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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-02 01:10:42 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-02 01:10:42 +0000
commit695043d0e495b29b0a7aa9e24acd93bdbf2e3e9f (patch)
tree2cb5e0ac7a399a90d678fad13f03a7f4262cd81d /crawl-ref/source/debug.h
parentf861f518dc8853c8a6e28a9a8902b8cf3b85e2f3 (diff)
downloadcrawl-ref-695043d0e495b29b0a7aa9e24acd93bdbf2e3e9f.tar.gz
crawl-ref-695043d0e495b29b0a7aa9e24acd93bdbf2e3e9f.zip
Add new wizard targeting command 'm', to move monsters around (or to
move the player like wizard blink if there's no monster at the chosen square). Two monsters can be made to swap positions, and unseen monsters/squares can be targeted. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5423 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/debug.h')
-rw-r--r--crawl-ref/source/debug.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/debug.h b/crawl-ref/source/debug.h
index 3a89575998..6b4039bd8b 100644
--- a/crawl-ref/source/debug.h
+++ b/crawl-ref/source/debug.h
@@ -164,6 +164,7 @@ class monsters;
void debug_make_monster_shout(monsters* mon);
void debug_apply_monster_blessing(monsters* mon);
void wizard_give_monster_item(monsters* mon);
+void wizard_move_player_or_monster(int x, int y);
#ifdef DEBUG_DIAGNOSTICS
void generate_map_stats();