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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 19:23:57 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 19:23:57 +0000
commit566adb26e60bc0164ebae8b276fc079b0f43fcc9 (patch)
tree406ebdee7b81eedc45c4979bda9640102cd5e394 /crawl-ref/source/dat/icecave.des
parent021366461aba2e0504b2722d28d2b967778b3702 (diff)
downloadcrawl-ref-566adb26e60bc0164ebae8b276fc079b0f43fcc9.tar.gz
crawl-ref-566adb26e60bc0164ebae8b276fc079b0f43fcc9.zip
Ice cave portal vault: new maps (Eino), added cloud generators.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7723 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dat/icecave.des')
-rw-r--r--crawl-ref/source/dat/icecave.des348
1 files changed, 260 insertions, 88 deletions
diff --git a/crawl-ref/source/dat/icecave.des b/crawl-ref/source/dat/icecave.des
index 526e50e28f..7f3b941bd5 100644
--- a/crawl-ref/source/dat/icecave.des
+++ b/crawl-ref/source/dat/icecave.des
@@ -1,10 +1,3 @@
-# Questions;
-# replace rock and water by stone?
-# disable controlled teleports?
-#
-# Todo:
-# some ice cave destination maps could be smaller
-
###############################################################################
#
# The Ice Cave (Eino)
@@ -169,17 +162,18 @@ MAP
ENDMAP
# The destination vaults ############
+#
+# Currently, there are four cave vaults (each of weight 8) and three
+# cavern vaults (each of weight 5).
############################################################################
# small caves
#
-# all start with a similar ice statue arrangement
-#
-# These have the starting point near the exit, so you can always retreat;
-# a middle point where there is some loot; and the end, where there is a
-# big challenge and some major loot. Ideally weaker characters attempt to
-# overcome the midpoint and then go back to dungeon, and strong characters
-# can try to clear the whole cave.
+# All start with a similar ice statue arrangement. These have the starting
+# point near the exit, so you can always retreat; a middle point where there
+# is some loot; and the end, where there is a big challenge and some major
+# loot. Ideally weaker characters attempt to overcome the midpoint and then
+# go back to dungeon, and strong characters can try to clear the whole cave.
# foes: animals + frost giant & the ice statues
# loot: heavy weapons and rC gear wearable by big races
@@ -187,7 +181,7 @@ ENDMAP
NAME: ice_cave_small_01
TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
ORIENT: encompass
-WEIGHT: 3
+WEIGHT: 8
SHUFFLE: "'
SUBST: "=. , ':x .:1
: ice_cave_colours(_G)
@@ -260,11 +254,11 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
# foes: ice beasts, ice dragons & the ice statues
-# loot: some gold, jewelry
+# loot: some gold, jewellery (approximately three rings)
NAME: ice_cave_small_02
TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
ORIENT: encompass
-WEIGHT: 3
+WEIGHT: 8
SHUFFLE: "'
SUBST: "=. , ':x .:1
: ice_cave_colours(_G)
@@ -272,7 +266,8 @@ MONS: ice beast
MONS: ice dragon
MONS: ice beast generate_awake
MONS: ice statue
-ITEM: any jewellery / gold / nothing w:5
+ITEM: any jewellery / gold w:15 / nothing w:5
+ITEM: any jewellery good_item / gold w:5 / nothing w:5
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
@@ -318,11 +313,11 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
# foes: mostly in the undead vein & the ice statues
-# loot: ice magic loot
+# loot: ice magic loot, gear of cold resistance (one piece)
NAME: ice_cave_small_03
TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
ORIENT: encompass
-WEIGHT: 2
+WEIGHT: 8
: ice_cave_colours(_G)
KFEAT: _ = altar_kikubaaqudgha
KFEAT: - = floor w:9 / alarm trap w:1
@@ -391,22 +386,40 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
# foes: ice devils, white imps & the ice statues
-# loot: ?
