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authorChris Campbell <chriscampbell89@gmail.com>2014-04-09 18:13:10 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-04-09 18:13:10 +0100
commit43eea485f30f77c41b07869c13a833d5e8ab18d5 (patch)
tree7a27e25d2264a4f358108653c5d5984f954d6d88 /crawl-ref/source/delay.cc
parentf14b194d65fcea22da142024ae67792f1fa5b310 (diff)
downloadcrawl-ref-43eea485f30f77c41b07869c13a833d5e8ab18d5.tar.gz
crawl-ref-43eea485f30f77c41b07869c13a833d5e8ab18d5.zip
Make skill training restrictions depend on carried instead of equipped items
For Shields in particular, carrying a shield is sufficient for training purposes. Remove a number of now-unnecessary checks, including some checks that were already obsolete for curses on wielded weapons.
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index fba0946dce..dd2d3cdd61 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -1178,7 +1178,6 @@ static void _armour_wear_effects(const int item_slot)
{
if (you.duration[DUR_CONDENSATION_SHIELD] > 0)
remove_condensation_shield();
- you.start_train.insert(SK_SHIELDS);
}
equip_item(eq_slot, item_slot);