good_item / demon blade good_item / demon trident good_item +ITEM: cap ego:cold_resistance / pair of gloves ego:cold_resistance / \ + cloak ego:cold_resistance / buckler ego:cold_resistance / \ + pair of boots ego:cold_resistance +ITEM: crystal plate mail ego:cold_resistance / \ + troll leather armour ego:cold_resistance / \ + ice dragon armour good_item / robe ego:resistance / \ + naga barding ego:cold_resistance good_item w:5 / \ + centaur barding ego:cold_resistance good_item w:5 / \ + crystal plate mail ego:cold_resistance good_item / \ + troll leather armour ego:cold_resistance good_item MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxx @@ -419,43 +432,49 @@ x...1......1.....xxxxx........dxxx..xxxxx x............1...xxx.....xx..dxx...xxxxxx xx......1..1....xx.....xxxxxxxx...xxxxxxx xxx.................xxxxxxxxxx...xxxxxxxx -xwxx..........x...xxxxxxxxxx...xxxxxxxxxx +xwxx..........x...xxxxxxxxxxq..xxxxxxxxxx xwwxx3x....x3xxxxxxxxxx....Q..xxxxxxxxxxx -xxwwxxxx..xxxxxxxxxx......Q.Q..xxxxxxxxxx +xxwwxxxx..xxxxxxxxxx......QqQ..xxxxxxxxxx xxxwwxxx..xxxwwxxx....xx.........xxxxxxxx -xxxwwxx..xxxwwxx.....xx..xxxx......xxxxxx -xxxwxx..xxxwwxx....x.....H..x...Z...xxxxx -xxxwwx...xxwwxx..B.xxx....H.xx.Z.Z...xxxx -xxxwwxx...xxwwx.B.B..xx..H...xx.......xxx -xxxwwxxx...xwwxx.........x...........xxxx +xxxwwxx..xxxwwxx.....xx..xxxx..z...xxxxxx +xxxwxx..xxxwwxx..b.x.....N..x...Z...xxxxx +xxxwwx...xxwwxx..B.xxx..n.N.xx.ZzZ...xxxx +xxxwwxx...xxwwx.BbB..xx..N...xx.......xxx +xxxwwxxx...xwwxx.........x.n.........xxxx xxwwxxxx...xxwwxx...xxx..x..xxx.....xxxxx xxwwxxx...xxxwwxxxxxx....x.....x..xxxxxxx -xxxxxxx...xxxwwwxxx......x.....xxxxxxxxxx -xwwxxx.....xxxwwxxxx.xx.E....xxxxxxxxxxxx -xwwxx...A...xxxwxxxxxx.E.E.xxxxxxxxxxxxxx +xxxxxxx...xxxwwwxxx.....mx.....xxxxxxxxxx +xwwxxx.....xxxwwxxxx.xx.M.m..xxxxxxxxxxxx +xwwxx...A...xxxwxxxxxx.M.M.xxxxxxxxxxxxxx xwwxx.......xxwwxx...xxx.xxx...xxxxxxxxxx xwwxxx..<..xxxwwxx.e.........f.xxxxxxxxxx xwwxxxx...xxxwwwxx...xx*|*xx...xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP -# sprawling cavern + +############################################################################ +# sprawling caverns # -# rather long, thight cavern with a hard challenge at the end. -# you can always go back to the beginning to retreat. +# A winding, tight cavern with a hard challenge at the end. You can always +# go back to the beginning to retreat. +# The caverns are more rare than the caves. -NAME: ice_cave_caverns +NAME: ice_cave_caverns_01 TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup +WEIGHT: 5 ORIENT: encompass -: ice_cave_colours(_G) -# a bit of layout randomization for the