+# loot: weapons and/or armour
NAME: ice_cave_small_04
TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
ORIENT: encompass
-WEIGHT: 2
-: ice_cave_colours(_G)
+WEIGHT: 8
NSUBST: . = 9:1 / 1:1 / *:.
-SHUFFLE: QZHBE
-SUBST: Q : 2, Z : 2, H : ., B : ., E : .
-# TODO: Fog generators where the devils are + fitting treasure
-MONS: white imp
-MONS: ice devil
-MONS: ice statue
-ITEM: nothing
-ITEM: nothing
-ITEM: nothing
+SHUFFLE: Qq / Zz / Nn / Bb / Mm
+SUBST: Q=2, Z=2, N=., B=., M=.
+SUBST: q=^, z=^, n=., b=., m=.
+: ice_cave_colours(_G)
+: place_fog(_G, "freezing vapour", 200)
+MONS: white imp, ice devil, ice statue
+SHUFFLE: dg, efh
+SUBST: e = ed
+ITEM: battleaxe ego:freezing / executioner's axe ego:freezing / \
+ glaive ego:freezing / halberd ego:freezing / quick blade ego:freezing / \
+ great sword ego:freezing / triple sword ego:freezing / \
+ giant spiked club ego:freezing / demon trident ego:freezing
+ITEM: battleaxe ego:freezing good_item / executioner's axe ego:freezing good_item /\
+ glaive ego:freezing good_item / halberd ego:freezing good_item / \
+ great sword ego:freezing good_item / quick blade ego:freezing good_item /\
+ triple sword ego:freezing good_item / demon trident ego:freezing good_item /\
+ giant spiked club ego:freezing good_item
+ITEM: demon whip good_item / demon blade good_item / demon trident good_item
+ITEM: cap ego:cold_resistance / pair of gloves ego:cold_resistance / \
+ cloak ego:cold_resistance / buckler ego:cold_resistance / \
+ pair of boots ego:cold_resistance
+ITEM: crystal plate mail ego:cold_resistance / \
+ troll leather armour ego:cold_resistance / \
+ ice dragon armour good_item / robe ego:resistance / \
+ naga barding ego:cold_resistance good_item w:5 / \
+ centaur barding ego:cold_resistance good_item w:5 / \
+ crystal plate mail ego:cold_resistance good_item / \
+ troll leather armour ego:cold_resistance good_item
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxx
@@ -419,43 +432,49 @@ x...1......1.....xxxxx........dxxx..xxxxx
x............1...xxx.....xx..dxx...xxxxxx
xx......1..1....xx.....xxxxxxxx...xxxxxxx
xxx.................xxxxxxxxxx...xxxxxxxx
-xwxx..........x...xxxxxxxxxx...xxxxxxxxxx
+xwxx..........x...xxxxxxxxxxq..xxxxxxxxxx
xwwxx3x....x3xxxxxxxxxx....Q..xxxxxxxxxxx
-xxwwxxxx..xxxxxxxxxx......Q.Q..xxxxxxxxxx
+xxwwxxxx..xxxxxxxxxx......QqQ..xxxxxxxxxx
xxxwwxxx..xxxwwxxx....xx.........xxxxxxxx
-xxxwwxx..xxxwwxx.....xx..xxxx......xxxxxx
