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authorVsevolod Kozlov <zaba@wybt.net>2011-06-26 13:10:38 +0400
committerVsevolod Kozlov <zaba@wybt.net>2011-06-26 13:10:38 +0400
commit051b02ee4fe828a4825ba0f4e6559a408c544251 (patch)
tree24b283d8c8acce548cb92bb8a365301154960d6d /crawl-ref/source/dgn-layouts.cc
parentd1b0828b399d5ae0cce7dd9472b517ee351d7b24 (diff)
downloadcrawl-ref-051b02ee4fe828a4825ba0f4e6559a408c544251.tar.gz
crawl-ref-051b02ee4fe828a4825ba0f4e6559a408c544251.zip
Remove some irrelevant comments.
Diffstat (limited to 'crawl-ref/source/dgn-layouts.cc')
-rw-r--r--crawl-ref/source/dgn-layouts.cc10
1 files changed, 0 insertions, 10 deletions
diff --git a/crawl-ref/source/dgn-layouts.cc b/crawl-ref/source/dgn-layouts.cc
index 909136950e..65ef6a876f 100644
--- a/crawl-ref/source/dgn-layouts.cc
+++ b/crawl-ref/source/dgn-layouts.cc
@@ -1075,9 +1075,6 @@ static void _build_river(dungeon_feature_type river_type) //mv
env.level_build_method += make_stringf(" river [%d]", (int) river_type);
- // if (one_chance_in(10))
- // _build_river(river_type);
-
// Made rivers less wide... min width five rivers were too annoying. -- bwr
width = 3 + random2(4);
y = 10 - width + random2avg(GYM-10, 3);
@@ -1125,9 +1122,6 @@ static void _build_lake(dungeon_feature_type lake_type) //mv
env.level_build_method += make_stringf(" lake [%d]", (int) lake_type);
- // if (one_chance_in (10))
- // _build_lake(lake_type);
-
x1 = 5 + random2(GXM - 30);
y1 = 5 + random2(GYM - 30);
x2 = x1 + 4 + random2(16);
@@ -1140,10 +1134,6 @@ static void _build_lake(dungeon_feature_type lake_type) //mv
if (coinflip()) x2 += random2(3);
if (coinflip()) x2 -= random2(3);
- // mv: this does much more worse effects
- // if (coinflip()) x1 = x1 -2 + random2(5);
- // if (coinflip()) x2 = x2 -2 + random2(5);
-
if (j - y1 < (y2 - y1) / 2)
{
x2 += random2(3);