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authorreaverb <reaverb.Crawl@gmail.com>2014-06-10 02:10:52 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-06-10 12:58:57 -0400
commit7e81480cda18144ff185f5248639a072b654deff (patch)
treeee96229a36d8ab5c00b5032093771796717857e8 /crawl-ref/source/dgn-layouts.cc
parent37dca8855d8c35d9f63bdafe54b967e7f831bb0b (diff)
downloadcrawl-ref-7e81480cda18144ff185f5248639a072b654deff.tar.gz
crawl-ref-7e81480cda18144ff185f5248639a072b654deff.zip
Make random_choose_weighted() end on -1 weight
For consistency with random_choose().
Diffstat (limited to 'crawl-ref/source/dgn-layouts.cc')
-rw-r--r--crawl-ref/source/dgn-layouts.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/dgn-layouts.cc b/crawl-ref/source/dgn-layouts.cc
index f5bfe00924..9bde1d22cc 100644
--- a/crawl-ref/source/dgn-layouts.cc
+++ b/crawl-ref/source/dgn-layouts.cc
@@ -173,7 +173,7 @@ void dgn_build_chaotic_city_level(dungeon_feature_type force_wall)
24, 3000,
16, 5000,
8, 2000,
- 1, 1000, 0);
+ 1, 1000, -1);
if (force_wall != NUM_FEATURES)
drawing = force_wall;
@@ -181,7 +181,7 @@ void dgn_build_chaotic_city_level(dungeon_feature_type force_wall)
{
drawing = random_choose_weighted(10, DNGN_ROCK_WALL,
5, DNGN_STONE_WALL,
- 3, DNGN_METAL_WALL, 0);
+ 3, DNGN_METAL_WALL, -1);
}
dgn_replace_area(10, 10, (GXM - 10), (GYM - 10), DNGN_ROCK_WALL,
@@ -210,7 +210,7 @@ void dgn_build_chaotic_city_level(dungeon_feature_type force_wall)
{
drawing = random_choose_weighted(261, DNGN_ROCK_WALL,
116, DNGN_STONE_WALL,
- 40, DNGN_METAL_WALL, 0);
+ 40, DNGN_METAL_WALL, -1);
}
if (one_chance_in(3))
@@ -663,7 +663,7 @@ static void _box_room(int bx1, int bx2, int by1, int by2,
new_doors = random_choose_weighted(54, 2,
23, 1,
- 23, 3, 0);
+ 23, 3, -1);
// Small rooms don't have as many doors.
if ((bx2-bx1)*(by2-by1) < 36 && new_doors > 1)