-xxxwxx..xxxwwxx....x.....H..x...Z...xxxxx
-xxxwwx...xxwwxx..B.xxx....H.xx.Z.Z...xxxx
-xxxwwxx...xxwwx.B.B..xx..H...xx.......xxx
-xxxwwxxx...xwwxx.........x...........xxxx
+xxxwwxx..xxxwwxx.....xx..xxxx..z...xxxxxx
+xxxwxx..xxxwwxx..b.x.....N..x...Z...xxxxx
+xxxwwx...xxwwxx..B.xxx..n.N.xx.ZzZ...xxxx
+xxxwwxx...xxwwx.BbB..xx..N...xx.......xxx
+xxxwwxxx...xwwxx.........x.n.........xxxx
xxwwxxxx...xxwwxx...xxx..x..xxx.....xxxxx
xxwwxxx...xxxwwxxxxxx....x.....x..xxxxxxx
-xxxxxxx...xxxwwwxxx......x.....xxxxxxxxxx
-xwwxxx.....xxxwwxxxx.xx.E....xxxxxxxxxxxx
-xwwxx...A...xxxwxxxxxx.E.E.xxxxxxxxxxxxxx
+xxxxxxx...xxxwwwxxx.....mx.....xxxxxxxxxx
+xwwxxx.....xxxwwxxxx.xx.M.m..xxxxxxxxxxxx
+xwwxx...A...xxxwxxxxxx.M.M.xxxxxxxxxxxxxx
xwwxx.......xxwwxx...xxx.xxx...xxxxxxxxxx
xwwxxx..<..xxxwwxx.e.........f.xxxxxxxxxx
xwwxxxx...xxxwwwxx...xx*|*xx...xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
-# sprawling cavern
+
+############################################################################
+# sprawling caverns
#
-# rather long, thight cavern with a hard challenge at the end.
-# you can always go back to the beginning to retreat.
+# A winding, tight cavern with a hard challenge at the end. You can always
+# go back to the beginning to retreat.
+# The caverns are more rare than the caves.
-NAME: ice_cave_caverns
+NAME: ice_cave_caverns_01
TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
+WEIGHT: 5
ORIENT: encompass
-: ice_cave_colours(_G)
-# a bit of layout randomization for the middle part..
+# a bit of layout randomization
: if crawl.random2(2) == 0 then
SUBST: ' = x
SUBST: - = .
+SUBST: _ = .
: else
-SUBST: ' : .
+SUBST: ' = .
SUBST: - = x
+SUBST: _ = w
: end
+: ice_cave_colours(_G)
# two different populations: undead/demon and natural/giant
: if crawl.random2(2) == 0 then
MONS: white imp / human simulacrum w:2 / elf simulacrum w:2 / \
@@ -466,7 +485,7 @@ MONS: ice devil
MONS: draconian simulacrum / ogre simulacrum / centaur simulacrum / \
naga simulacrum / troll simulacrum
MONS: freezing wraith
-MONS: Ice Fiend
+MONS: patrolling ice fiend
ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \
pair of gloves good_item / pair of boots good_item / nothing
ITEM: book of ice / book of unlife / staff of cold / staff of death / \
@@ -480,7 +499,79 @@ MONS: ice statue
MONS: polar bear / death yak w:5
MONS: polar bear / yak
MONS: wolf
-MONS: frost giant
+MONS: patrolling frost giant
