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authorNeil Moore <neil@s-z.org>2014-07-01 09:03:16 -0400
committerNeil Moore <neil@s-z.org>2014-07-01 09:03:16 -0400
commit196014848eaa8d9c5338f8444d6f0583079681e0 (patch)
tree51165cbbdf4860c88771bd671a4fcb2ad2e5f8d5 /crawl-ref/source/defines.h
parent6d030cf17a1be95e9fbb2d1137c97e445c14f1f1 (diff)
downloadcrawl-ref-196014848eaa8d9c5338f8444d6f0583079681e0.tar.gz
crawl-ref-196014848eaa8d9c5338f8444d6f0583079681e0.zip
Remove the to-hit DEBUG_COOKIE.
Fight sim handles sets the simulated flag directly now.
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r--crawl-ref/source/defines.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h
index d00b23be85..b180e1423e 100644
--- a/crawl-ref/source/defines.h
+++ b/crawl-ref/source/defines.h
@@ -159,9 +159,6 @@ const int LABYRINTH_BORDER = 4;
// This value is used to make test_hit checks always succeed
#define AUTOMATIC_HIT 1500
-// Yes, I know we have 32-bit ints now.
-const int DEBUG_COOKIE = 32767;
-
const int MAX_SKILL_LEVEL = 27;
const int MAX_EXP_TOTAL = 8999999;
const int HIGH_EXP_POOL = 20000;