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author | Adam Borowski <kilobyte@angband.pl> | 2011-06-02 15:03:14 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-06-02 15:03:14 +0200 |
commit | 5b833ac5a18acfe75f5069ff6223abdaf3f96cb7 (patch) | |
tree | e161f6a4c784149e9a2f33474eafc462874d570f /crawl-ref/source/decks.h | |
parent | b43e745efddf18765633bd5d31cdd08b8dcffb87 (diff) | |
download | crawl-ref-5b833ac5a18acfe75f5069ff6223abdaf3f96cb7.tar.gz crawl-ref-5b833ac5a18acfe75f5069ff6223abdaf3f96cb7.zip |
A new card: the Orb. Not balanced yet!
Power 0: orb of energy.
Power 1: orb of destruction.
Power 2: several orbs of destruction in a star burst.
The orb burst:
* in closed areas:
* single opponent, adjacent: immature IOOD, weak damage
* single opponent, far away: most likely not hit at all
* multiple opponents, adjacent: immature IOODs
* in 100% open:
* single opponent, adjacent: immature IOOD(s), returning orbs can score
multiple full hits -- more likely to hit you rather than the foe!
* single mobile opponent, far away: hit by 1 or 2 orbs, returning orbs
pretty unpredictable, without dodging more dangerous to you than foe
* single immobile opponent, edge of LOS: foe utterly annihilated as all
orbs have time to lock in onto target and turn around.
* multiple opponents, sparsely spread: joy, good damage and with enough
care avoiding the orbs is quite easy
Please test the mechanics, the fireworks are exquisite. The numbers are
way, way off: an easy but lame solution would be to cut the spell power by
a lot. If it turns out impossible to balance, we can always use this
goodness for a separate spell.
Diffstat (limited to 'crawl-ref/source/decks.h')
-rw-r--r-- | crawl-ref/source/decks.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/decks.h b/crawl-ref/source/decks.h index bdfc57bbb3..23ebcc6de5 100644 --- a/crawl-ref/source/decks.h +++ b/crawl-ref/source/decks.h @@ -70,6 +70,9 @@ enum card_type CARD_SPARK, // lightning damage CARD_PAIN, // single target, like spell of agony CARD_TORMENT, // Symbol of Torment +#if TAG_MAJOR_VERSION != 32 + CARD_ORB, +#endif CARD_ELIXIR, // healing CARD_BATTLELUST, // melee boosts @@ -116,6 +119,10 @@ enum card_type CARD_SWINE, // *oink* CARD_ALCHEMIST, +#if TAG_MAJOR_VERSION == 32 + CARD_ORB, +#endif + NUM_CARDS }; |