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authorPolicarpo Caballero <policarpocp@gmail.com>2012-03-24 22:58:32 +0100
committerRaphael Langella <raphael.langella@gmail.com>2012-03-25 14:46:41 +0200
commitae4194ad93fdbe2430c140958131ec9f9c86b2b0 (patch)
treece709b42efd65f57a440a2e2aca29a98c1a5c337 /crawl-ref/source/dgn-overview.h
parent9f2b09ec700521cff33b99274f751466d8969edc (diff)
downloadcrawl-ref-ae4194ad93fdbe2430c140958131ec9f9c86b2b0.tar.gz
crawl-ref-ae4194ad93fdbe2430c140958131ec9f9c86b2b0.zip
New sub-command in map mode, that allows to annotate levels.
Now is possible too levels while the player isn't on them. In map mode ('X'), pressing '!' will run this command. Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
Diffstat (limited to 'crawl-ref/source/dgn-overview.h')
-rw-r--r--crawl-ref/source/dgn-overview.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/dgn-overview.h b/crawl-ref/source/dgn-overview.h
index bd68b97f12..eaee4aafda 100644
--- a/crawl-ref/source/dgn-overview.h
+++ b/crawl-ref/source/dgn-overview.h
@@ -39,6 +39,7 @@ bool level_annotation_has(std::string str,
level_id li = level_id::current());
void annotate_level();
+void do_annotate(level_id& li);
class writer;
class reader;