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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-29 14:16:31 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-29 14:16:31 +0000
commitfff74acfa80407ef325f0857ef538ad31bd6371b (patch)
tree42e4cd17daca10e0ad7544d98e26cc59a1bcf082 /crawl-ref/source/describe.cc
parentf90424b8c2cb4d62ef5e34062cc6903918ecd37f (diff)
downloadcrawl-ref-fff74acfa80407ef325f0857ef538ad31bd6371b.tar.gz
crawl-ref-fff74acfa80407ef325f0857ef538ad31bd6371b.zip
Removed paragraph on protection from harm from the Elyvilon !^ screen
(the information is already mentioned elsewhere on that page). This makes ^! fit on a single screen. Minor annoyance: the first paragraph is included from gods.txt (god powers) and has linebreaks at 72 columns, whereas the rest of the screen uses the full width. It would be best to use 80 columns also for the gods.txt includes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6221 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc20
1 files changed, 7 insertions, 13 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 21d5db3bc6..90ae783279 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -2729,20 +2729,14 @@ static void _detailed_god_description(god_type which_god)
break;
case GOD_ELYVILON:
- broken = "Under prayer, with a chance depending on piety, Elyvilon "
- "may protect you from deadly damage. "
- "On the other hand, should you be praying and attack a "
- "being which is neither evil nor undead, you'll be put "
- "under penance."
- EOL EOL
- "If you use your healing abilities on monsters, this may "
- "turn hostile ones neutral, temporarily or permanently. "
+ broken = "Using your healing abilities on monsters may turn hostile "
+ "ones neutral, either temporarily or permanently. "
"Neutralising works better on natural beasts and worse on "
- "demons and undead. If the neutralisation does not "
- "succeed, the Magic will be spent, but the monster will "
- "not be healed. If you manage to neutralise the monster, "
- "you gain piety and the monster is healed. Should a "
- "monster become permanently neutral, you'll gain "
+ "demons and undead. If the neutralisation does not succeed, "
+ "then piety, food and Magic are still spent, but the "
+ "monster will not be healed. Only if you manage to neutralise "
+ "the monster, it is healed; you will also get piety for this. "
+ "Should a monster become permanently neutral, you'll gain "
"half of its experience value and the monster will "
"leave the level as quickly as possible.";
break;