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authorAdam Borowski <kilobyte@angband.pl>2013-10-23 10:57:35 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-10-24 00:30:34 +0200
commit1d578dda6fd52327bc9191d353834ce0f246dbcc (patch)
treec53b611c4f484acac407874943a8f744e86a9321 /crawl-ref/source/dgn-layouts.cc
parent19c3e5f86f7e658cee713751d82137c95d57ba3f (diff)
downloadcrawl-ref-1d578dda6fd52327bc9191d353834ce0f246dbcc.tar.gz
crawl-ref-1d578dda6fd52327bc9191d353834ce0f246dbcc.zip
Drop a lot of superfluous parentheses.
These can be really confusing, especially if there are operators of different priorities, or multiple levels of parentheses, nearby.
Diffstat (limited to 'crawl-ref/source/dgn-layouts.cc')
-rw-r--r--crawl-ref/source/dgn-layouts.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dgn-layouts.cc b/crawl-ref/source/dgn-layouts.cc
index eed456681c..28f23e5f69 100644
--- a/crawl-ref/source/dgn-layouts.cc
+++ b/crawl-ref/source/dgn-layouts.cc
@@ -1120,7 +1120,7 @@ static bool _may_overwrite_pos(coord_def c)
// Don't overwrite feature if there's a monster or item there.
// Otherwise, items/monsters might end up stuck in deep water.
- return (!monster_at(c) && igrd(c) == NON_ITEM);
+ return !monster_at(c) && igrd(c) == NON_ITEM;
}
static void _build_river(dungeon_feature_type river_type) //mv