middle part.. +# a bit of layout randomization : if crawl.random2(2) == 0 then SUBST: ' = x SUBST: - = . +SUBST: _ = . : else -SUBST: ' : . +SUBST: ' = . SUBST: - = x +SUBST: _ = w : end +: ice_cave_colours(_G) # two different populations: undead/demon and natural/giant : if crawl.random2(2) == 0 then MONS: white imp / human simulacrum w:2 / elf simulacrum w:2 / \ @@ -466,7 +485,7 @@ MONS: ice devil MONS: draconian simulacrum / ogre simulacrum / centaur simulacrum / \ naga simulacrum / troll simulacrum MONS: freezing wraith -MONS: Ice Fiend +MONS: patrolling ice fiend ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \ pair of gloves good_item / pair of boots good_item / nothing ITEM: book of ice / book of unlife / staff of cold / staff of death / \ @@ -480,7 +499,79 @@ MONS: ice statue MONS: polar bear / death yak w:5 MONS: polar bear / yak MONS: wolf -MONS: frost giant +MONS: patrolling frost giant +ITEM: animal skin good_item ego:fire_resistance / \ + battleaxe good_item ego:freezing w:4 / \ + glaive good_item ego:freezing w:4 / \ + great sword good_item ego:freezing w:2 / nothing +ITEM: book of ice / \ + crossbow ego:frost good_item no_uniq / \ + longbow ego:frost good_item no_uniq / nothing w:20 +ITEM: ring of ice / ring of protection from fire / wand of cold / \ + arrow ego:ice q:25 / bolt ego:ice q:20 / nothing +: end +ITEM: any wand / any potion w:5 / any scroll w:5 +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxx.xxxxxxxxxxx-'xxxxxxxxxxwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xx....xxxxxxxxx....xxxxxxxxxwwwxxxx*xxx$$xxxxxxxx...xx...xxxxxxxxgxxxx +x...A.xxxxxx....xx....xxxxxxxwwwwx*x*xxx$$x-.x...xx...xx...xxxxxgxgxxx +x.<....'-....xxxxxxx...xxxxxwwwwxxx*x.xxxx.'x..xxxxxxxxxx....xxxx.xxxx +xx..xx....xxxxxxxx1111xxxxwwwwwwxxxxxx...xxxxx..xxxxxxxxxx..3..x.xxxxx +xxxxxxxxxxxxxxx....xxxxxxxxwwwwxxxx11..x...x..xxxxwwwxxxxxx.....xxxxxx +xxwxxwxwxxx.....xxxx______xxwwxxxx51xxxxxx..xxxwwwwxwxxxxx..6xxxxxxxxx +xxxwxxxxx..xxxxxx___xx_____xxxx...xxxxwxxxxxxwwwxxxxxxxxx.66xxxwwwxxxx +xwxxxx....xxwxx__xxxxxxxx___xx..xxxwwwxwxxxwwwxxxxxxxx....xxxxwwwxxxxx +xxxx...xxxxwxx_xxxx....xxx__xxx..xxxxxwwwwwwxxxx....x...xxxxwwwxwwwxxx +xxx..xxxwwwwx-xxx...xx...xxx_xxx..xxwwwwwxxxx...xx....xxxwwwxxxxxxwwxx +x...xxwwwwwwxx-...x.xxxx...xx_x..xxxxwwwwxxx..xxxxxxxxxwxxxxxx.xxxxwxx +x..xxxwwwwwxxx141xxxgxxxx...x_xx.11xxxwwwwxxx...xxxwwwwxx...x.x.xxxxxx +xx..xxxwwwwxx...xxxgxxx...xxx_xxxx51xxxwwwxxxx..1.xxxwwx.U...xxx..xxxx +xxx..xwwwwxxxx....xxxx5.xxxwxx_xx...xxxxxwwwxxxx.1.5xxxxx.x.xxx..xxxxx +xx..xxxwwwwxx'x.xxxxx5..5xxwwxx_xxx1.xxxxxwwxxxxx5415.xxxxxx.xx...xxxx +xx...xxwwwxx..'xxxxwxx15.5xxwwxx_xxx51xxxxwwxxxxxx5.41.xxxx..xxx454xxx +xxx..