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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-01 23:19:17 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:19 -0600
commitbaeb71daee0164c92e52602a3b1c413f03454de3 (patch)
tree7606ce84e290d39b8ca954c0a9cbb9df0a626542 /crawl-ref/source/decks.h
parent8d54771d4bf288f774a1f2e8c886a256542d28f7 (diff)
downloadcrawl-ref-baeb71daee0164c92e52602a3b1c413f03454de3.tar.gz
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Gozag: Call Merchant.
Pay half the value of items in one of three randomly generated shops to generate that shop on a level that can generate shops that you haven't visited yet. This shop appears on the Overview screen with a darkened level name so you know exactly where it appeared, and is announced (and its location marked) when you arrive on the level so long as you are still following Gozag at the time.
Diffstat (limited to 'crawl-ref/source/decks.h')
-rw-r--r--crawl-ref/source/decks.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/crawl-ref/source/decks.h b/crawl-ref/source/decks.h
index 65fae847a8..73d676a837 100644
--- a/crawl-ref/source/decks.h
+++ b/crawl-ref/source/decks.h
@@ -21,14 +21,6 @@
// The card type and per-card flags are each stored as unsigned bytes,
// for a maximum of 256 different kinds of cards and 8 bits of flags.
-enum deck_rarity_type
-{
- DECK_RARITY_RANDOM,
- DECK_RARITY_COMMON,
- DECK_RARITY_RARE,
- DECK_RARITY_LEGENDARY,
-};
-
enum deck_type
{
// pure decks