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authorRaphael Langella <raphael.langella@gmail.com>2012-08-26 22:50:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-08-26 23:06:30 +0200
commit770bcbd1844b97b671d0e47ea8313cdf2c74c5ea (patch)
treee030cf61afce9ca69b74bb38eb73734bf10f633e /crawl-ref/source/dgn-labyrinth.cc
parenta6c16c7f2066c854a01f25e9e6c3d8e44282a638 (diff)
downloadcrawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.tar.gz
crawl-ref-770bcbd1844b97b671d0e47ea8313cdf2c74c5ea.zip
Use std namespace.
I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
Diffstat (limited to 'crawl-ref/source/dgn-labyrinth.cc')
-rw-r--r--crawl-ref/source/dgn-labyrinth.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/dgn-labyrinth.cc b/crawl-ref/source/dgn-labyrinth.cc
index 71ef54499d..c25595fa05 100644
--- a/crawl-ref/source/dgn-labyrinth.cc
+++ b/crawl-ref/source/dgn-labyrinth.cc
@@ -15,7 +15,7 @@
#include "mon-pathfind.h"
#include "mon-place.h"
-typedef std::list<coord_def> coord_list;
+typedef list<coord_def> coord_list;
struct dist_feat
{
@@ -32,7 +32,7 @@ static void _find_maze_neighbours(const coord_def &c,
const dgn_region &region,
coord_list &ns)
{
- std::vector<coord_def> coords;
+ vector<coord_def> coords;
for (int yi = -2; yi <= 2; yi += 2)
for (int xi = -2; xi <= 2; xi += 2)
@@ -171,7 +171,7 @@ static void _change_walls_from_centre(const dgn_region &region,
bool rectangular,
unsigned mmask,
dungeon_feature_type wall,
- const std::vector<dist_feat> &ldist)
+ const vector<dist_feat> &ldist)
{
if (ldist.empty())
return;
@@ -215,7 +215,7 @@ static void _change_walls_from_centre(const dgn_region &region,
dungeon_feature_type wall,
...)
{
- std::vector<dist_feat> ldist;
+ vector<dist_feat> ldist;
va_list args;
va_start(args, wall);
@@ -237,7 +237,7 @@ static void _change_walls_from_centre(const dgn_region &region,
static void _place_extra_lab_minivaults()
{
- std::set<const map_def*> vaults_used;
+ set<const map_def*> vaults_used;
while (true)
{
const map_def *vault = random_map_for_tag("lab", false);
@@ -358,7 +358,7 @@ static void _labyrinth_add_blood_trail(const dgn_region &region)
if (!mp.init_pathfind(dest, start))
continue;
- const std::vector<coord_def> path = mp.backtrack();
+ const vector<coord_def> path = mp.backtrack();
if (path.size() < 10)
continue;