-xxxxx..xxxwxwwwxxx5.1xxwwxx_--x1xxxxxwwwxxxxxx.5..x...xxx5.7.5xx +xxx...-xx-..xxxwxwwxxwxx-x1.xxwwxx'''xxxxxxwwwwxxxxxxx'...xxxxxx5.5xxx +xxx...x--xx..1xxxxxwxx--x-..'xxwx'x'xxxxxwxxwwwwxxxx*.xxxxx.xxx..xxx|x +xxx222x''x''x..xx1xxx----xxxx'xx'''xxxxwxxxwwwwwwxxxx*xxxx.<.xxx.$defx +xxxx'.'xx'xx1.x.1...2xxxxxxxxx'''xxxxwxxwwxwwwwwwwwxxx--........x|fedx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'xxxxwxwwwxwwwwwxwxxxxxxxxxx.xxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP + +NAME: ice_cave_caverns_02 +TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup +WEIGHT: 5 +ORIENT: encompass +: if crawl.random2(2) == 0 then +SUBST: '=x , -=. +: else +SUBST: '=. , -=x +: end +: ice_cave_colours(_G) +# two different populations: undead/demon and natural/giant +: if crawl.random2(2) == 0 then +MONS: white imp / human simulacrum w:2 / elf simulacrum w:2 / \ + orc simulacrum w:2 +MONS: polar bear simulacrum / freezing wraith w:3 / nothing w:1 +MONS: ice statue +MONS: ice devil +MONS: draconian simulacrum / ogre simulacrum / centaur simulacrum / \ + naga simulacrum / troll simulacrum +MONS: patrolling ice fiend +ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \ + pair of gloves good_item / pair of boots good_item / nothing +ITEM: book of ice / book of unlife / staff of cold / staff of death / \ + nothing w:30 +ITEM: ring of ice / ring of protection from fire / ring of life protection / \ + wand of cold / wand of draining / nothing +: else +MONS: wolf / yak w:3 / nothing w:1 +MONS: polar bear / nothing w:5 +MONS: ice statue +MONS: polar bear / death yak w:5 +MONS: polar bear / yak +MONS: patrolling frost giant ITEM: animal skin good_item ego:fire_resistance / \ battleaxe good_item ego:freezing w:4 / \ glaive good_item ego:freezing w:4 / \ @@ -492,44 +583,125 @@ ITEM: ring of ice / ring of protection from fire / wand of cold / \ arrow ego:ice q:25 / bolt ego:ice q:20 / nothing : end ITEM: any wand / any potion w:5 / any scroll w:5 -KFEAT: P = distillery shop / wand shop / scroll shop +# traps: +SUBST: . = .:40 ^:1 +: place_fog(_G, "freezing vapour", 50) MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxx.xxxxxxxxxxxxxxxxxxxxxxxwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xx....xxxxxxxxx....xxxxxxxxxwwwxxxxxxxx$$xxxxxxxx...xx...xxxxxxxxxxxxx -x...A.xxxxxx....xx....xxxxxxxwwwwxxxxxxx$$xx.x...xx...xx...xxxxxxxxxxx -x.