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author | Chris Oelmueller <chris.oelmueller@gmail.com> | 2014-04-23 15:42:16 +0200 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-14 23:00:53 -0700 |
commit | 9d5af20a535c63d2b2785387344c74fe86832a89 (patch) | |
tree | 53b87f23441c864e6c36b3fa939d9951928b57e3 /crawl-ref/source/defines.h | |
parent | df1f371a6ddd6e0c5a26a34d431ba7161af991a0 (diff) | |
download | crawl-ref-9d5af20a535c63d2b2785387344c74fe86832a89.tar.gz crawl-ref-9d5af20a535c63d2b2785387344c74fe86832a89.zip |
Remove two more references to missile enchantment
No longer handle reading enchant weapon on ammo stacks.
This has not been possible for a while: 0.11-a0-1800-gec45d1d
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r-- | crawl-ref/source/defines.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h index 5ebaa46099..d00b23be85 100644 --- a/crawl-ref/source/defines.h +++ b/crawl-ref/source/defines.h @@ -195,7 +195,6 @@ const int MAG_IMMUNE = 5000; const int INSTANT_DEATH = -9999; // Maximum enchantment on weapons/armour/secondary armours -// This is the same as for ammunition. const int MAX_WPN_ENCHANT = 9; // Note: use armour_max_enchant(item) to get the correct limit for item |