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authorAdam Borowski <kilobyte@angband.pl>2012-04-09 02:09:55 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-09 02:09:55 +0200
commita12973f92d43f6f1a384f878fc76001dd752902c (patch)
treea281ae137b1c526e4085305da3a1ef657209155f /crawl-ref/source/dgn-layouts.cc
parent7982998ec4f80a2115e2862f095b7553d0b5f135 (diff)
downloadcrawl-ref-a12973f92d43f6f1a384f878fc76001dd752902c.tar.gz
crawl-ref-a12973f92d43f6f1a384f878fc76001dd752902c.zip
Use name rather than (int)enum for rivers/lakes on &^E
Diffstat (limited to 'crawl-ref/source/dgn-layouts.cc')
-rw-r--r--crawl-ref/source/dgn-layouts.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/dgn-layouts.cc b/crawl-ref/source/dgn-layouts.cc
index b1836f735a..514f320e89 100644
--- a/crawl-ref/source/dgn-layouts.cc
+++ b/crawl-ref/source/dgn-layouts.cc
@@ -1069,7 +1069,8 @@ static void _build_river(dungeon_feature_type river_type) //mv
if (player_in_branch(BRANCH_CRYPT) || player_in_branch(BRANCH_TOMB))
return;
- env.level_build_method += make_stringf(" river [%d]", (int) river_type);
+ env.level_build_method += make_stringf(" river [%s]",
+ dungeon_feature_name(river_type));
// Made rivers less wide... min width five rivers were too annoying. -- bwr
width = 3 + random2(4);
@@ -1116,7 +1117,8 @@ static void _build_lake(dungeon_feature_type lake_type) //mv
if (player_in_branch(BRANCH_CRYPT) || player_in_branch(BRANCH_TOMB))
return;
- env.level_build_method += make_stringf(" lake [%d]", (int) lake_type);
+ env.level_build_method += make_stringf(" lake [%s]",
+ dungeon_feature_name(lake_type));
x1 = 5 + random2(GXM - 30);
y1 = 5 + random2(GYM - 30);