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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-04 03:55:04 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-04 03:55:04 +0000
commitead5290e94f9da26e9c367a0a8c4b6a9e25b1b96 (patch)
tree3462ccfe1b31a829ab3527b0dd1f85076a4e1246 /crawl-ref/source/delay.cc
parent27c7ad74989d7a1854e3d057d071c8080b70ab1c (diff)
downloadcrawl-ref-ead5290e94f9da26e9c367a0a8c4b6a9e25b1b96.tar.gz
crawl-ref-ead5290e94f9da26e9c367a0a8c4b6a9e25b1b96.zip
Increase probability of non-decay-based skeleton drops from 25% to 33%.
This is the inverse of the chance of hide drops, and considering that corpse drops are required first and don't always occur, the actual probability is less. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8194 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index 7d030f2c67..7e877adbac 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -471,7 +471,7 @@ void stop_delay( bool stop_stair_travel )
mpr("All blood oozes out of the corpse!");
bleed_onto_floor(you.pos(), corpse.plus, delay.duration, false);
- if (mons_skeleton(corpse.plus) && one_chance_in(4))
+ if (mons_skeleton(corpse.plus) && one_chance_in(3))
turn_corpse_into_skeleton(corpse);
else
{
@@ -1094,7 +1094,7 @@ static void _finish_delay(const delay_queue_item &delay)
vampire_nutrition_per_turn(corpse, 1);
- if (mons_skeleton(corpse.plus) && one_chance_in(4))
+ if (mons_skeleton(corpse.plus) && one_chance_in(3))
turn_corpse_into_skeleton(corpse);
else
{
@@ -1181,7 +1181,7 @@ static void _finish_delay(const delay_queue_item &delay)
item_def &corpse = mitm[delay.parm1];
- if (mons_skeleton(corpse.plus) && one_chance_in(4))
+ if (mons_skeleton(corpse.plus) && one_chance_in(3))
turn_corpse_into_skeleton_and_blood_potions(corpse);
else
turn_corpse_into_blood_potions(corpse);
@@ -1219,7 +1219,7 @@ static void _finish_delay(const delay_queue_item &delay)
item_def &corpse = mitm[delay.parm1];
- if (mons_skeleton(corpse.plus) && one_chance_in(4))
+ if (mons_skeleton(corpse.plus) && one_chance_in(3))
turn_corpse_into_skeleton_and_chunks(corpse);
else
turn_corpse_into_chunks(corpse);