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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-04-20 18:01:09 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-04-20 18:01:09 +0000 |
commit | d9dd888a10a3087d3ec5cf82364cfd6495abd3e4 (patch) | |
tree | 6acddf0f589891b2925f7653208ba2e29d1478d6 /crawl-ref/source/delay.cc | |
parent | bb3b8b8286b84de95546d1121d0c305bbdc85851 (diff) | |
download | crawl-ref-d9dd888a10a3087d3ec5cf82364cfd6495abd3e4.tar.gz crawl-ref-d9dd888a10a3087d3ec5cf82364cfd6495abd3e4.zip |
* Fix database search crashing on pandemonium demons/player ghost.
* Make Xom say e.g. "gate" for the repel stair effect if there's only a
gate nearby.
* Weapons of vampiricism have no effect on summoned creatures, as is
already the case for Vampire bites and the Vampiric Draining spell.
* Make berserking monsters immune to fear. (The sanctuary still works.)
* General clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9669 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r-- | crawl-ref/source/delay.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc index fe5610e65e..b5bc25dd1f 100644 --- a/crawl-ref/source/delay.cc +++ b/crawl-ref/source/delay.cc @@ -359,7 +359,7 @@ void stop_delay( bool stop_stair_travel ) bool butcher_swap_setup = false; int butcher_swap_weapon = 0; - for (unsigned int i = 1; i < you.delay_queue.size(); i++) + for (unsigned int i = 1; i < you.delay_queue.size(); ++i) { if (you.delay_queue[i].type == DELAY_BUTCHER || you.delay_queue[i].type == DELAY_BOTTLE_BLOOD @@ -660,7 +660,7 @@ bool is_being_butchered(const item_def &item, bool just_first) if (!you_are_delayed()) return (false); - for (unsigned int i = 0; i < you.delay_queue.size(); i++) + for (unsigned int i = 0; i < you.delay_queue.size(); ++i) { if (you.delay_queue[i].type == DELAY_BUTCHER || you.delay_queue[i].type == DELAY_BOTTLE_BLOOD @@ -707,7 +707,7 @@ int check_recital_audience() { bool found_monsters = false; - for ( radius_iterator ri(you.pos(), 8); ri; ++ri ) + for (radius_iterator ri(you.pos(), 8); ri; ++ri) { monsters* mons = monster_at(*ri); if (mons == NULL) @@ -1400,7 +1400,7 @@ static void _finish_delay(const delay_queue_item &delay) break; default: - mpr( "You finish doing something." ); + mpr("You finish doing something."); break; } @@ -1444,7 +1444,7 @@ void armour_wear_effects(const int item_slot) if (you.duration[DUR_ICY_ARMOUR] != 0) { - mpr( "Your icy armour melts away.", MSGCH_DURATION ); + mpr("Your icy armour melts away.", MSGCH_DURATION); you.redraw_armour_class = true; you.duration[DUR_ICY_ARMOUR] = 0; } |