+ITEM: animal skin good_item ego:fire_resistance / \
+ battleaxe good_item ego:freezing w:4 / \
+ glaive good_item ego:freezing w:4 / \
+ great sword good_item ego:freezing w:2 / nothing
+ITEM: book of ice / \
+ crossbow ego:frost good_item no_uniq / \
+ longbow ego:frost good_item no_uniq / nothing w:20
+ITEM: ring of ice / ring of protection from fire / wand of cold / \
+ arrow ego:ice q:25 / bolt ego:ice q:20 / nothing
+: end
+ITEM: any wand / any potion w:5 / any scroll w:5
+MAP
+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
+xxxx.xxxxxxxxxxx-'xxxxxxxxxxwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
+xx....xxxxxxxxx....xxxxxxxxxwwwxxxx*xxx$$xxxxxxxx...xx...xxxxxxxxgxxxx
+x...A.xxxxxx....xx....xxxxxxxwwwwx*x*xxx$$x-.x...xx...xx...xxxxxgxgxxx
+x.<....'-....xxxxxxx...xxxxxwwwwxxx*x.xxxx.'x..xxxxxxxxxx....xxxx.xxxx
+xx..xx....xxxxxxxx1111xxxxwwwwwwxxxxxx...xxxxx..xxxxxxxxxx..3..x.xxxxx
+xxxxxxxxxxxxxxx....xxxxxxxxwwwwxxxx11..x...x..xxxxwwwxxxxxx.....xxxxxx
+xxwxxwxwxxx.....xxxx______xxwwxxxx51xxxxxx..xxxwwwwxwxxxxx..6xxxxxxxxx
+xxxwxxxxx..xxxxxx___xx_____xxxx...xxxxwxxxxxxwwwxxxxxxxxx.66xxxwwwxxxx
+xwxxxx....xxwxx__xxxxxxxx___xx..xxxwwwxwxxxwwwxxxxxxxx....xxxxwwwxxxxx
+xxxx...xxxxwxx_xxxx....xxx__xxx..xxxxxwwwwwwxxxx....x...xxxxwwwxwwwxxx
+xxx..xxxwwwwx-xxx...xx...xxx_xxx..xxwwwwwxxxx...xx....xxxwwwxxxxxxwwxx
+x...xxwwwwwwxx-...x.xxxx...xx_x..xxxxwwwwxxx..xxxxxxxxxwxxxxxx.xxxxwxx
+x..xxxwwwwwxxx141xxxgxxxx...x_xx.11xxxwwwwxxx...xxxwwwwxx...x.x.xxxxxx
+xx..xxxwwwwxx...xxxgxxx...xxx_xxxx51xxxwwwxxxx..1.xxxwwx.U...xxx..xxxx
+xxx..xwwwwxxxx....xxxx5.xxxwxx_xx...xxxxxwwwxxxx.1.5xxxxx.x.xxx..xxxxx
+xx..xxxwwwwxx'x.xxxxx5..5xxwwxx_xxx1.xxxxxwwxxxxx5415.xxxxxx.xx...xxxx
+xx...xxwwwxx..'xxxxwxx15.5xxwwxx_xxx51xxxxwwxxxxxx5.41.xxxx..xxx454xxx
+xxx..-xxxxx..xxxwxwwwxxx5.1xxwwxx_--x1xxxxxwwwxxxxxx.5..x...xxx5.7.5xx
+xxx...-xx-..xxxwxwwxxwxx-x1.xxwwxx'''xxxxxxwwwwxxxxxxx'...xxxxxx5.5xxx
+xxx...x--xx..1xxxxxwxx--x-..'xxwx'x'xxxxxwxxwwwwxxxx*.xxxxx.xxx..xxx|x
+xxx222x''x''x..xx1xxx----xxxx'xx'''xxxxwxxxwwwwwwxxxx*xxxx.<.xxx.$defx
+xxxx'.'xx'xx1.x.1...2xxxxxxxxx'''xxxxwxxwwxwwwwwwwwxxx--........x|fedx
+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'xxxxwxwwwxwwwwwxwxxxxxxxxxx.xxxxxxxxxx
+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
+ENDMAP
+
+NAME: ice_cave_caverns_02
+TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
+WEIGHT: 5
+ORIENT: encompass
+: if crawl.random2(2) == 0 then
+SUBST: '=x , -=.
