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author | Brendan Hickey <brendan@bhickey.net> | 2013-03-05 22:37:50 -0800 |
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committer | Brendan Hickey <brendan@bhickey.net> | 2013-03-05 22:37:50 -0800 |
commit | 3a20b2bb2bb0725606e013485027f0674ecb918a (patch) | |
tree | fe564c71f5d9f8af8fe44c4096279d5e56c4c26c /crawl-ref/source/dgn-proclayouts.h | |
parent | d9a21ef806f9b2c4a71d3dd6cf383cb82b58efbe (diff) | |
download | crawl-ref-3a20b2bb2bb0725606e013485027f0674ecb918a.tar.gz crawl-ref-3a20b2bb2bb0725606e013485027f0674ecb918a.zip |
City Layout
A preliminary vaults-style abyss city layout.
Needs holes punched in the walls before it can go into use.
Trapping players sucks.
Diffstat (limited to 'crawl-ref/source/dgn-proclayouts.h')
-rw-r--r-- | crawl-ref/source/dgn-proclayouts.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/dgn-proclayouts.h b/crawl-ref/source/dgn-proclayouts.h index d66145cde6..eb400412ea 100644 --- a/crawl-ref/source/dgn-proclayouts.h +++ b/crawl-ref/source/dgn-proclayouts.h @@ -202,4 +202,13 @@ class ClampLayout : public ProceduralLayout const bool bursty; }; +class CityLayout : public ProceduralLayout +{ + public: + CityLayout() {} + ProceduralSample operator()(const coord_def &p, + const uint32_t offset = 0) const; + private: +}; + #endif /* PROC_LAYOUTS_H */ |