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author | Vsevolod Kozlov <zaba@wybt.net> | 2011-06-26 13:10:38 +0400 |
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committer | Vsevolod Kozlov <zaba@wybt.net> | 2011-06-26 13:10:38 +0400 |
commit | 051b02ee4fe828a4825ba0f4e6559a408c544251 (patch) | |
tree | 24b283d8c8acce548cb92bb8a365301154960d6d /crawl-ref/source/dgn-layouts.cc | |
parent | d1b0828b399d5ae0cce7dd9472b517ee351d7b24 (diff) | |
download | crawl-ref-051b02ee4fe828a4825ba0f4e6559a408c544251.tar.gz crawl-ref-051b02ee4fe828a4825ba0f4e6559a408c544251.zip |
Remove some irrelevant comments.
Diffstat (limited to 'crawl-ref/source/dgn-layouts.cc')
-rw-r--r-- | crawl-ref/source/dgn-layouts.cc | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/crawl-ref/source/dgn-layouts.cc b/crawl-ref/source/dgn-layouts.cc index 909136950e..65ef6a876f 100644 --- a/crawl-ref/source/dgn-layouts.cc +++ b/crawl-ref/source/dgn-layouts.cc @@ -1075,9 +1075,6 @@ static void _build_river(dungeon_feature_type river_type) //mv env.level_build_method += make_stringf(" river [%d]", (int) river_type); - // if (one_chance_in(10)) - // _build_river(river_type); - // Made rivers less wide... min width five rivers were too annoying. -- bwr width = 3 + random2(4); y = 10 - width + random2avg(GYM-10, 3); @@ -1125,9 +1122,6 @@ static void _build_lake(dungeon_feature_type lake_type) //mv env.level_build_method += make_stringf(" lake [%d]", (int) lake_type); - // if (one_chance_in (10)) - // _build_lake(lake_type); - x1 = 5 + random2(GXM - 30); y1 = 5 + random2(GYM - 30); x2 = x1 + 4 + random2(16); @@ -1140,10 +1134,6 @@ static void _build_lake(dungeon_feature_type lake_type) //mv if (coinflip()) x2 += random2(3); if (coinflip()) x2 -= random2(3); - // mv: this does much more worse effects - // if (coinflip()) x1 = x1 -2 + random2(5); - // if (coinflip()) x2 = x2 -2 + random2(5); - if (j - y1 < (y2 - y1) / 2) { x2 += random2(3); |