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author | Pete Hurst <pete@streamuniverse.tv> | 2013-05-15 06:06:00 +0100 |
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committer | Pete Hurst <pete@streamuniverse.tv> | 2013-05-19 23:01:03 +0100 |
commit | 2a529a547429669cf3b2f984da53a8ed58bb3fcb (patch) | |
tree | f9fd29e0f54a100db428df9d4553087d64d6b6df /crawl-ref/source/dgn-proclayouts.cc | |
parent | 86b3369d88fe694f088987cd9dd8d50028b356ed (diff) | |
download | crawl-ref-2a529a547429669cf3b2f984da53a8ed58bb3fcb.tar.gz crawl-ref-2a529a547429669cf3b2f984da53a8ed58bb3fcb.zip |
Move AppHdr include into dgn-proclayouts.cc
As per instructions in AppHdr.h, this should always be the very first
include in any file, to take advantage of pre-compiled headers.
Diffstat (limited to 'crawl-ref/source/dgn-proclayouts.cc')
-rw-r--r-- | crawl-ref/source/dgn-proclayouts.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/dgn-proclayouts.cc b/crawl-ref/source/dgn-proclayouts.cc index ffa725010b..062121623a 100644 --- a/crawl-ref/source/dgn-proclayouts.cc +++ b/crawl-ref/source/dgn-proclayouts.cc @@ -2,6 +2,7 @@ * @file * @brief Procedurally generated dungeon layouts. **/ +#include "AppHdr.h" #include <cmath> |