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authorAdam Borowski <kilobyte@angband.pl>2012-06-12 01:36:41 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-06-12 15:10:27 +0200
commitfea71b51790dfb1c5babc22c32226a976a1d5fde (patch)
treeeca851da1ea35080a389d0c7548a57a167b14b74 /crawl-ref/source/dgn-labyrinth.cc
parent13f14d0f7d75f1164c1ba97fc38272f8dc6b441a (diff)
downloadcrawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.tar.gz
crawl-ref-fea71b51790dfb1c5babc22c32226a976a1d5fde.zip
Make staves and rods separate object classes.
They have about no overlap, more than both being usable as weapons. A vast majority of uses immediately checked item_is_rod()/item_is_staff(). I kept them shared for acquirement, for now. Also, eliminate rods of smiting -- hardly ever used, problematic theme-wise as they use "divine providence" without worship. Keeping rods of striking for now, could be used to fix artificer problems. Adding/removing rod enums is a mess due to tile handling, renaming ROD_SMITING to ROD_LIGHTNING for now.
Diffstat (limited to 'crawl-ref/source/dgn-labyrinth.cc')
-rw-r--r--crawl-ref/source/dgn-labyrinth.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/dgn-labyrinth.cc b/crawl-ref/source/dgn-labyrinth.cc
index 06336d5450..bc71ea8296 100644
--- a/crawl-ref/source/dgn-labyrinth.cc
+++ b/crawl-ref/source/dgn-labyrinth.cc
@@ -102,7 +102,8 @@ static void _labyrinth_place_items(const coord_def &end)
10, OBJ_SCROLLS,
10, OBJ_JEWELLERY,
8, OBJ_BOOKS,
- 8, OBJ_STAVES,
+ 4, OBJ_STAVES,
+ 4, OBJ_RODS,
0);
const int treasure_item =