diff options
author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-03 09:10:07 +0000 |
---|---|---|
committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-03 09:10:07 +0000 |
commit | ffdd92ac1ce22bf6b616588a95429e85e2262cc5 (patch) | |
tree | 7430effd9875187911e821cb6ca43c3237d14ab9 /crawl-ref/source/describe.cc | |
parent | c26945bf2d7b15d0c3bebb722215c44776be15cf (diff) | |
download | crawl-ref-ffdd92ac1ce22bf6b616588a95429e85e2262cc5.tar.gz crawl-ref-ffdd92ac1ce22bf6b616588a95429e85e2262cc5.zip |
Elyvilon pacification was never intended to produce temporarily
neutralised monsters (Zin's Recite may do that). Update !^ text
to account for that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6363 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r-- | crawl-ref/source/describe.cc | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index e6f3149220..98ac74a2d3 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -2777,15 +2777,13 @@ static void _detailed_god_description(god_type which_god) case GOD_ELYVILON: broken = "Using your healing abilities on monsters may turn hostile " - "ones neutral, either temporarily or permanently. " - "Neutralising works better on natural beasts and worse on " - "demons and undead. If the neutralisation does not succeed, " - "then piety, food and Magic are still spent, but the " - "monster will not be healed. Only if you manage to neutralise " - "the monster, it is healed; you will also get piety for this. " - "Should a monster become permanently neutral, you'll gain " - "half of its experience value and the monster will " - "leave the level as quickly as possible."; + "ones neutral. Pacification works better on natural beasts " + "and worse on demons and undead. If the neutralisation does " + "not succeed, then piety, food and Magic are still spent, " + "but the monster will not be healed. If you successfully " + "pacify a monster, it is healed and you will gain half of " + "its experience value and some piety. Pacified monsters try " + "to leave the level as quickly as possible."; break; case GOD_NEMELEX_XOBEH: |