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author | Chris Oelmueller <chris.oelmueller@gmail.com> | 2013-07-22 23:33:29 +0200 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2013-07-23 17:27:50 +0100 |
commit | 1e8a74ea0b0e105d33382862bf59a8313bd81fa0 (patch) | |
tree | cc43871811deaccbecb55794c39735d433aadac1 /crawl-ref/source/dgn-delve.cc | |
parent | 925c3d30d6b0207b59945da8e90a9150620cd866 (diff) | |
download | crawl-ref-1e8a74ea0b0e105d33382862bf59a8313bd81fa0.tar.gz crawl-ref-1e8a74ea0b0e105d33382862bf59a8313bd81fa0.zip |
Fix lots of typos
Diffstat (limited to 'crawl-ref/source/dgn-delve.cc')
-rw-r--r-- | crawl-ref/source/dgn-delve.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/dgn-delve.cc b/crawl-ref/source/dgn-delve.cc index 02c506d10b..3e80332ac1 100644 --- a/crawl-ref/source/dgn-delve.cc +++ b/crawl-ref/source/dgn-delve.cc @@ -25,7 +25,7 @@ * * Algorithm description: * The algorithm operates on a rectangular grid. Each cell can be 'wall' - * or 'floor'. A (non-border) cell has 8 neigbours - diagonals count. + * or 'floor'. A (non-border) cell has 8 neighbours - diagonals count. * There is also a cell store with two operations: store a given cell on * top, and pull a cell from the store. The cell to be pulled is selected * randomly from the store if N_cells_in_store < 125, and from the top @@ -33,7 +33,7 @@ * repetitions, so a given cell can be stored multiple times. * * The algorithm starts with most of the map filled with 'wall', with a - * "seed" of some floor cells; their neigbouring wall cells are in store. + * "seed" of some floor cells; their neighbouring wall cells are in store. * The main loop in delveon() is repeated until the desired number of * floor cells is achieved, or there is nothing in store: * 1) Get a cell from the store; |