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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-12 20:16:45 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 00:33:57 -0700
commit9b6b733bccd0de2af35eb6c28e94e4708a92004d (patch)
tree30400b1991c700b09fff5dc4644dc43a2c693121 /crawl-ref/source/describe.cc
parent3663d864c83a72c7cf624617e9a9a5b8b5deaf6a (diff)
downloadcrawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.tar.gz
crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.zip
Refactor weapon_skill()
This function was misleadingly named (it only provided the skill used for melee weapons, not ranged weapons), and incomplete; code along the lines of "is_ranged_weapon(*it) ? range_skill(*it) : weapon_skill(*it)" was scattered in about half a dozen different functions. I've corrected both of those problems (renaming weapon_ skill() to melee_skill() and adding item_weapon_skill()), and also possibly fixed two bugs in the process - an l_you.cc function that claimed to provide the skill used for the starting weapon (but actually only gave the melee skill), and unrand creation code that checked if a potential unrand swap used the same (melee) skill as the weapon type being generated.
Diffstat (limited to 'crawl-ref/source/describe.cc')
-rw-r--r--crawl-ref/source/describe.cc9
1 files changed, 4 insertions, 5 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 6f848ba368..b41eea483e 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -853,7 +853,7 @@ static string _describe_weapon(const item_def &item, bool verbose)
if (verbose)
{
- switch (weapon_skill(item))
+ switch (item_attack_skill(item))
{
case SK_POLEARMS:
description += "\n\nIt can be evoked to extend its reach.";
@@ -897,8 +897,8 @@ static string _describe_weapon(const item_def &item, bool verbose)
"particularly susceptible opponents.";
if (damtype == DVORP_SLICING || damtype == DVORP_CHOPPING)
{
- description += " Big, fiery blades are also staple armaments "
- "of hydra-hunters.";
+ description += " Big, fiery blades are also staple "
+ "armaments of hydra-hunters.";
}
}
break;
@@ -1045,8 +1045,7 @@ static string _describe_weapon(const item_def &item, bool verbose)
{
description += "\n\nThis weapon falls into the";
- const skill_type skill =
- is_range_weapon(item)? range_skill(item) : weapon_skill(item);
+ const skill_type skill = item_attack_skill(item);
description +=
make_stringf(" '%s' category. ",