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author | Neil Moore <neil@s-z.org> | 2013-12-30 21:51:19 -0500 |
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committer | Neil Moore <neil@s-z.org> | 2013-12-30 21:52:39 -0500 |
commit | b80bb099385e7d0e70b058492140caa7afc4abbc (patch) | |
tree | b500e17ade4748cb00e53d0062b78df957ba7a9c /crawl-ref/source/dbg-scan.h | |
parent | 849d06bd9a8b0c4517cc22c22945ae0a438363ab (diff) | |
download | crawl-ref-b80bb099385e7d0e70b058492140caa7afc4abbc.tar.gz crawl-ref-b80bb099385e7d0e70b058492140caa7afc4abbc.zip |
Don't check monster validity when loading a level.
During a level excursion, the player's position isn't correct, so they
might appear to be standing on top of a monster.
Diffstat (limited to 'crawl-ref/source/dbg-scan.h')
-rw-r--r-- | crawl-ref/source/dbg-scan.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dbg-scan.h b/crawl-ref/source/dbg-scan.h index 82a4d33373..81db90950c 100644 --- a/crawl-ref/source/dbg-scan.h +++ b/crawl-ref/source/dbg-scan.h @@ -8,6 +8,6 @@ void debug_item_scan(); void debug_mons_scan(); -void check_map_validity(); +void check_map_validity(bool check_monsters = true); #endif |