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author | Vsevolod Kozlov <zaba@wybt.net> | 2011-06-25 17:06:33 +0400 |
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committer | Vsevolod Kozlov <zaba@wybt.net> | 2011-06-25 17:06:33 +0400 |
commit | cb5f06740d250d4daa45bbe036ebf81b7b30d77b (patch) | |
tree | 64ac487b5627a838310ec6d15bcf2f72a4698896 /crawl-ref/source/dgn-layouts.cc | |
parent | d0be972f8a2acb9bb991e7119f6dfdaa5c652f05 (diff) | |
download | crawl-ref-cb5f06740d250d4daa45bbe036ebf81b7b30d77b.tar.gz crawl-ref-cb5f06740d250d4daa45bbe036ebf81b7b30d77b.zip |
Rename plan_4 to chaotic_city, other layout functions to dgn_build_*_level.
Diffstat (limited to 'crawl-ref/source/dgn-layouts.cc')
-rw-r--r-- | crawl-ref/source/dgn-layouts.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/dgn-layouts.cc b/crawl-ref/source/dgn-layouts.cc index 830234c0b6..a1ab693f37 100644 --- a/crawl-ref/source/dgn-layouts.cc +++ b/crawl-ref/source/dgn-layouts.cc @@ -42,7 +42,7 @@ static bool _may_overwrite_pos(coord_def c); static void _build_river(dungeon_feature_type river_type); static void _build_lake(dungeon_feature_type lake_type); -void builder_basic(int level_number) +void dgn_build_basic_level(int level_number) { env.level_build_method += " basic"; env.level_layout_types.insert("basic"); @@ -131,7 +131,7 @@ void builder_basic(int level_number) _builder_extras(level_number); } -void bigger_room(void) +void dgn_build_bigger_room_level(void) { env.level_build_method += " bigger_room"; env.level_layout_types.insert("open"); @@ -159,9 +159,9 @@ void bigger_room(void) } // A more chaotic version of city level. -void plan_4(dungeon_feature_type force_wall) +void dgn_build_chaotic_city_level(dungeon_feature_type force_wall) { - env.level_build_method += make_stringf(" plan_4 [%d]", (int) force_wall); + env.level_build_method += make_stringf(" chaotic_city [%d]", (int) force_wall); env.level_layout_types.insert("city"); int number_boxes = 5000; @@ -235,7 +235,7 @@ void plan_4(dungeon_feature_type force_wall) } } -void build_rooms(int nrooms) +void dgn_build_rooms_level(int nrooms) { env.level_build_method += " build_rooms"; env.level_layout_types.insert("rooms"); |