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authorSteve Melenchuk <smelenchuk@gmail.com>2013-11-02 20:31:31 -0600
committerAdam Borowski <kilobyte@angband.pl>2013-11-12 06:41:06 +0100
commit1b62a5d5613b076a70117541fb9b0aa831dcf122 (patch)
treeb11ad58c0f1b8af3f10987b2c5846560cfe54e0a /crawl-ref/source/defines.h
parentc7c129ded1e36e56fc4b992bc773c2d77c90be18 (diff)
downloadcrawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.tar.gz
crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.zip
Transform the lower half of D into a new branch: the Depths.
D is now 16 levels (the unsealed part was 14 levels previously), and the Depths are six levels. Vaults is enterable from Depths:2-5; Abyss, Hell, and Pan portals are available for the entire length of the branch. Right now the monster set is identical to Vaults except for the absence of Vaults-specific humans. D's monster set has also been truncated, mainly on the out-of-depth front. It's my intent that this serve as a starting point for figuring out what monsters we want to split between the two branches.
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r--crawl-ref/source/defines.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h
index 7641375bd9..fc464f22b5 100644
--- a/crawl-ref/source/defines.h
+++ b/crawl-ref/source/defines.h
@@ -225,7 +225,6 @@ const int ANTITRAIN_PENALTY = 2;
#define TORNADO_RADIUS 6
#define NUMBER_OF_RUNES_NEEDED 3
-#define RUNE_LOCK_DEPTH 14
// Size of unique_items in player class
#define MAX_UNRANDARTS 100