<....xx....xxxxxxx...xxxxxwwwwxxxxxxxxxx.xx..xxxxxxxxxx....xxxxxxxxx -xx..xx....xxxxxxxx1111xxxxwwwwwwxxxxxx...xxxxx..xxxxxxxxxx..3..xxxxxxx -xxxxxxxxxxxxxxx....xxxxxxwwwwwwxxxx1...x...xx..xxxxxxxxxxxx....xxxxxxx -xxxxxxxxxxxx....xxxxxxwwwwwwwwxxxx51xxxxxx...xxxxxxxxxxxxx..6xxxxxxxxx -xxxxxxxxx...xxxxxxxxxwwwwwwxxxx..1xxxxxxxxxxxxxxxxxxxxxxx.66xxxxxxxxxx -xxxxxx....xxxxxxxxxxxxxxxwwwxx..xxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxx -xxxx...xxxxxxxxxxxx....xxxwwxxx..xxxxxxxxxxxxx.-....x...xxxxxxxxxxxxxx -xxx..xxxxxxxxxxxx...xx...xxxxxxx..xxxxxxxxxxx...--....xxxxxxxxxxxxxxxx -x...xxxxxxxxxxx...x.xxxx...xxxx1.xxxxxxxxxxx..xxxx-xxxxxxxxxxx.xxxxxxx -x..xxxxxxxxxxx141xxxgxxxx...xxxx511xxxxxwwxxx...xxxxxxxxxxxxx.x.xxxxxx -xx..xxxxxxxxx...xxxgxxx...xxxxxxxx..xxxwwwxxxx..1.xxxxxxxxxx.xxx..xxxx -xxx..xxxxxxxxx....xxxx5.xxxxxxxxx...xxxxxwwwxxxx.1.5xxxxxxx.xxx..xxxxx -xx..xxxxxxxxx.x.xxxxx5..5xxxxxxxxxx1.xxxxxwwxxxxx5415.xxxxxx.xx...xxxx -xx...xxxxxxx...xxxxxxx15.5xxxxxxx'''51xxxxwwxxxxxx5.41.xxxx..xxx...xxx -xxx..xxxxxx..xxxxxxxxxxx5.1xxxx''xxxx1-xxxxwwwxxxxxx.5..x...xxx..U..xx -xxx...xxxx..xxxxxxxxxxxxxx1.x'''xxxxx--xxxxwwwwxxxxxxx'...xxxxxx...xxx -xxx...xxxxx..1xxxxxxxxxxxx..'xxxxxxxxxx--xxxwwwwxxxx*.xxxxxxxxx..xxxxx -xxx...xxxxxxx..xx1xxxxxxxxx--xxxxx'''x--xxxwwwwwwxxxx*xxxx..xxxx..xxxx -xxxx.11xxxxx1.x.1...2xxxx---xx.....xx..xxxxwwwwwwwwxxx-x..xx.x..xxxxxx -xxx11.xxxxxxxx.xxxxx..xxxx--x.P.T.P.xxx15xxxwwwwxxxxxx..xxxxx.xxxxxxxx -xxxx..xxxxxxxx2..1x.1..xxxx-........xx1.1xxwwwwwwxx...xxxxxxxxxxxxxxxx -xxxxx.xxxxxxxxxxxx.xxx.1xxxx...xxxxxxxxx..xxwwwxxx.xxxxxxxxxxxxxxxxxxx -xxxxx..xxxx.x....xxxx...xxxxxx.-xxxxxxx.xxxxwwwxx..xxxxxxxxxxxxxxxxxxx -x*x$xx..xx.*..xx..xxxxx1.xxxx'.-xxxxx15xxxwwwwxxxx..xxxxxxxxxxxxxxxxxx -xx$x.xx..xx..xxxx..xxxxxx.1''xx-xxxxx11.xxwwwwwxxxx...xxxxxxxxxxxxxxxx -x$x..x....xx..xxx..xxxxxxx--xxxx-xx...xxxwwwwwwxxxxx....xxxxxxxxxxxxxx -xx.xx.x..xxx..xx...xxxxxxxx1.xxxx...xxxxxwwwwwwxxxxxx.2.2.xxxxxxxxxxxx -xxxxxx..xxxx...xx.3.xxxxxxxx.1xx''xxxxxwwwwwwwwxxxxxx.54.2.xxxxxxxxxxx -xxxxx..xxxx21.xxxx...xxxx..x..''xxxxxxwwwwwwwxxxx$$x.2465...xxxxxxxxxx -xxxx...xx.12xxxx.x.xxxxx...x.xxxxxxwwwwwwwwxxxxdf$$.......xx.xxxxxxxxx -xxxx..xx...xxxxxx|x.xx...xx.xxxxxwwwwwwwwwwwxxed|*$$...xxxxxx..xxxxxxx -xxxx......xxxxxxxx....xxxxxxxxxxwwwwwwwwwwwwwxxfe||$$$.xxxxxxxx....xxx -xxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxx...<x +xx..xxwwwwxxx.x.'x-.x5..5xxwwwwwxxx1...x.Wxxxxxx15415.xxxxxx......xxxx +xx.<.xwwwwxx...x.x.x.x15.5xxwwxxx'''..x.xxWWxx15xx5.41.xxxx..xxx...xxx +xxx..xxwwxx..xxx-.'xx.xx5.1xxxx'''xxx.-xxxxWWWxxxxxx....x...xxx..U..xx +xxx.A.xxwx..xxxwxxxwwwwxxx1.x'''xxwwx---xxxxWWwxwwwxxx'...xxxxxx...xxx +xxx...xwwxx...xxxxxwwwwwxx..'xxxxxxxxxx--xxwwwwwwwxx*.xxxxxxxxx..xxxxx +xxx...xxwxxxx..xx1-'xxwwxxx--xxxxx'''x--xxwwwwwwwxx.x*xxxx..xxxx..xxxx +xxxx.11xwwxx1.x.1.1.2xxwx---xx.*.