+: else
+SUBST: '=. , -=x
+: end
+: ice_cave_colours(_G)
+# two different populations: undead/demon and natural/giant
+: if crawl.random2(2) == 0 then
+MONS: white imp / human simulacrum w:2 / elf simulacrum w:2 / \
+ orc simulacrum w:2
+MONS: polar bear simulacrum / freezing wraith w:3 / nothing w:1
+MONS: ice statue
+MONS: ice devil
+MONS: draconian simulacrum / ogre simulacrum / centaur simulacrum / \
+ naga simulacrum / troll simulacrum
+MONS: patrolling ice fiend
+ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \
+ pair of gloves good_item / pair of boots good_item / nothing
+ITEM: book of ice / book of unlife / staff of cold / staff of death / \
+ nothing w:30
+ITEM: ring of ice / ring of protection from fire / ring of life protection / \
+ wand of cold / wand of draining / nothing
+: else
+MONS: wolf / yak w:3 / nothing w:1
+MONS: polar bear / nothing w:5
+MONS: ice statue
+MONS: polar bear / death yak w:5
+MONS: polar bear / yak
+MONS: patrolling frost giant
ITEM: animal skin good_item ego:fire_resistance / \
battleaxe good_item ego:freezing w:4 / \
glaive good_item ego:freezing w:4 / \
@@ -492,44 +583,125 @@ ITEM: ring of ice / ring of protection from fire / wand of cold / \
arrow ego:ice q:25 / bolt ego:ice q:20 / nothing
: end
ITEM: any wand / any potion w:5 / any scroll w:5
-KFEAT: P = distillery shop / wand shop / scroll shop
+# traps:
+SUBST: . = .:40 ^:1
+: place_fog(_G, "freezing vapour", 50)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
-xxxx.xxxxxxxxxxxxxxxxxxxxxxxwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
-xx....xxxxxxxxx....xxxxxxxxxwwwxxxxxxxx$$xxxxxxxx...xx...xxxxxxxxxxxxx
-x...A.xxxxxx....xx....xxxxxxxwwwwxxxxxxx$$xx.x...xx...xx...xxxxxxxxxxx
-x.<....xx....xxxxxxx...xxxxxwwwwxxxxxxxxxx.xx..xxxxxxxxxx....xxxxxxxxx
-xx..xx....xxxxxxxx1111xxxxwwwwwwxxxxxx...xxxxx..xxxxxxxxxx..3..xxxxxxx
-xxxxxxxxxxxxxxx....xxxxxxwwwwwwxxxx1...x...xx..xxxxxxxxxxxx....xxxxxxx
-xxxxxxxxxxxx....xxxxxxwwwwwwwwxxxx51xxxxxx...xxxxxxxxxxxxx..6xxxxxxxxx
-xxxxxxxxx...xxxxxxxxxwwwwwwxxxx..1xxxxxxxxxxxxxxxxxxxxxxx.66xxxxxxxxxx
-xxxxxx....xxxxxxxxxxxxxxxwwwxx..xxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxx
-xxxx...xxxxxxxxxxxx....xxxwwxxx..xxxxxxxxxxxxx.-....x...xxxxxxxxxxxxxx
-xxx..xxxxxxxxxxxx...xx...xxxxxxx..xxxxxxxxxxx...--....xxxxxxxxxxxxxxxx
-x...xxxxxxxxxxx...x.xxxx...xxxx1.xxxxxxxxxxx..xxxx-xxxxxxxxxxx.xxxxxxx
-x..xxxxxxxxxxx141xxxgxxxx...xxxx511xxxxxwwxxx...xxxxxxxxxxxxx.x.xxxxxx
