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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-28 08:42:47 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-28 08:42:47 +0000
commit5549c15ba74e62433508e9bbaa23d117610f81e2 (patch)
tree8f462e0f7b7f516629af0b773fc5a7a176060f4e /crawl-ref/source/debug.h
parent9b909453a2e070df3ac33277d0a7f07deb6e9132 (diff)
downloadcrawl-ref-5549c15ba74e62433508e9bbaa23d117610f81e2.tar.gz
crawl-ref-5549c15ba74e62433508e9bbaa23d117610f81e2.zip
Added wizmode &L command to place a map on the current level by name. This
only really works for non-encompass vaults, and dungeon fixups are not applied (so random deep water -> shallow water conversion, auto-placement of water creatures, etc. will not happen). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1942 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/debug.h')
-rw-r--r--crawl-ref/source/debug.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/debug.h b/crawl-ref/source/debug.h
index 62ca22d53a..964965ea30 100644
--- a/crawl-ref/source/debug.h
+++ b/crawl-ref/source/debug.h
@@ -153,6 +153,7 @@ void debug_list_monsters();
void debug_card();
void debug_set_xl();
+void debug_place_map();
#ifdef DEBUG_DIAGNOSTICS
void generate_map_stats();