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author | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
commit | 63a232999fb6433f0ccbc20a88680cff18a2db57 (patch) | |
tree | 01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/delay.cc | |
parent | 2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff) | |
download | crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip |
Remove scrambling.
It was something that was almost never relevant but that cluttered
up the code regardless. If it were to be more relevant that would
not really be a good thing since a chance for instadeath is rather
bad design.
Diffstat (limited to 'crawl-ref/source/delay.cc')
-rw-r--r-- | crawl-ref/source/delay.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc index d8554455c5..fba0946dce 100644 --- a/crawl-ref/source/delay.cc +++ b/crawl-ref/source/delay.cc @@ -984,14 +984,14 @@ static void _finish_delay(const delay_queue_item &delay) goto passwall_aborted; } - move_player_to_grid(pass, false, true); + move_player_to_grid(pass, false); // Wake the monster if it's asleep. if (m) behaviour_event(m, ME_ALERT, &you); } else - move_player_to_grid(pass, false, true); + move_player_to_grid(pass, false); passwall_aborted: redraw_screen(); |