*.xx..xxxwwwwwwwwww-x-x..xx.x..xxxxxx +xxx11.xxwwwxxx1xxxxx1.xxxx--x.g.T.g.xxx..xwwwwwwwwx-xx..xxxxx.xxxxxxxx +xxxx..xwwwwwxx2..1x11..xxxx-...*.*..xx...xxwwwwwwx'...xxxxxxxxxxxxxxxx +xxxxx^xxwxxxxxxxxx.xxx..xwxx...xxxxxxxxx..xxwwwxxx.-xxxxxxxxxxxxxxxxxx +xxxxx..xxxx.x....xxxx...xxwxxx.-xwwwxxx1xxxxwwwxx..xxxxxxxxxxxxxxxxxxx +x*x$xx..xx.*..-'..xxxxx..xxx''.-xwwwx15xxxwwwwxxxx..xxxxxxxxxxxxxxxxxx +xx$x.xx..xx..xxxx..xwwxxx..''xx--xxxx115xxwwwwwxxxx...xxxxxxxxxxxxxxxx +x$x..x.^..xx..xxx..xwwwwxx--xxxx-xx.1.xxxwwwwwwxxxxx....xxxxxxxxxxxxxx +xx.xx.x..xxx..xx...xxwwwwxx1.xxxx...xxxxxwwwwwwxxxxxx.2.2.xxxxxxxxxxxx +xxxxxx..xxxx...xx.3.xxwwxx'-.1x'''xxxxxwwwwwwwwxxxxxx.54.2.xxxxxxxxxxx +xxxxx..xxxx...xxxx...xxxx..x..''xxxxxxwwwwwwwxxxx$$x.2465...xxxxxxxxxx +xxxx5.5xx...xxxx.x.xxxxx...x.xxxxxxwwwwwwwwxxxxdf$$.......xx.xxxxxxxxx +xxxx..xx...xxwwxx|x.xx...xx.xxxxxwwwwwwwwwwwxxed|$$$...xxxxxx..xxxxxxx +xxxx122...xxwwwwxx....xxxxxxxxxxwwwwwwwwwwwwwxxfe|$$$$.xxxxxxxx....xxx +xxxxx1..xxxwwwwwxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxx...<x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP + +NAME: ice_cave_caverns_03 +TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup +WEIGHT: 5 +ORIENT: encompass +# a bit of layout randomization for the middle part.. +: if crawl.random2(2) == 0 then +SUBST: '=x , -=. +: else +SUBST: '=. , -=x +: end +# two different populations: undead/demon and natural/giant +: if crawl.random2(2) == 0 then +MONS: white imp / human simulacrum w:2 / elf simulacrum w:2 / \ + orc simulacrum w:2 +MONS: polar bear simulacrum / freezing wraith w:3 / nothing w:1 +MONS: ice statue +MONS: ice devil +MONS: draconian simulacrum / ogre simulacrum / centaur simulacrum / \ + naga simulacrum / troll simulacrum +MONS: freezing wraith +MONS: patrolling ice fiend +ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \ + pair of gloves good_item / pair of boots good_item / nothing +ITEM: book of ice / book of unlife / staff of cold / staff of death / \ + nothing w:30 +ITEM: ring of ice / ring of protection from fire / ring of life protection / \ + wand of cold / wand of draining / nothing +: else +MONS: wolf / yak w:3 / nothing w:1 +MONS: polar bear / nothing w:5 +MONS: ice statue +MONS: polar bear / death yak w:5 +MONS: polar bear / yak +MONS: wolf +MONS: patrolling frost giant +ITEM: animal skin good_item ego:fire_resistance / \ + battleaxe good_item ego:freezing w:4 / \ + glaive good_item ego:freezing w:4 / \ + great sword good_item ego:freezing w:2 / nothing +ITEM: book of ice / \ + crossbow ego:frost good_item no_uniq / \ + longbow ego:frost good_item no_uniq / nothing w:20 +ITEM: ring of ice / ring of protection from fire / wand of cold / \ + arrow ego:ice q:25 / bolt ego:ice q:20 / nothing +: end +ITEM: any wand / any potion w:5 / any scroll w:5 +# traps and colours: +SUBST: 3 = 3^ +: place_fog(_G, "freezing vapour", 200) +SUBST: . = .:100 ~:1 +SUBST: ~ = ^ +: place_fog(_G, "freezing vapour", 50) +: ice_cave_colours(_G) +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.x.xxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.U.x$xxxxxxxx...xx...xxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwxxx.xxx$x..x...xx...xx.55xxxxx +xxxxxxxxxxxxxxxxxxxxxxxxwwwwxWWWxxxxxxx..x..xxxxxxxxxx.554xxx +xxxxxxxxxxxxxxxxxxxxxxxxxwxxxxxWwWxWW.xxxxx..xxwwwwwwxx.2525x +xxxxxxxxxxxxxxxxxxxxxwwxxxxxxxxxWWWWxW..xx..xxwwwwwwwwxx427.x +xxxxxxxxxxxxxxxxxxxwwwwwxxxxxxxWWxwWwxx...xxxwwwwwwwxxx..5xxx +xxxxxxxxxxxxxxxxxxxxwwwwwxxx.WWxxxxwwwxxxxxwwwwwwxxxxx...xxxx +xxxxxxxxxxxxxxxxxxxxxxwwwxx.~xxxwwwwwxwwxwwwxxxxxxx....xxxxxx +xxxxxxxxxxxxxxxx....xxxwwwxx..xxxwwwwwwwwwwxx<..^x...xx.xfxxx +xxxxxxxxxxxxxx...xx...xxxwwxx..xxxxwwwwwwwwxxxx....xxxxxex|xx +xxxxxxxxxxxx.44x.xxxx...xxwx..xxxxxxwwxwxwwwwxxxxxxxxxxdx$xdx +xxxxxxxxxxx.4.xxx$xxxx...xwxx~..xxxxxwwwwwxwwwxxxxxxxxxx|xexx +xxxxxxxxxx...xxx$xxx...xxxwwxxx..xxxwwwxxwwwwxwxxxxxxxxxxfxxx +xxxxxxxxxxx....xxxx5.xxxwwwwxx...xxxxxwwwwwwwxxxxxxxxxxxxxxxx +xxxxxxxxxx.x.xxxxx51.5xxwwwwxxxx..xxxxxwwxxxxxxxxxxxxxxxxxxxx +xxxxxxxxx...xxxxxxx15.5xxwwxxx'''~.xxxxwwxxxxxxxxxxxxxxxxxxxx +xxxxxxxx..xxxxxxxxxxx5.1xxxx''xxxx.-xxxxwwwxxxxxxxxxxxxxxxxxx +xxxxxxx.1xxxxxxxxxxxxxx..x'''xxxxx---xxxwwwwxxxxxxxxxxxxxxxxx +xxxxxxxx.11xxxxxxxxxxxx..''xxxxx'xxx--xxxwwwwxxxxxxxxxxxxxxxx +xxxxxxxxxx1.xx.xxxxxxxxx--xxxxx''''--xxxwwwwwwxxxxxxxxxxxxxxx +xxxxxxxxx..x......xxxx---xx.*.*.xx..xxxxwwwwwwwwxxxxxxxxxxxxx +xxxxxxxxxxx.xxxxx..xxxx--x.g.T.g.xxx..xxxwwwwxxxxxxxxxxxxxxxx +xxxxxxxxxxx2..2x....xxxx-...*.*..xx...xxwwwwwwxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxx.xxx.1xxxx...xxxxxxxxx..xxwwwxxxxxxxxxxxxxxxxx +xxxxxxxx.x...'xxxx.1.xxxxxx.-xxxxxxx1xxxxwwwxxxxxxxxxxxxxxxxx +xxxxxxx.*66-x..xxxxx11xxxx'.--x---15xxxwwwwxxxxxxxxxxxxxxxxxx +xxx..<xx..xxxx..xxxxxx..''xx-x-xxx115xxwwwwwxxxxxxxxxxxxxxxxx +xxA..xxxx..xxx..xxxxxxx--xxxx-xx.11xxxwwwwwwxxxxxxxxxxxxxxxxx +xx....xxx..xx...xxxxxxxx1.xxx-...xxxxxwwwwwwxxxxxxxxxxxxxxxxx +xx...xxxx...xx.3.xxxxxxxx.1x'''xxxxxwwwwwwwwxxxxxxxxxxxxxxxxx +xx..xxxx21.xxxx...xxxx..x..''xxxxxxwwwwwwwxxxxxxxxxxxxxxxxxxx +x...xx.12xxxx.x.xxxxx...x.xxxxxxwwwwwwwwxxxxxxxxxxxxxxxxxxxxx +x..xx...xxxxxx|x.xx...xx.xxxxxwwwwwwwwwwwxxxxxxxxxxxxxxxxxxxx +x......xxxxxxxx....xxxxxxxxxxwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxx +xx...xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP |