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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-11-02 20:31:31 -0600 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-12 06:41:06 +0100 |
commit | 1b62a5d5613b076a70117541fb9b0aa831dcf122 (patch) | |
tree | b11ad58c0f1b8af3f10987b2c5846560cfe54e0a /crawl-ref/source/defines.h | |
parent | c7c129ded1e36e56fc4b992bc773c2d77c90be18 (diff) | |
download | crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.tar.gz crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.zip |
Transform the lower half of D into a new branch: the Depths.
D is now 16 levels (the unsealed part was 14 levels previously), and the
Depths are six levels. Vaults is enterable from Depths:2-5; Abyss, Hell,
and Pan portals are available for the entire length of the branch.
Right now the monster set is identical to Vaults except for the absence
of Vaults-specific humans. D's monster set has also been truncated,
mainly on the out-of-depth front. It's my intent that this serve as a
starting point for figuring out what monsters we want to split between
the two branches.
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r-- | crawl-ref/source/defines.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h index 7641375bd9..fc464f22b5 100644 --- a/crawl-ref/source/defines.h +++ b/crawl-ref/source/defines.h @@ -225,7 +225,6 @@ const int ANTITRAIN_PENALTY = 2; #define TORNADO_RADIUS 6 #define NUMBER_OF_RUNES_NEEDED 3 -#define RUNE_LOCK_DEPTH 14 // Size of unique_items in player class #define MAX_UNRANDARTS 100 |