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authorAdam Borowski <kilobyte@angband.pl>2011-06-02 15:03:14 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-06-02 15:03:14 +0200
commit5b833ac5a18acfe75f5069ff6223abdaf3f96cb7 (patch)
treee161f6a4c784149e9a2f33474eafc462874d570f /crawl-ref/source/decks.h
parentb43e745efddf18765633bd5d31cdd08b8dcffb87 (diff)
downloadcrawl-ref-5b833ac5a18acfe75f5069ff6223abdaf3f96cb7.tar.gz
crawl-ref-5b833ac5a18acfe75f5069ff6223abdaf3f96cb7.zip
A new card: the Orb. Not balanced yet!
Power 0: orb of energy. Power 1: orb of destruction. Power 2: several orbs of destruction in a star burst. The orb burst: * in closed areas: * single opponent, adjacent: immature IOOD, weak damage * single opponent, far away: most likely not hit at all * multiple opponents, adjacent: immature IOODs * in 100% open: * single opponent, adjacent: immature IOOD(s), returning orbs can score multiple full hits -- more likely to hit you rather than the foe! * single mobile opponent, far away: hit by 1 or 2 orbs, returning orbs pretty unpredictable, without dodging more dangerous to you than foe * single immobile opponent, edge of LOS: foe utterly annihilated as all orbs have time to lock in onto target and turn around. * multiple opponents, sparsely spread: joy, good damage and with enough care avoiding the orbs is quite easy Please test the mechanics, the fireworks are exquisite. The numbers are way, way off: an easy but lame solution would be to cut the spell power by a lot. If it turns out impossible to balance, we can always use this goodness for a separate spell.
Diffstat (limited to 'crawl-ref/source/decks.h')
-rw-r--r--crawl-ref/source/decks.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/decks.h b/crawl-ref/source/decks.h
index bdfc57bbb3..23ebcc6de5 100644
--- a/crawl-ref/source/decks.h
+++ b/crawl-ref/source/decks.h
@@ -70,6 +70,9 @@ enum card_type
CARD_SPARK, // lightning damage
CARD_PAIN, // single target, like spell of agony
CARD_TORMENT, // Symbol of Torment
+#if TAG_MAJOR_VERSION != 32
+ CARD_ORB,
+#endif
CARD_ELIXIR, // healing
CARD_BATTLELUST, // melee boosts
@@ -116,6 +119,10 @@ enum card_type
CARD_SWINE, // *oink*
CARD_ALCHEMIST,
+#if TAG_MAJOR_VERSION == 32
+ CARD_ORB,
+#endif
+
NUM_CARDS
};