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authorChris Oelmueller <chris.oelmueller@gmail.com>2014-02-12 19:32:20 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-03-06 08:00:41 +0000
commit49e238f2a21cc04e99c3c945041b9d7e274b07b4 (patch)
treefb9c8db4f2a8feab049df88e63cdc404d2a5cf61 /crawl-ref/source/dgn-labyrinth.cc
parent12b0153de6c791cdc964519012ee819591b7a6f8 (diff)
downloadcrawl-ref-49e238f2a21cc04e99c3c945041b9d7e274b07b4.tar.gz
crawl-ref-49e238f2a21cc04e99c3c945041b9d7e274b07b4.zip
Don't generate racial armour
[It had much the same problems as racial weapons, with only very slightly more significant effects. Some of the old effects of racial armour could potentially be rethought and made into a new armour ego. Beogh still gives a (slightly smaller than before) bonus for armour use, without the orcish requirement. -MarvinPA]
Diffstat (limited to 'crawl-ref/source/dgn-labyrinth.cc')
-rw-r--r--crawl-ref/source/dgn-labyrinth.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/dgn-labyrinth.cc b/crawl-ref/source/dgn-labyrinth.cc
index 4678c605be..3026d145ec 100644
--- a/crawl-ref/source/dgn-labyrinth.cc
+++ b/crawl-ref/source/dgn-labyrinth.cc
@@ -111,8 +111,7 @@ static void _labyrinth_place_items(const coord_def &end)
const int treasure_item =
items(1, glopop, OBJ_RANDOM, true,
- one_chance_in(3)? env.absdepth0 * 3 : MAKE_GOOD_ITEM,
- MAKE_ITEM_RANDOM_RACE);
+ one_chance_in(3) ? env.absdepth0 * 3 : MAKE_GOOD_ITEM);
if (treasure_item != NON_ITEM)
mitm[treasure_item].pos = end;