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authorShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
commit63a232999fb6433f0ccbc20a88680cff18a2db57 (patch)
tree01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/delay.cc
parent2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff)
downloadcrawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz
crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip
Remove scrambling.
It was something that was almost never relevant but that cluttered up the code regardless. If it were to be more relevant that would not really be a good thing since a chance for instadeath is rather bad design.
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r--crawl-ref/source/delay.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index d8554455c5..fba0946dce 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -984,14 +984,14 @@ static void _finish_delay(const delay_queue_item &delay)
goto passwall_aborted;
}
- move_player_to_grid(pass, false, true);
+ move_player_to_grid(pass, false);
// Wake the monster if it's asleep.
if (m)
behaviour_event(m, ME_ALERT, &you);
}
else
- move_player_to_grid(pass, false, true);
+ move_player_to_grid(pass, false);
passwall_aborted:
redraw_screen();