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author | Shmuale Mark <shm.mark@gmail.com> | 2014-06-08 14:32:31 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-06-08 14:52:08 -0400 |
commit | b9ebe9259bf82c511ff15a01987f8568c8611481 (patch) | |
tree | 602b72221aad622eb87221fb8ae90429dce00a52 /crawl-ref/source/decks.h | |
parent | 4dc1c0f4836b3956c6babe14f0a596cc2bb9c709 (diff) | |
download | crawl-ref-b9ebe9259bf82c511ff15a01987f8568c8611481.tar.gz crawl-ref-b9ebe9259bf82c511ff15a01987f8568c8611481.zip |
Frost card -> Hammer card.
Though they both replicate other spells, Hammer is ceratinly simpler
and doesn't have the targetter issues that a card that sometimes has
is_beam == true and sometimes false has.
Diffstat (limited to 'crawl-ref/source/decks.h')
-rw-r--r-- | crawl-ref/source/decks.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/decks.h b/crawl-ref/source/decks.h index 567d9096e1..53eee75692 100644 --- a/crawl-ref/source/decks.h +++ b/crawl-ref/source/decks.h @@ -60,7 +60,7 @@ enum card_type CARD_VITRIOL, // acid damage CARD_CLOUD, // fire/cold clouds - CARD_FROST, // cold damage + CARD_HAMMER, // plain damage CARD_VENOM, // poison damage CARD_FORTITUDE, // strength and damage shaving CARD_STORM, |