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authorVsevolod Kozlov <zaba@wybt.net>2010-12-18 19:18:16 +0300
committerVsevolod Kozlov <zaba@wybt.net>2010-12-18 19:18:16 +0300
commit7611701512615fe19ea78279fca88e284399a42e (patch)
tree7c181985552cc702fef1e7c107029a89bd65fee4 /crawl-ref/source/dgn-shoals.cc
parent62cfaebcd7896e575353a050f06f78748b00b6f2 (diff)
downloadcrawl-ref-7611701512615fe19ea78279fca88e284399a42e.tar.gz
crawl-ref-7611701512615fe19ea78279fca88e284399a42e.zip
Rename 'unforbidden' to 'map_masked' and invert logic accordingly.
Inverted logic right in the function name is rather confusing.
Diffstat (limited to 'crawl-ref/source/dgn-shoals.cc')
-rw-r--r--crawl-ref/source/dgn-shoals.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/dgn-shoals.cc b/crawl-ref/source/dgn-shoals.cc
index 1af9cf8d03..b420753eb8 100644
--- a/crawl-ref/source/dgn-shoals.cc
+++ b/crawl-ref/source/dgn-shoals.cc
@@ -365,7 +365,7 @@ static int _shoals_contiguous_feature_flood(
{
const coord_def adj(*ai);
if (in_bounds(adj) && !rmap(adj) && grd(adj) == feat
- && unforbidden(adj, MMT_VAULT))
+ && !map_masked(adj, MMT_VAULT))
{
rmap(adj) = nregion;
visit.push_back(adj);
@@ -453,7 +453,7 @@ _shoals_point_feat_cluster(dungeon_feature_type feat,
{
coord_def c(*ri);
if (!region_map(c) && grd(c) == feat
- && unforbidden(c, MMT_VAULT))
+ && !map_masked(c, MMT_VAULT))
{
const int featcount =
_shoals_contiguous_feature_flood(region_map,
@@ -508,7 +508,7 @@ static void _shoals_make_plant_near(coord_def c, int radius,
dgn_random_point_from(c, random2(1 + radius), _shoals_margin));
if (!plant_place.origin()
&& !monster_at(plant_place)
- && unforbidden(plant_place, MMT_VAULT))
+ && !map_masked(plant_place, MMT_VAULT))
{
const dungeon_feature_type feat(grd(plant_place));
if (_shoals_plantworthy_feat(feat)
@@ -618,7 +618,7 @@ static std::vector<coord_def> _shoals_windshadows(grid_bool &windy)
// To avoid plants cropping up inside vaults, mark everything inside
// vaults as "windy".
for (rectangle_iterator ri(1); ri; ++ri)
- if (!unforbidden(*ri, MMT_VAULT))
+ if (map_masked(*ri, MMT_VAULT))
windy(*ri) = true;
// Now we know the places in the wind shadow: