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author | Adam Borowski <kilobyte@angband.pl> | 2013-11-20 20:14:08 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-20 20:14:08 +0100 |
commit | 283eb99bda8bde4f18a5fe476b1e19ce5bf857b2 (patch) | |
tree | 2282ce34e5b2961ad5c20e882c448145a0268a11 /crawl-ref/source/dgn-overview.cc | |
parent | bce0512081e8b12442c9c34421de40c8a3b1f427 (diff) | |
download | crawl-ref-283eb99bda8bde4f18a5fe476b1e19ce5bf857b2.tar.gz crawl-ref-283eb99bda8bde4f18a5fe476b1e19ce5bf857b2.zip |
Don't claim that Vaults spawn on D:2-6.
In transferred saves, we don't have information about the depth range used,
so the range comes from the current version of the game -- ie, it describes
what would happen if you started a new game right now. On the other hand,
the parent branch came from the old version. Be consistent and knowingly
provide false data -- this is less jarring than being truthful for the
branch but wrong about depths.
Diffstat (limited to 'crawl-ref/source/dgn-overview.cc')
-rw-r--r-- | crawl-ref/source/dgn-overview.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dgn-overview.cc b/crawl-ref/source/dgn-overview.cc index 30c7d54b38..6892b11bdb 100644 --- a/crawl-ref/source/dgn-overview.cc +++ b/crawl-ref/source/dgn-overview.cc @@ -347,7 +347,7 @@ static string _get_unseen_branches() if (!stair_level.count(branch)) { - const branch_type parent = parent_branch((branch_type)i); + const branch_type parent = branches[branch].parent_branch; // Root branches. if (parent == NUM_BRANCHES) continue; |