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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-21 10:49:08 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-21 10:49:08 +0000
commit300b157c23f4b3a0727a19b3fd89d24e909f5184 (patch)
treec7a447c9301f2dac0182878f85b845d225fb671c /crawl-ref/source/decks.cc
parent724da7b6f8eebce7b00ac5f58702b7cd2d868a69 (diff)
downloadcrawl-ref-300b157c23f4b3a0727a19b3fd89d24e909f5184.tar.gz
crawl-ref-300b157c23f4b3a0727a19b3fd89d24e909f5184.zip
Fix 2085598: Nemelex won't be disappointed if there are invisible monsters
nearby when drawing from Destruction, even if you can't see them. Xom can now act on creatures you can't see. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6960 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/decks.cc')
-rw-r--r--crawl-ref/source/decks.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index 509937bc9d..19cec487e0 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -1615,7 +1615,7 @@ static void _mass_drain(int pow)
// to target. This is still exploitable by finding popcorn monsters.
static bool _damaging_card(card_type card, int power, deck_rarity_type rarity)
{
- bool rc = there_are_monsters_nearby();
+ bool rc = there_are_monsters_nearby(true, false);
const int power_level = get_power_level(power, rarity);
dist target;