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author | Adam Borowski <kilobyte@angband.pl> | 2011-07-05 02:18:52 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-07-05 02:23:41 +0200 |
commit | 52acb806cc85d5e34a20517b02594c161dad9cdd (patch) | |
tree | 853efae5a6e85e539a81721c9795bbee18fd7cac /crawl-ref/source/dgn-layouts.cc | |
parent | 3ba445871afb05180862712e32c4c979dc6db786 (diff) | |
download | crawl-ref-52acb806cc85d5e34a20517b02594c161dad9cdd.tar.gz crawl-ref-52acb806cc85d5e34a20517b02594c161dad9cdd.zip |
cppcheck: reduce scope of some variables.
This can improve readability somewhat, and can speed up debug builds.
Diffstat (limited to 'crawl-ref/source/dgn-layouts.cc')
-rw-r--r-- | crawl-ref/source/dgn-layouts.cc | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/crawl-ref/source/dgn-layouts.cc b/crawl-ref/source/dgn-layouts.cc index 65ef6a876f..3b989a6e49 100644 --- a/crawl-ref/source/dgn-layouts.cc +++ b/crawl-ref/source/dgn-layouts.cc @@ -701,14 +701,12 @@ static void _big_room(int level_number) { dungeon_feature_type type_floor = DNGN_FLOOR; dungeon_feature_type type_2 = DNGN_FLOOR; - int i, j, k, l; dgn_region region; - int oblique; if (one_chance_in(4)) { - oblique = 5 + random2(20); + int oblique = 5 + random2(20); region = dgn_region(8 + random2(30), 8 + random2(22), 21 + random2(10), 21 + random2(8)); @@ -765,10 +763,10 @@ static void _big_room(int level_number) // Sometimes make an inside room w/ stone wall. else if (one_chance_in(6)) { - i = region.pos.x; - j = region.pos.y; - k = region.end().x; - l = region.end().y; + int i = region.pos.x; + int j = region.pos.y; + int k = region.end().x; + int l = region.end().y; do { |