-xx..xxxxxxxxx...xxxgxxx...xxxxxxxx..xxxwwwxxxx..1.xxxxxxxxxx.xxx..xxxx
-xxx..xxxxxxxxx....xxxx5.xxxxxxxxx...xxxxxwwwxxxx.1.5xxxxxxx.xxx..xxxxx
-xx..xxxxxxxxx.x.xxxxx5..5xxxxxxxxxx1.xxxxxwwxxxxx5415.xxxxxx.xx...xxxx
-xx...xxxxxxx...xxxxxxx15.5xxxxxxx'''51xxxxwwxxxxxx5.41.xxxx..xxx...xxx
-xxx..xxxxxx..xxxxxxxxxxx5.1xxxx''xxxx1-xxxxwwwxxxxxx.5..x...xxx..U..xx
-xxx...xxxx..xxxxxxxxxxxxxx1.x'''xxxxx--xxxxwwwwxxxxxxx'...xxxxxx...xxx
-xxx...xxxxx..1xxxxxxxxxxxx..'xxxxxxxxxx--xxxwwwwxxxx*.xxxxxxxxx..xxxxx
-xxx...xxxxxxx..xx1xxxxxxxxx--xxxxx'''x--xxxwwwwwwxxxx*xxxx..xxxx..xxxx
-xxxx.11xxxxx1.x.1...2xxxx---xx.....xx..xxxxwwwwwwwwxxx-x..xx.x..xxxxxx
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-xxxxx.xxxxxxxxxxxx.xxx.1xxxx...xxxxxxxxx..xxwwwxxx.xxxxxxxxxxxxxxxxxxx
-xxxxx..xxxx.x....xxxx...xxxxxx.-xxxxxxx.xxxxwwwxx..xxxxxxxxxxxxxxxxxxx
-x*x$xx..xx.*..xx..xxxxx1.xxxx'.-xxxxx15xxxwwwwxxxx..xxxxxxxxxxxxxxxxxx
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-xxxxx..xxxx21.xxxx...xxxx..x..''xxxxxxwwwwwwwxxxx$$x.2465...xxxxxxxxxx
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-xxxx..xx...xxxxxx|x.xx...xx.xxxxxwwwwwwwwwwwxxed|*$$...xxxxxx..xxxxxxx
-xxxx......xxxxxxxx....xxxxxxxxxxwwwwwwwwwwwwwxxfe||$$$.xxxxxxxx....xxx
-xxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxx...<x
+xx..xxwwwwxxx.x.'x-.x5..5xxwwwwwxxx1...x.Wxxxxxx15415.xxxxxx......xxxx
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+xxxxx..xxxx.x....xxxx...xxwxxx.-xwwwxxx1xxxxwwwxx..xxxxxxxxxxxxxxxxxxx
+x*x$xx..xx.*..-'..xxxxx..xxx''.-xwwwx15xxxwwwwxxxx..xxxxxxxxxxxxxxxxxx
+xx$x.xx..xx..xxxx..xwwxxx..''xx--xxxx115xxwwwwwxxxx...xxxxxxxxxxxxxxxx
+x$x..x.^..xx..xxx..xwwwwxx--xxxx-xx.1.xxxwwwwwwxxxxx....xxxxxxxxxxxxxx
+xx.xx.x..xxx..xx...xxwwwwxx1.xxxx...xxxxxwwwwwwxxxxxx.2.2.xxxxxxxxxxxx
+xxxxxx..xxxx...xx.3.xxwwxx'-.1x'''xxxxxwwwwwwwwxxxxxx.54.2.xxxxxxxxxxx
+xxxxx..xxxx...xxxx...xxxx..x..''xxxxxxwwwwwwwxxxx$$x.2465...xxxxxxxxxx
+xxxx5.5xx...xxxx.x.xxxxx...x.xxxxxxwwwwwwwwxxxxdf$$.......xx.xxxxxxxxx
+xxxx..xx...xxwwxx|x.xx...xx.xxxxxwwwwwwwwwwwxxed|$$$...xxxxxx..xxxxxxx
+xxxx122...xxwwwwxx....xxxxxxxxxxwwwwwwwwwwwwwxxfe|$$$$.xxxxxxxx....xxx
+xxxxx1..xxxwwwwwxxxxxxxxxxxxxxxxxwwwwwwwwwwwwwxxxxxxxxxxxxxxxxxxx...<x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
+
+NAME: ice_cave_caverns_03
+TAGS: ice_cave no_item_gen no_monster_gen no_pool_fixup
+WEIGHT: 5
+ORIENT: encompass
+# a bit of layout randomization for the middle part..
+: if crawl.random2(2) == 0 then
+SUBST: '=x , -=.
