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authorRaphael Langella <raphael.langella@gmail.com>2012-04-02 01:21:29 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-04-02 01:27:03 +0200
commitafbd131893d734b9347fdc3bbf2243d9221ab899 (patch)
tree136682642b28268cadcf9a09fee406b1571da22e /crawl-ref/source/dgn-labyrinth.cc
parenta2490edb855b33f6603850abc3eea61fbc69732a (diff)
downloadcrawl-ref-afbd131893d734b9347fdc3bbf2243d9221ab899.tar.gz
crawl-ref-afbd131893d734b9347fdc3bbf2243d9221ab899.zip
New blood splat tiles (omndra #4612).
Improved colouring and transparency. Consistency with corpse blood colour. More variety of shapes. Some wall bloods have inscriptions. Those ones will only be used on level generation and only on south facing walls, because rotated inscriptions are not so hot. And they are rare.
Diffstat (limited to 'crawl-ref/source/dgn-labyrinth.cc')
-rw-r--r--crawl-ref/source/dgn-labyrinth.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/dgn-labyrinth.cc b/crawl-ref/source/dgn-labyrinth.cc
index e0ba995616..dc7f434860 100644
--- a/crawl-ref/source/dgn-labyrinth.cc
+++ b/crawl-ref/source/dgn-labyrinth.cc
@@ -367,7 +367,8 @@ static void _labyrinth_add_blood_trail(const dgn_region &region)
if (you.wizard)
env.pgrid(start) |= FPROP_HIGHLIGHT;
#endif
- bleed_onto_floor(start, MONS_HUMAN, 150, true, false);
+ bleed_onto_floor(start, MONS_HUMAN, 150, true, false, INVALID_COORD,
+ true);
for (unsigned int step = 0; step < path.size(); step++)
{