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authorChris Oelmueller <chris.oelmueller@gmail.com>2013-07-22 23:33:29 +0200
committerChris Campbell <chriscampbell89@gmail.com>2013-07-23 17:27:50 +0100
commit1e8a74ea0b0e105d33382862bf59a8313bd81fa0 (patch)
treecc43871811deaccbecb55794c39735d433aadac1 /crawl-ref/source/dgn-delve.cc
parent925c3d30d6b0207b59945da8e90a9150620cd866 (diff)
downloadcrawl-ref-1e8a74ea0b0e105d33382862bf59a8313bd81fa0.tar.gz
crawl-ref-1e8a74ea0b0e105d33382862bf59a8313bd81fa0.zip
Fix lots of typos
Diffstat (limited to 'crawl-ref/source/dgn-delve.cc')
-rw-r--r--crawl-ref/source/dgn-delve.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/dgn-delve.cc b/crawl-ref/source/dgn-delve.cc
index 02c506d10b..3e80332ac1 100644
--- a/crawl-ref/source/dgn-delve.cc
+++ b/crawl-ref/source/dgn-delve.cc
@@ -25,7 +25,7 @@
*
* Algorithm description:
* The algorithm operates on a rectangular grid. Each cell can be 'wall'
- * or 'floor'. A (non-border) cell has 8 neigbours - diagonals count.
+ * or 'floor'. A (non-border) cell has 8 neighbours - diagonals count.
* There is also a cell store with two operations: store a given cell on
* top, and pull a cell from the store. The cell to be pulled is selected
* randomly from the store if N_cells_in_store < 125, and from the top
@@ -33,7 +33,7 @@
* repetitions, so a given cell can be stored multiple times.
*
* The algorithm starts with most of the map filled with 'wall', with a
- * "seed" of some floor cells; their neigbouring wall cells are in store.
+ * "seed" of some floor cells; their neighbouring wall cells are in store.
* The main loop in delveon() is repeated until the desired number of
* floor cells is achieved, or there is nothing in store:
* 1) Get a cell from the store;