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author | Chris Campbell <chriscampbell89@gmail.com> | 2013-12-06 05:57:04 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2013-12-06 06:53:11 +0000 |
commit | dd49da7c5fad146f00cc7c967af74863d9269137 (patch) | |
tree | 311e4741708ef3d667ed66b07305e6e1bd12acbe /crawl-ref/source/delay.h | |
parent | 1575af7ce31d0e5874dea515af15871de07e394b (diff) | |
download | crawl-ref-dd49da7c5fad146f00cc7c967af74863d9269137.tar.gz crawl-ref-dd49da7c5fad146f00cc7c967af74863d9269137.zip |
Simplify butchery handling
Butchery is always allowed except in a few forms (bat, wisp, fungus).
Removes a lot of unnecessary/unused code for swapping weapons and removing
equipment when butchering.
Diffstat (limited to 'crawl-ref/source/delay.h')
-rw-r--r-- | crawl-ref/source/delay.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/delay.h b/crawl-ref/source/delay.h index 25dd20a3b2..d1eb9e87c3 100644 --- a/crawl-ref/source/delay.h +++ b/crawl-ref/source/delay.h @@ -79,10 +79,7 @@ bool is_vampire_feeding(); bool is_butchering(); bool player_stair_delay(); bool already_learning_spell(int spell); -void stop_butcher_delay(); -void maybe_clear_weapon_swap(); -void handle_interrupted_swap(bool swap_if_safe = false, - bool force_unsafe = false); +void handle_interrupted_swap(); void clear_macro_process_key_delay(); |