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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-30 19:44:18 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-30 19:44:18 +0000 |
commit | 1ddd66869baba3b2f47d0aca8e7810a8ed05b036 (patch) | |
tree | edd352592a2bc354911b0b3f9ffb1480124b6370 /crawl-ref/source/debug.cc | |
parent | d121c007bb2bb4b60d6b8299f87ea0b73036e1dc (diff) | |
download | crawl-ref-1ddd66869baba3b2f47d0aca8e7810a8ed05b036.tar.gz crawl-ref-1ddd66869baba3b2f47d0aca8e7810a8ed05b036.zip |
Autopickup freshly bottled blood potions.
Also, call autopickup() after a delayed weapon swap (presumably because
we butchered/bottled one or more corpses before), so we can pick up
all chunks/potions at the same time.
Note that Vampires won't autopickup chunks, but autopickup will at least
list stuff on the floor, which is also nice to have.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5347 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/debug.cc')
-rw-r--r-- | crawl-ref/source/debug.cc | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc index d7b040207c..d38b849866 100644 --- a/crawl-ref/source/debug.cc +++ b/crawl-ref/source/debug.cc @@ -2112,10 +2112,11 @@ void debug_set_skills(void) mpr( skill_name(skill) ); int amount = debug_prompt_for_int( "To what level? ", true ); - if (amount == -1) + if (amount < 0) canned_msg( MSG_OK ); else { + const int old_amount = you.skills[skill]; const int points = (skill_exp_needed( amount + 1 ) * species_skills( skill, you.species )) / 100; @@ -2150,6 +2151,18 @@ void debug_set_skills(void) default: break; } + + mprf("%s %s to skill level %d.", + (old_amount < amount ? "Increased" : + old_amount > amount ? "Lowered" + : "Reset"), + skill_name(skill), amount); + + if (skill == SK_STEALTH && amount == 27) + { + mpr("If you set the stealth skill to a value higher than 27, " + "hide mode is activated, and monsters won't notice you."); + } } } } // end debug_add_skills() |