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authorBrendan Hickey <brendan@bhickey.net>2012-09-16 01:09:49 -0700
committerBrendan Hickey <brendan@bhickey.net>2012-12-30 19:06:13 -0800
commit51d65a72a231f63d3ba523b2f953bd09464351d5 (patch)
treee4aef7f5cf0993894a64d54bdc91f96e21b03e7c /crawl-ref/source/dgn-proclayouts.h
parent6783c3696236768d6d505bca012d4bb84294abd2 (diff)
downloadcrawl-ref-51d65a72a231f63d3ba523b2f953bd09464351d5.tar.gz
crawl-ref-51d65a72a231f63d3ba523b2f953bd09464351d5.zip
"And I will make you a raging river"
Fuzzed up the Abyss River with some perlin noise. Grabbed a free perlin noise implementation, crudely ported it to C/C++.
Diffstat (limited to 'crawl-ref/source/dgn-proclayouts.h')
-rw-r--r--crawl-ref/source/dgn-proclayouts.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/dgn-proclayouts.h b/crawl-ref/source/dgn-proclayouts.h
index 1d79217dd2..ded08131ab 100644
--- a/crawl-ref/source/dgn-proclayouts.h
+++ b/crawl-ref/source/dgn-proclayouts.h
@@ -10,10 +10,10 @@
#include <vector>
-#include "cellular.h"
#include "dungeon.h"
#include "enum.h"
#include "externs.h"
+#include "worley.h"
bool less_dense_than(const dungeon_feature_type &a, const dungeon_feature_type &b);