+: else
+SUBST: '=. , -=x
+: end
+# two different populations: undead/demon and natural/giant
+: if crawl.random2(2) == 0 then
+MONS: white imp / human simulacrum w:2 / elf simulacrum w:2 / \
+ orc simulacrum w:2
+MONS: polar bear simulacrum / freezing wraith w:3 / nothing w:1
+MONS: ice statue
+MONS: ice devil
+MONS: draconian simulacrum / ogre simulacrum / centaur simulacrum / \
+ naga simulacrum / troll simulacrum
+MONS: freezing wraith
+MONS: patrolling ice fiend
+ITEM: cloak ego:fire_resistance good_item / wizard hat good_item / \
+ pair of gloves good_item / pair of boots good_item / nothing
+ITEM: book of ice / book of unlife / staff of cold / staff of death / \
+ nothing w:30
+ITEM: ring of ice / ring of protection from fire / ring of life protection / \
+ wand of cold / wand of draining / nothing
+: else
+MONS: wolf / yak w:3 / nothing w:1
+MONS: polar bear / nothing w:5
+MONS: ice statue
+MONS: polar bear / death yak w:5
+MONS: polar bear / yak
+MONS: wolf
+MONS: patrolling frost giant
+ITEM: animal skin good_item ego:fire_resistance / \
+ battleaxe good_item ego:freezing w:4 / \
+ glaive good_item ego:freezing w:4 / \
+ great sword good_item ego:freezing w:2 / nothing
+ITEM: book of ice / \
+ crossbow ego:frost good_item no_uniq / \
+ longbow ego:frost good_item no_uniq / nothing w:20
+ITEM: ring of ice / ring of protection from fire / wand of cold / \
+ arrow ego:ice q:25 / bolt ego:ice q:20 / nothing
+: end
+ITEM: any wand / any potion w:5 / any scroll w:5
+# traps and colours:
+SUBST: 3 = 3^
+: place_fog(_G, "freezing vapour", 200)
+SUBST: . = .:100 ~:1
+SUBST: ~ = ^
+: place_fog(_G, "freezing vapour", 50)
+: ice_cave_colours(_G)
+MAP
+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.x.xxxxxxxxxxxxxxxxxxxxxxxx
+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.U.x$xxxxxxxx...xx...xxxxxxx
+xxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwxxx.xxx$x..x...xx...xx.55xxxxx
+xxxxxxxxxxxxxxxxxxxxxxxxwwwwxWWWxxxxxxx..x..xxxxxxxxxx.554xxx
+xxxxxxxxxxxxxxxxxxxxxxxxxwxxxxxWwWxWW.xxxxx..xxwwwwwwxx.2525x
+xxxxxxxxxxxxxxxxxxxxxwwxxxxxxxxxWWWWxW..xx..xxwwwwwwwwxx427.x
+xxxxxxxxxxxxxxxxxxxwwwwwxxxxxxxWWxwWwxx...xxxwwwwwwwxxx..5xxx
+xxxxxxxxxxxxxxxxxxxxwwwwwxxx.WWxxxxwwwxxxxxwwwwwwxxxxx...xxxx
+xxxxxxxxxxxxxxxxxxxxxxwwwxx.~xxxwwwwwxwwxwwwxxxxxxx....xxxxxx
+xxxxxxxxxxxxxxxx....xxxwwwxx..xxxwwwwwwwwwwxx<..^x...xx.xfxxx
+xxxxxxxxxxxxxx...xx...xxxwwxx..xxxxwwwwwwwwxxxx....xxxxxex|xx
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+xxxxxxxxxxx.4.xxx$xxxx...xwxx~..xxxxxwwwwwxwwwxxxxxxxxxx|xexx
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+xxxxxxxxxxx2..2x....xxxx-...*.*..xx...xxwwwwwwxxxxxxxxxxxxxxx
+xxxxxxxxxxxxxxx.xxx.1xxxx...xxxxxxxxx..xxwwwxxxxxxxxxxxxxxxxx
+xxxxxxxx.x...'xxxx.1.xxxxxx.-xxxxxxx1xxxxwwwxxxxxxxxxxxxxxxxx
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