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authorAdam Borowski <kilobyte@angband.pl>2012-05-06 15:08:11 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-05-06 15:08:11 +0200
commitab8cd22b75496813c33ae32e0d23b6e8d2f8ea85 (patch)
treef4abd7a6eed1ba6a4eaa05e9b3de4baedda6a1c7 /crawl-ref/source/defines.h
parentc86058d0633d111f3322d54b23e7de47276f02ab (diff)
downloadcrawl-ref-ab8cd22b75496813c33ae32e0d23b6e8d2f8ea85.tar.gz
crawl-ref-ab8cd22b75496813c33ae32e0d23b6e8d2f8ea85.zip
Fix Jiyva crashing ZotDef.
Diffstat (limited to 'crawl-ref/source/defines.h')
-rw-r--r--crawl-ref/source/defines.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/defines.h b/crawl-ref/source/defines.h
index 0e4b8cddeb..928bbcbb8d 100644
--- a/crawl-ref/source/defines.h
+++ b/crawl-ref/source/defines.h
@@ -158,6 +158,8 @@ const int LABYRINTH_BORDER = 4;
// changing this affects the total number of shops in a game
#define MAX_RANDOM_SHOPS 5
+#define MAX_BRANCH_DEPTH 27
+
// This value is used to make test_hit checks always succeed
#define AUTOMATIC_HIT 1500