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author | Adam Borowski <kilobyte@angband.pl> | 2013-10-23 10:57:35 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-10-24 00:30:34 +0200 |
commit | 1d578dda6fd52327bc9191d353834ce0f246dbcc (patch) | |
tree | c53b611c4f484acac407874943a8f744e86a9321 /crawl-ref/source/dgn-shoals.cc | |
parent | 19c3e5f86f7e658cee713751d82137c95d57ba3f (diff) | |
download | crawl-ref-1d578dda6fd52327bc9191d353834ce0f246dbcc.tar.gz crawl-ref-1d578dda6fd52327bc9191d353834ce0f246dbcc.zip |
Drop a lot of superfluous parentheses.
These can be really confusing, especially if there are operators of different
priorities, or multiple levels of parentheses, nearby.
Diffstat (limited to 'crawl-ref/source/dgn-shoals.cc')
-rw-r--r-- | crawl-ref/source/dgn-shoals.cc | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/dgn-shoals.cc b/crawl-ref/source/dgn-shoals.cc index 0ec352e2dd..5627c708d8 100644 --- a/crawl-ref/source/dgn-shoals.cc +++ b/crawl-ref/source/dgn-shoals.cc @@ -130,20 +130,20 @@ static int _shoals_feature_sequence_number(dungeon_feature_type feat) // Returns true if the given feature can be affected by Shoals tides. static inline bool _shoals_tide_susceptible_feat(dungeon_feature_type feat) { - return (feat_is_water(feat) || feat == DNGN_FLOOR); + return feat_is_water(feat) || feat == DNGN_FLOOR; } // Return true if tide effects can propagate through this square. // NOTE: uses RNG! static inline bool _shoals_tide_passable_feat(dungeon_feature_type feat) { - return (feat_is_watery(feat) - // The Shoals tide can sometimes lap past the doorways of rooms - // near the water. Note that the actual probability of the tide - // getting through a doorway is this probability * 0.5 -- - // see _shoals_apply_tide. - || feat == DNGN_OPEN_DOOR - || (feat == DNGN_CLOSED_DOOR && one_chance_in(3))); + return feat_is_watery(feat) + // The Shoals tide can sometimes lap past the doorways of rooms + // near the water. Note that the actual probability of the tide + // getting through a doorway is this probability * 0.5 -- + // see _shoals_apply_tide. + || feat == DNGN_OPEN_DOOR + || feat == DNGN_CLOSED_DOOR && one_chance_in(3); } static void _shoals_init_heights() @@ -474,7 +474,7 @@ static void _shoals_make_plant_at(coord_def p) static bool _shoals_plantworthy_feat(dungeon_feature_type feat) { - return (feat == DNGN_SHALLOW_WATER || feat == DNGN_FLOOR); + return feat == DNGN_SHALLOW_WATER || feat == DNGN_FLOOR; } static void _shoals_make_plant_near(coord_def c, int radius, @@ -1065,7 +1065,7 @@ static int _shoals_tide_at(coord_def pos, int base_tide) if (pos.abs() > sqr(TIDE_CALL_RADIUS) + 1) return base_tide; - return (base_tide + max(0, tide_called_peak - pos.range() * 3)); + return base_tide + max(0, tide_called_peak - pos.range() * 3); } static vector<coord_def> _shoals_extra_tide_seeds() @@ -1255,7 +1255,7 @@ static void _shoals_change_tide_granularity(int newval) static int _tidemod_keyfilter(int &c) { - return (c == '+' || c == '-'? -1 : 1); + return c == '+' || c == '-'? -1 : 1; } static void _shoals_force_tide(CrawlHashTable &props, int increment) |