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author | Adam Borowski <kilobyte@angband.pl> | 2012-06-12 01:36:41 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-06-12 15:10:27 +0200 |
commit | fea71b51790dfb1c5babc22c32226a976a1d5fde (patch) | |
tree | eca851da1ea35080a389d0c7548a57a167b14b74 /crawl-ref/source/dgn-labyrinth.cc | |
parent | 13f14d0f7d75f1164c1ba97fc38272f8dc6b441a (diff) | |
download | crawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.tar.gz crawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.zip |
Make staves and rods separate object classes.
They have about no overlap, more than both being usable as weapons. A vast
majority of uses immediately checked item_is_rod()/item_is_staff().
I kept them shared for acquirement, for now.
Also, eliminate rods of smiting -- hardly ever used, problematic theme-wise
as they use "divine providence" without worship. Keeping rods of striking
for now, could be used to fix artificer problems. Adding/removing rod enums
is a mess due to tile handling, renaming ROD_SMITING to ROD_LIGHTNING for now.
Diffstat (limited to 'crawl-ref/source/dgn-labyrinth.cc')
-rw-r--r-- | crawl-ref/source/dgn-labyrinth.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/dgn-labyrinth.cc b/crawl-ref/source/dgn-labyrinth.cc index 06336d5450..bc71ea8296 100644 --- a/crawl-ref/source/dgn-labyrinth.cc +++ b/crawl-ref/source/dgn-labyrinth.cc @@ -102,7 +102,8 @@ static void _labyrinth_place_items(const coord_def &end) 10, OBJ_SCROLLS, 10, OBJ_JEWELLERY, 8, OBJ_BOOKS, - 8, OBJ_STAVES, + 4, OBJ_STAVES, + 4, OBJ_RODS, 0); const int treasure_item = |