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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-03 09:10:07 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-03 09:10:07 +0000
commitffdd92ac1ce22bf6b616588a95429e85e2262cc5 (patch)
tree7430effd9875187911e821cb6ca43c3237d14ab9 /crawl-ref/source/describe.cc
parentc26945bf2d7b15d0c3bebb722215c44776be15cf (diff)
downloadcrawl-ref-ffdd92ac1ce22bf6b616588a95429e85e2262cc5.tar.gz
crawl-ref-ffdd92ac1ce22bf6b616588a95429e85e2262cc5.zip
Elyvilon pacification was never intended to produce temporarily
neutralised monsters (Zin's Recite may do that). Update !^ text to account for that. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6363 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc16
1 files changed, 7 insertions, 9 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index e6f3149220..98ac74a2d3 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -2777,15 +2777,13 @@ static void _detailed_god_description(god_type which_god)
case GOD_ELYVILON:
broken = "Using your healing abilities on monsters may turn hostile "
- "ones neutral, either temporarily or permanently. "
- "Neutralising works better on natural beasts and worse on "
- "demons and undead. If the neutralisation does not succeed, "
- "then piety, food and Magic are still spent, but the "
- "monster will not be healed. Only if you manage to neutralise "
- "the monster, it is healed; you will also get piety for this. "
- "Should a monster become permanently neutral, you'll gain "
- "half of its experience value and the monster will "
- "leave the level as quickly as possible.";
+ "ones neutral. Pacification works better on natural beasts "
+ "and worse on demons and undead. If the neutralisation does "
+ "not succeed, then piety, food and Magic are still spent, "
+ "but the monster will not be healed. If you successfully "
+ "pacify a monster, it is healed and you will gain half of "
+ "its experience value and some piety. Pacified monsters try "
+ "to leave the level as quickly as possible.";
break;
case GOD_NEMELEX_XOBEH: